Tyler Wilding
28e3ba4863
decomp: finish effect-control
-- fixed ambient-sound type def ( #876 )
2021-10-10 18:44:47 -04:00
github-actions
277e3a3dd7
Updated github pages site
2021-10-06 23:34:30 +00:00
ManDude
4665b5a246
change type of seconds
and clean up opengl includes ( #887 )
...
* change type of `seconds`
* fixes to pc pad input (visual only)
* strip down openGL to the version we're actually using for now (4.3 no extensions)
* turn on this opengl message
* really minor inconsequential change
2021-10-06 19:32:58 -04:00
github-actions
7463485262
Updated github pages site
2021-10-06 03:22:53 +00:00
Tyler Wilding
f703d625a5
decomp: finish misty-conveyor
( #878 )
...
* decomp: finish `misty-conveyor`
* address feedback
2021-10-05 23:21:19 -04:00
github-actions
1246ce4f86
Updated github pages site
2021-10-06 03:07:48 +00:00
Tyler Wilding
2b28d9b5f6
decomp: finish battlecontroller
( #877 )
...
* decomp: finish `battlecontroller`
* address feedback
2021-10-05 23:06:20 -04:00
github-actions
23a1354410
Updated github pages site
2021-10-02 16:48:57 +00:00
water111
184720b7ca
finish up some functions in mood ( #875 )
2021-10-02 12:47:39 -04:00
github-actions
f40b95ae1c
Updated github pages site
2021-10-02 15:51:49 +00:00
water111
911a8e32a4
[decomp] minor type cleanup ( #874 )
...
* clean up some types
* clean up settings
2021-10-02 11:50:12 -04:00
github-actions
cdd7e5bdee
Updated github pages site
2021-10-02 13:29:41 +00:00
Tyler Wilding
fdd8615204
decomp: hud-classes
( #819 )
...
* maybe fix symbol decompile issue
* try again on a label
* stash
* very close on `hud-classes`
* 1 function remaining, whats `key` off the cpuinfo?
* some more work on hud-classes, 1 function to go...
* start updating `collectables` to new state handling
* decomp: finish `hud-classes`
* blocked: `hud` crashes in `(code hud-collecting)` around states
* fix tests
* address feedback
* damn submodules
Co-authored-by: water <awaterford111445@gmail.com>
2021-10-02 09:28:06 -04:00
github-actions
023ce13fb2
Updated github pages site
2021-10-02 03:14:00 +00:00
water111
845802ca45
memory cards (in progress) ( #868 )
...
* c++ memory card stuff
* saving kinda works
* load working
* more progress
* clean up
2021-10-01 23:12:34 -04:00
github-actions
254a29851e
Updated github pages site
2021-09-30 01:01:56 +00:00
Tyler Wilding
e891b01c0b
decomp: relocate
and collide
( #867 )
...
* decomp: finish `relocate`
* decomp: finish `collide`
2021-09-29 21:00:36 -04:00
github-actions
51503259fb
Updated github pages site
2021-09-30 00:34:52 +00:00
Tyler Wilding
fbcc1542f3
decomp: decompile remaining particle files ( #865 )
...
* decomp: finish `beach-part`
* decomp: finish `citadel-part`
* decomp: finish `robotboss-part`
* decomp: finish `sage-finalboss-part`
* decomp: finish `jungle-part`
* decomp: finish `flut-part`
* decomp: finish `firecanyon-part`
* decomp: finish `village2-part2`
* decomp: finish `swamp-part`
* decomp: finish `maincave-part`
* decomp: finish `sunken-part0-5`
* decomp: finish `ogre-part`
* decomp: finish `robocave-part` and `snow-part`
* decomp: finish `collectables-part`
* decomp: finish `village1-part`
* decomp: finish `village1-part2
* decomp: finish `training-part`
* decomp: finish `misty-part`
* decomp: finish `village2-part`
* decomp: finish `village3-part`
* decomp: finish `lavatube-part`
* decomp: finish `hud-h`, `target-racer-h`, `racer-part`
* address feedback
2021-09-29 20:33:40 -04:00
water111
b1e987c42f
fix pointer set to #f in static ( #864 )
2021-09-28 22:20:45 -04:00
water111
7ebbe812b1
Cleanup sparticle, add ref tests, name a few methods ( #863 )
...
* temp
* add reference tests
2021-09-28 21:17:38 -04:00
github-actions
e31609d74f
Updated github pages site
2021-09-29 00:43:30 +00:00
Tyler Wilding
dd959d0d0d
decomp: Continuing full pass of gameplay code ( #839 )
...
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`
* decomp: almost finish `process-taskable`
* blocked: mistycannon / pelican
* decomp: finish `babak-with-cannon` write a script to fix gsrc
* decomp: finish `process-taskable`
* decomp: finish `flutflut` and `yakow`
* decomp: finish `fishermans-boat`
* blocked: state decomp `training-obs`
* decomp: finish `muse`
* decomp: finish `bonelurker`
* blocked: state decomp in `quicksandlurker`| `balloonlurker`
* decomp: finish `assistant-village2`
* scripts: script to help updating goal_src
* starting to update goal_src
* tests: update ref tests
* src: more src updating
* src: waiting on `process-taskable` and `muse`
* blocked: `citb-plat` state decomp
* decomp: finish `square-platform`
* blocked: `orbit-plat` due to overlays + static data
* decomp: finish `qbert-plat`
* blocked: almost finish `misty-conveyor`, sparticle-callback
* blocked: jungle-mirrors
* blocked: state decomp in `swamp-blimp`
* decomp: finish `swamp-bat`
* decomp: finish `swamp-rat`
* decomp: finish `swamp-rat-nest`
* blocked: state decomp `kermit`
* decomp: finish `cavecrystal-light`
* decomp: finish `spiderwebs`
* blocked: state decomp `dark-crystal`
* decomp: finish `baby-spider`
* decomp: finish `mother-spider-h`
* decomp: finish `mother-spider-proj`
* blocked: state decomp in `gnawer`
* blocked: state decomp in `driller-lurker`
* blocked: `sun-exit-chamber` breaks when adding handle cast
* decomp: finish `sunken-water`
* blocked: `target-tube` ShortCircuitElement::push_to_stack
* decomp: finish `sunken-fish`
* blocked: `minecart` decomp crash when adding stack cast
* decomp: finish `assistant-village3`
* decomp: finish `sage-village3`
* blocked: `cave-trap` done but ran into `go` issue
* blocked: `spider-egg` state decomp
* decomp: finish `target-snowball`
* blocked/stuck: `target-ice` decomp issue around cpad
* pausing: ice-cube has some weird collide-shape-prim handling
* blocked: `snow-ball` state decomp
* blocked: `snow-bumper` state decomp
* decomp: finish `snow-ram-h`
* decomp: finish `yeti`
* decomp: finish `assistant-lavatube`
* re-enable the float cast log
* decomp: updating to new sparticle definitions
* decomp: address feedback up to `swamp-rat-nest`
* address remaining feedback
* all-types: move the `pointer` def
* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
github-actions
4e7cdc7498
Updated github pages site
2021-09-28 23:25:34 +00:00
water111
188373a3f6
decompile some drawable stuff and fix a few small bugs ( #859 )
2021-09-28 19:24:09 -04:00
github-actions
56076caa9b
Updated github pages site
2021-09-26 15:43:29 +00:00
water111
f0ceea8b2e
[sparticle] 2d hud particles ( #849 )
...
* wip, taking a break to work on asm stuff first
* the goal code for sparticle
* mips2c the first sparticle asm function
* temp
* particle processing no longer crashing
* temp
* working texture cache for vi1 and hud textures
* sprites
* cleanup 1
* temp
* temp
* add zstd library
* temp
* working
* tests
* include fix
* uncomment
* better decomp of sparticle stuff, part 1
* update references
2021-09-26 11:41:58 -04:00
water111
d777337095
add zstd library ( #854 )
2021-09-21 22:52:18 -04:00
github-actions
c4aefdd1f4
Updated github pages site
2021-09-21 22:42:05 +00:00
ManDude
d8e659df66
[decomp] flying-lurker
( #846 )
...
* `flying-lurker`
* why'd this get left behind?
* also `ambient` and add a `banned_objects` config and fix offline tests
* clang
* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
water111
5683f04046
[decomp] handle handle->process
inside an and
( #851 )
...
* fix the loader example
* improve compiler error message
* fix missing cast issue
2021-09-21 00:12:37 -04:00
Tyler Wilding
df92a55749
tooling: breaking off my tooling changes in the big batch PR so they can be used ( #850 )
2021-09-19 21:45:14 -04:00
github-actions
8caf398ac0
Updated github pages site
2021-09-12 00:54:19 +00:00
water111
f9d8fcd6e4
[decomp] add mips2c converter ( #842 )
...
* mips 2 c basic version, not yet tested
* calling works without crashing, but the function doesn't
* it works
* add test
* cleanup and actually add the test
* dont use mips2c by default for font
* clean up formatting
2021-09-11 20:52:35 -04:00
github-actions
e47476983a
Updated github pages site
2021-09-09 02:06:07 +00:00
water111
18df68b1f7
fix text rendering bugs ( #841 )
2021-09-08 22:04:30 -04:00
github-actions
bb49790d3d
Updated github pages site
2021-09-08 22:51:22 +00:00
water111
9fdbc2d974
[goalc] fix static array length ( #836 )
...
* fix static array length
* add some more small fixes
2021-09-08 18:49:49 -04:00
github-actions
468352cb4e
Updated github pages site
2021-09-07 01:11:43 +00:00
Tyler Wilding
4ff2130d55
decomp: decompile almost all the platform related files ( #812 )
...
* deocmp: `plat` finished, `baseplat` started
* decomp: finish `baseplat`
* decomp: finish `plat-button`
* decomp: finish `plat-eco`
* decomp: finish `citb-drop-plat-CIT`
* decomp: finish `cit-drop-plat-L1`
* decomp: finish `plat-flip`
* decomp: added a bunch of label defs
* decomp: `plat-button` ref test added
* stash
* decomp: finish `baseplat`
* decomp: finish `plat`
* decomp: finish `plat-button`
* tests: fix offline-test to handle multi-DGO files better
* decomp: finish `citb-drop-plat-CIT`
* decomp: finish `plat-flip`
* decomp: finish `wedge-plats`
* tools: fix memory analyzer, skip invalid type
* decomp: finish `wall-plat`
* fix ordering
* fix some casting issues
* cleanup after conflict resolution
* address reviews
2021-09-06 21:10:19 -04:00
github-actions
d6ffaede3a
Updated github pages site
2021-09-07 00:36:34 +00:00
ManDude
89ccb8cbc7
[decomp] progress
( #780 )
...
* cleanup `main`
* whitespace
* start `progress` decomp pt1
* fill in more stuff
* Update label_types.jsonc
* run cheats
* clang
* make most of `progress` decompile
* `progress` pt 2
* [decompiler] support dynamic format strings
* Make `progress-draw` decompile and almost all `progress`
* make clang shut up
* fix unhandled format string
* fix `progress-draw`
* Update DecompilerTypeSystem.cpp
* fix?
* fixes
* fix a few functions
* make `language-enum`
* warn on weird floats
* fix minor pad bug
* dump stuff in `progress`
* make `progress-screen` enum
* progress progress
* update refs and fix stupid bug
* trying to get it to work
* it works!?
* disable sound functions
* fixes
* final touches
* tests
* tests
* add process allocations
* use the right register for windows
* another try for windows, counting is hard
* one more try
* use process allocations
Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
water111
c53f778ab0
mem tool handles ( #835 )
2021-09-06 20:28:54 -04:00
water111
7099a1964e
[runtime] add process allocations ( #834 )
...
* add process allocations
* use the right register for windows
* another try for windows, counting is hard
* one more try
2021-09-06 18:27:24 -04:00
github-actions
9fdb50d202
Updated github pages site
2021-09-06 19:36:05 +00:00
Tyler Wilding
d1f16b34ff
decomp: another batch of easy files ( #823 )
...
* decomp: finish `sharkey`
* decomp: finish `lurkercrab`
* decomp: finish `lurkerpuppy`
* decomp: finish `assistant-citadel`
* decomp: finish `static-screen`
* decomp: finish `robotboss-h`
* decomp: finish `final-door`
* decomp: finish `aphid`
* addressed review
2021-09-06 15:34:31 -04:00
Tyler Wilding
b95ec1062e
ci: Add buildcache to all CI builds ( #828 )
2021-09-06 14:29:34 -04:00
Tyler Wilding
7c25b721f1
decomp: easy batch number 2 ( #824 )
...
* decomp: finish `jungle-elevator`
* decomp: finish `bouncer`
* decomp: finish `hopper`
* decomp: finish `junglefish`
* decomp: finish `blocking-plane`
* decomp: finish `sidekick-human`
* decomp: finish `assistant-firecanyon`
* decomp: finish `sage-bluehut`
* decomp: finish `flutflut-bluehut`
* fix arg type
2021-09-06 14:29:06 -04:00
water111
a96eb800c4
update readme and fix unused function issue ( #821 )
2021-09-03 19:19:51 -04:00
github-actions
3d7010b05d
Updated github pages site
2021-09-03 00:01:43 +00:00