jak-project/CMakeLists.txt

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CMake
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# Top Level CMakeLists.txt
cmake_minimum_required(VERSION 3.0) # todo - this was picked randomly
project(jak)
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set(CMAKE_CXX_STANDARD 14)
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# optimization level can be set here. Note that game/ overwrites this for building game C++ code.
set(CMAKE_CXX_FLAGS "-O3 -ggdb /EHsc")
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# Set default compile flags for GCC
if(CMAKE_COMPILER_IS_GNUCXX)
message(STATUS "GCC detected, adding compile flags")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS}
-Wall-Winit-self
-Wextra
-Wcast-align
-Wcast-qual
-Wdisabled-optimization
-Wformat=2
-Wmissing-include-dirs
-Woverloaded-virtual
-Wredundant-decls
-Wshadow
-Wsign-promo")
endif(CMAKE_COMPILER_IS_GNUCXX)
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IF (WIN32)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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ENDIF()
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# includes relative to top level jak-project folder
include_directories(./)
# build asset packer/unpacker
add_subdirectory(asset_tool)
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# build type_system library for compiler/decompiler
add_subdirectory(common/type_system)
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# build decompiler
add_subdirectory(decompiler)
# build the game code in C++
add_subdirectory(game)
# build the compiler
add_subdirectory(goalc)
# build the gtest libraries
add_subdirectory(third-party/googletest)
# build tests
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add_subdirectory(test)
# build minilzo library
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add_subdirectory(third-party/minilzo)
# build format library
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add_subdirectory(third-party/fmt)
# windows memory management lib
IF (WIN32)
add_subdirectory(third-party/mman)
ENDIF()