# Top Level CMakeLists.txt cmake_minimum_required(VERSION 3.0) # todo - this was picked randomly project(jak) set(CMAKE_CXX_STANDARD 14) # optimization level can be set here. Note that game/ overwrites this for building game C++ code. set(CMAKE_CXX_FLAGS "-O3 -ggdb /EHsc") # Set default compile flags for GCC if(CMAKE_COMPILER_IS_GNUCXX) message(STATUS "GCC detected, adding compile flags") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall-Winit-self -Wextra -Wcast-align -Wcast-qual -Wdisabled-optimization -Wformat=2 -Wmissing-include-dirs -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-promo") endif(CMAKE_COMPILER_IS_GNUCXX) IF (WIN32) set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) ENDIF() # includes relative to top level jak-project folder include_directories(./) # build asset packer/unpacker add_subdirectory(asset_tool) # build type_system library for compiler/decompiler add_subdirectory(common/type_system) # build decompiler add_subdirectory(decompiler) # build the game code in C++ add_subdirectory(game) # build the compiler add_subdirectory(goalc) # build the gtest libraries add_subdirectory(third-party/googletest) # build tests add_subdirectory(test) # build minilzo library add_subdirectory(third-party/minilzo) # build format library add_subdirectory(third-party/fmt) # windows memory management lib IF (WIN32) add_subdirectory(third-party/mman) ENDIF()