jak-project/goal_src/engine/game/game-info-h.gc

198 lines
8.8 KiB
Common Lisp
Raw Normal View History

; ;;-*-Lisp-*-
; (in-package goal)
2020-09-04 14:44:23 -04:00
; ;; name: game-info-h.gc
; ;; name in dgo: game-info-h
; ;; dgos: GAME, ENGINE
2020-09-04 14:44:23 -04:00
;; Game parameters.
(deftype game-bank (basic)
((life-max-default float :offset-assert 4) ;; yes this life system works, but does nothing
(life-start-default float :offset-assert 8)
(life-single-inc float :offset-assert 12)
(money-task-inc float :offset-assert 16)
(money-oracle-inc float :offset-assert 20)
)
:method-count-assert 9
:size-assert #x18
:flag-assert #x900000018
)
(define *GAME-bank* (new 'static 'game-bank
:life-max-default 99.0
:life-start-default 5.0
:life-single-inc 1.0
:money-task-inc 90.0
:money-oracle-inc 120.0
)
)
;; aid
(deftype actor-id (uint32)
()
:flag-assert #x900000004
)
;; the possible state for a level.
(deftype level-buffer-state (structure)
((name symbol :offset-assert 0) ;; level name
(display? symbol :offset-assert 4) ;; should it be drawn?
(force-vis? symbol :offset-assert 8) ;; ? should it have its vis loaded?
(force-inside? symbol :offset-assert 12) ;; ?
)
:pack-me
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
(deftype load-state (basic)
((want level-buffer-state 2 :inline :offset-assert 4)
(vis-nick symbol :offset-assert 36)
(command-list pair :offset-assert 40)
(object-name symbol 256 :offset-assert 44)
(object-status basic 256 :offset-assert 1068)
)
:method-count-assert 21
:size-assert #x82c
:flag-assert #x150000082c
(:methods
(new (symbol type) _type_ 0)
(reset! (_type_) _type_ 9)
(update! (_type_) int 10)
(want-levels (_type_ symbol symbol) int 11)
(want-display-level (_type_ symbol symbol) int 12)
(want-vis (_type_ symbol) int 13)
(want-force-vis (_type_ symbol symbol) int 14)
(execute-command (_type_ pair) none 15)
(execute-commands-up-to (_type_ float) int 16)
(backup-load-state-and-set-cmds (_type_ pair) int 17)
(restore-load-state-and-cleanup (_type_) int 18)
(restore-load-state (_type_) int 19)
(set-force-inside! (_type_ symbol symbol) none 20)
)
)
(defmethod new load-state ((allocation symbol) (type-to-make type))
(reset!
(object-new allocation type-to-make (the-as int (-> type-to-make size)))
)
)
(define-extern *load-state* load-state)
;; a game checkpoint
(deftype continue-point (basic)
((name string :offset-assert 4)
(level symbol :offset-assert 8)
(flags uint32 :offset-assert 12)
(trans vector :inline :offset-assert 16)
(quat quaternion :inline :offset-assert 32)
(camera-trans vector :inline :offset-assert 48)
(camera-rot float 9 :offset-assert 64)
(load-commands pair :offset-assert 100)
(vis-nick symbol :offset-assert 104)
(lev0 symbol :offset-assert 108)
(disp0 symbol :offset-assert 112)
(lev1 symbol :offset-assert 116)
(disp1 symbol :offset-assert 120)
)
:method-count-assert 10
:size-assert #x7c
:flag-assert #xa0000007c
(:methods
(debug-draw! (_type_) none 9)
)
)
(declare-type entity-perm structure)
(declare-type entity-perm-array basic)
(declare-type game-save basic)
;; Game Info is the full state of the game
;; this information can be saved/loaded from a game save.
;; also, it must be manually synchronized with entity permanent state in the levels
(deftype game-info (basic)
((mode symbol :offset-assert 4) ;; can be play/debug
(save-name basic :offset-assert 8)
(life float :offset-assert 12)
(life-max float :offset-assert 16)
(money float :offset-assert 20)
(money-total float :offset-assert 24)
(money-per-level uint8 32 :offset-assert 28)
(deaths-per-level uint8 32 :offset-assert 60)
(buzzer-total float :offset-assert 92)
(fuel float :offset-assert 96)
(perm-list entity-perm-array :offset-assert 100) ;; permament storage for entities
(task-perm-list entity-perm-array :offset-assert 104) ;; permanent storage for task entities
(current-continue continue-point :offset-assert 108)
(text-ids-seen bit-array :offset-assert 112)
(level-opened uint8 32 :offset-assert 116)
(hint-control (array level-hint-control) :offset-assert 148)
(task-hint-control (array task-hint-control-group) :offset-assert 152)
(total-deaths int32 :offset-assert 156)
(continue-deaths int32 :offset-assert 160)
(fuel-cell-deaths int32 :offset-assert 164)
(game-start-time time-frame :offset-assert 168)
(continue-time time-frame :offset-assert 176)
(death-time time-frame :offset-assert 184)
(hit-time time-frame :offset-assert 192)
(fuel-cell-pickup-time time-frame :offset-assert 200)
(fuel-cell-time (array time-frame) :offset-assert 208)
(enter-level-time (array time-frame) :offset-assert 212)
(in-level-time (array time-frame) :offset-assert 216)
(blackout-time time-frame :offset-assert 224)
(letterbox-time time-frame :offset-assert 232) ;; time to turn off letterboxing, base-frame
(hint-play-time time-frame :offset-assert 240)
(display-text-time time-frame :offset-assert 248)
(display-text-handle handle :offset-assert 256)
(death-movie-tick int32 :offset-assert 264)
(want-auto-save symbol :offset-assert 268)
(auto-save-proc handle :offset-assert 272)
(auto-save-status mc-status-code :offset-assert 280)
(auto-save-card int32 :offset-assert 284)
(auto-save-which int32 :offset-assert 288)
(pov-camera-handle handle :offset-assert 296)
(other-camera-handle handle :offset-assert 304)
(death-pos vector-array :offset-assert 312)
(dummy basic :offset-assert 316)
(auto-save-count int32 :offset-assert 320)
)
:method-count-assert 29
:size-assert #x144
:flag-assert #x1d00000144
(:methods
(initialize! (_type_ symbol game-save string) _type_ 9)
(adjust (_type_ symbol float handle) float 10)
(task-complete? (_type_ game-task) symbol 11)
(lookup-entity-perm-by-aid (_type_ actor-id) entity-perm 12)
(get-entity-task-perm (_type_ game-task) entity-perm 13)
(copy-perms-from-level! (_type_ level) none 14)
(copy-perms-to-level! (_type_ level) none 15)
(debug-print (_type_ symbol) _type_ 16)
(get-or-create-continue! (_type_) continue-point 17)
(get-continue-by-name (_type_ string) continue-point 18)
(set-continue! (_type_ basic) continue-point 19)
(buzzer-count (_type_ game-task) int 20)
(seen-text? (_type_ game-text-id) symbol 21)
(mark-text-as-seen (_type_ game-text-id) none 22)
(got-buzzer? (_type_ game-task int) symbol 23)
(save-game! (_type_ game-save string) none 24)
(load-game! (_type_ game-save) game-save 25)
(clear-text-seen! (_type_ game-text-id) none 26)
(get-death-count (_type_ symbol) int 27)
(get-health-percent-lost (_type_ symbol) float 28)
)
)
(define-extern *game-info* game-info)
(when (or (not *game-info*) (zero? *game-info*))
(let ((temp (new 'static 'game-info :mode 'debug :current-continue #f)))
(set! (-> temp fuel-cell-time) (new 'global 'boxed-array time-frame 116))
(set! (-> temp enter-level-time) (new 'global 'boxed-array time-frame 32))
(set! (-> temp in-level-time) (new 'global 'boxed-array time-frame 32))
(set! *game-info* temp)
)
)
(define-extern game-task->string (function game-task string))