jak-project/goal_src/engine/game/game-info-h.gc

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; ;;-*-Lisp-*-
; (in-package goal)
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; ;; name: game-info-h.gc
; ;; name in dgo: game-info-h
; ;; dgos: GAME, ENGINE
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;; List of each task in the game.
;; Each task has a task-control associated with it, see task-control.gc
(defenum game-task
:type uint8
(none 0)
(complete 1)
(jungle-eggtop 2)
(jungle-lurkerm 3)
(jungle-tower 4)
(jungle-fishgame 5)
(jungle-plant 6)
(jungle-buzzer 7)
(jungle-canyon-end 8)
(jungle-temple-door 9)
(village1-yakow 10)
(village1-mayor-money 11)
(village1-uncle-money 12)
(village1-oracle-money1 13)
(village1-oracle-money2 14)
(beach-ecorocks 15)
(beach-pelican 16)
(beach-flutflut 17)
(beach-seagull 18)
(beach-cannon 19)
(beach-buzzer 20)
(beach-gimmie 21)
(beach-sentinel 22)
(misty-muse 23)
(misty-boat 24)
(misty-warehouse 25)
(misty-cannon 26)
(misty-bike 27)
(misty-buzzer 28)
(misty-bike-jump 29)
(misty-eco-challenge 30)
(village2-gambler-money 31)
(village2-geologist-money 32)
(village2-warrior-money 33)
(village2-oracle-money1 34)
(village2-oracle-money2 35)
(swamp-billy 36)
(swamp-flutflut 37)
(swamp-battle 38)
(swamp-tether-1 39)
(swamp-tether-2 40)
(swamp-tether-3 41)
(swamp-tether-4 42)
(swamp-buzzer 43)
(sunken-platforms 44)
(sunken-pipe 45)
(sunken-slide 46)
(sunken-room 47)
(sunken-sharks 48)
(sunken-buzzer 49)
(sunken-top-of-helix 50)
(sunken-spinning-room 51)
(rolling-race 52)
(rolling-robbers 53)
(rolling-moles 54)
(rolling-plants 55)
(rolling-lake 56)
(rolling-buzzer 57)
(rolling-ring-chase-1 58)
(rolling-ring-chase-2 59)
(snow-eggtop 60)
(snow-ram 61)
(snow-fort 62)
(snow-ball 63)
(snow-bunnies 64)
(snow-buzzer 65)
(snow-bumpers 66)
(snow-cage 67)
(firecanyon-buzzer 68)
(firecanyon-end 69)
(citadel-sage-green 70)
(citadel-sage-blue 71)
(citadel-sage-red 72)
(citadel-sage-yellow 73)
(village3-extra1 74)
(village1-buzzer 75)
(village2-buzzer 76)
(village3-buzzer 77)
(cave-gnawers 78)
(cave-dark-crystals 79)
(cave-dark-climb 80)
(cave-robot-climb 81)
(cave-swing-poles 82)
(cave-spider-tunnel 83)
(cave-platforms 84)
(cave-buzzer 85)
(ogre-boss 86)
(ogre-end 87)
(ogre-buzzer 88)
(lavatube-end 89)
(lavatube-buzzer 90)
(citadel-buzzer 91)
(training-gimmie 92)
(training-door 93)
(training-climb 94)
(training-buzzer 95)
(village3-miner-money1 96)
(village3-miner-money2 97)
(village3-miner-money3 98)
(village3-miner-money4 99)
(village3-oracle-money1 100)
(village3-oracle-money2 101)
(firecanyon-assistant 102)
(village2-levitator 103)
(swamp-arm 104)
(village3-button 105)
(red-eggtop 106)
(lavatube-balls 107)
(lavatube-start 108)
(intro 109)
(ogre-secret 110)
(village4-button 111)
(finalboss-movies 112)
(plunger-lurker-hit 113)
(leaving-misty 114)
(assistant-village3 115)
(max 116)
(*unknown* 255))
;; Game parameters.
(deftype game-bank (basic)
((life-max-default float :offset-assert 4)
(life-start-default float :offset-assert 8)
(life-single-inc float :offset-assert 12)
(money-task-inc float :offset-assert 16)
(money-oracle-inc float :offset-assert 20)
)
:method-count-assert 9
:size-assert #x18
:flag-assert #x900000018
)
(define *GAME-bank* (new 'static 'game-bank
:life-max-default 99.000000
:life-start-default 5.000000
:life-single-inc 1.000000
:money-task-inc 90.000000
:money-oracle-inc 120.000000
)
)
;; aid
(deftype actor-id (uint32)
()
:flag-assert #x900000004
)
;; the possible state for a level.
(deftype level-buffer-state (structure)
((name basic :offset-assert 0) ;; level name
(display? symbol :offset-assert 4) ;; should it be drawn?
(force-vis? symbol :offset-assert 8) ;; ? should it have its vis loaded?
(force-inside? symbol :offset-assert 12) ;; ?
)
:pack-me
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
(deftype load-state (basic)
((want level-buffer-state 2 :inline :offset-assert 4)
(vis-nick symbol :offset-assert 36)
(command-list pair :offset-assert 40)
(object-name symbol 256 :offset-assert 44)
(object-status basic 256 :offset-assert 1068)
)
:method-count-assert 21
:size-assert #x82c
:flag-assert #x150000082c
(:methods
(new (symbol type) _type_ 0)
(reset! (_type_) _type_ 9)
(update! (_type_) int 10)
(want-levels (_type_ symbol symbol) int 11)
(want-display-level (_type_ symbol symbol) int 12)
(want-vis (_type_ symbol) int 13)
(want-force-vis (_type_ symbol symbol) int 14)
(dummy-15 () none 15)
(dummy-16 () none 16)
(dummy-17 () none 17)
(dummy-18 () none 18)
(dummy-19 () none 19)
(dummy-20 () none 20)
)
)
(defmethod new load-state ((allocation symbol) (type-to-make type))
(reset!
(object-new allocation type-to-make (the-as int (-> type-to-make size)))
)
)
(define-extern *load-state* load-state)
;; a game checkpoint
(deftype continue-point (basic)
((name string :offset-assert 4)
(level basic :offset-assert 8)
(flags uint32 :offset-assert 12)
(trans vector :inline :offset-assert 16)
(quat quaternion :inline :offset-assert 32)
(camera-trans vector :inline :offset-assert 48)
(camera-rot float 9 :offset-assert 64)
(load-commands pair :offset-assert 100)
(vis-nick basic :offset-assert 104)
(lev0 basic :offset-assert 108)
(disp0 basic :offset-assert 112)
(lev1 basic :offset-assert 116)
(disp1 basic :offset-assert 120)
)
:method-count-assert 10
:size-assert #x7c
:flag-assert #xa0000007c
(:methods
(debug-draw! (_type_) none 9)
)
)
(declare-type entity-perm structure)
(declare-type entity-perm-array basic)
(declare-type game-save basic)
;; Game Info is the full state of the game
;; this information can be saved/loaded from a game save.
;; also, it must be manually synchronized with entity permanent state in the levels
(deftype game-info (basic)
((mode symbol :offset-assert 4) ;; can be play/debug
(save-name basic :offset-assert 8)
(life float :offset-assert 12)
(life-max float :offset-assert 16)
(money float :offset-assert 20)
(money-total float :offset-assert 24)
(money-per-level uint8 32 :offset-assert 28)
(deaths-per-level uint8 32 :offset-assert 60)
(buzzer-total float :offset-assert 92)
(fuel float :offset-assert 96)
(perm-list entity-perm-array :offset-assert 100) ;; permament storage for entities
(task-perm-list entity-perm-array :offset-assert 104) ;; permanent storage for task entities
(current-continue continue-point :offset-assert 108)
(text-ids-seen bit-array :offset-assert 112)
(level-opened uint8 32 :offset-assert 116)
(hint-control (array level-hint-control) :offset-assert 148)
(task-hint-control array :offset-assert 152)
(total-deaths int32 :offset-assert 156)
(continue-deaths int32 :offset-assert 160)
(fuel-cell-deaths int32 :offset-assert 164)
(game-start-time uint64 :offset-assert 168)
(continue-time uint64 :offset-assert 176)
(death-time uint64 :offset-assert 184)
(hit-time uint64 :offset-assert 192)
(fuel-cell-pickup-time uint64 :offset-assert 200)
(fuel-cell-time (array uint64) :offset-assert 208)
(enter-level-time (array uint64) :offset-assert 212)
(in-level-time (array uint64) :offset-assert 216)
(blackout-time uint64 :offset-assert 224)
(letterbox-time uint64 :offset-assert 232)
(hint-play-time uint64 :offset-assert 240)
(display-text-time uint64 :offset-assert 248)
(display-text-handle uint64 :offset-assert 256)
(death-movie-tick int32 :offset-assert 264)
(want-auto-save symbol :offset-assert 268)
(auto-save-proc handle :offset-assert 272)
(auto-save-status uint32 :offset-assert 280)
(auto-save-card int32 :offset-assert 284)
(auto-save-which int32 :offset-assert 288)
(pov-camera-handle uint64 :offset-assert 296)
(other-camera-handle uint64 :offset-assert 304)
(death-pos vector-array :offset-assert 312)
(dummy basic :offset-assert 316)
(auto-save-count int32 :offset-assert 320)
)
:method-count-assert 29
:size-assert #x144
:flag-assert #x1d00000144
(:methods
(initialize! (_type_ symbol game-save string) _type_ 9)
(adjust (_type_ symbol float handle) float 10)
(task-complete? (_type_ game-task) symbol 11)
(lookup-entity-perm-by-aid (_type_ uint) entity-perm 12)
(get-entity-task-perm (_type_ game-task) entity-perm 13)
(copy-perms-from-level! (_type_ level) none 14)
(copy-perms-to-level! (_type_ level) none 15)
(debug-print (_type_ symbol) _type_ 16)
(get-or-create-continue! (_type_) continue-point 17)
(get-continue-by-name (_type_ string) continue-point 18)
(set-continue! (_type_ basic) continue-point 19)
(buzzer-count (_type_ game-task) int 20)
(seen-text? (_type_ game-text-id) symbol 21)
(mark-text-as-seen (_type_ game-text-id) none 22)
(got-buzzer? (_type_ game-task int) symbol 23)
(dummy-24 () none 24)
(load-game! (_type_ game-save) game-save 25)
(clear-text-seen! (_type_ game-text-id) none 26)
(get-death-count (_type_ symbol) int 27)
(get-health-percent-lost (_type_) float 28)
)
)
(define-extern *game-info* game-info)
(when (or (not *game-info*) (zero? *game-info*))
(let ((temp (new 'static 'game-info :mode 'debug :current-continue #f)))
(set! (-> temp fuel-cell-time) (new 'global 'boxed-array uint64 116))
(set! (-> temp enter-level-time) (new 'global 'boxed-array uint64 32))
(set! (-> temp in-level-time) (new 'global 'boxed-array uint64 32))
(set! *game-info* temp)
)
)
(define-extern game-task->string (function game-task string))