jak-project/goal_src/levels/common/battlecontroller.gc

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;;-*-Lisp-*-
2020-09-04 14:44:23 -04:00
(in-package goal)
;; name: battlecontroller.gc
;; name in dgo: battlecontroller
;; dgos: CIT, L1, MIS, SWA
;; DECOMP BEGINS
(deftype battlecontroller-spawner (structure)
((path path-control :offset-assert 0)
(creature handle :offset-assert 8)
(trigger-actor entity-actor :offset-assert 16)
(blocker-actor entity-actor :offset-assert 20)
(state int8 :offset-assert 24)
(enabled symbol :offset-assert 28)
)
:method-count-assert 9
:size-assert #x20
:flag-assert #x900000020
)
(deftype battlecontroller-creature-type (structure)
((type2 type :offset-assert 0)
(percent float :offset-assert 4)
(pickup-percent float :offset-assert 8)
(pickup-type int32 :offset-assert 12)
(max-pickup-count int8 :offset-assert 16)
(pickup-count int8 :offset-assert 17)
)
:allow-misaligned :method-count-assert 9
:size-assert #x12
:flag-assert #x900000012
)
(deftype battlecontroller (process-drawable)
((final-pickup-spawn-point vector :inline :offset-assert 176)
(activate-distance float :offset-assert 192)
(max-spawn-count int16 :offset-assert 196)
(spawn-count int16 :offset-assert 198)
(die-count int16 :offset-assert 200)
(target-count int8 :offset-assert 202)
(spawner-count int8 :offset-assert 203)
(creature-type-count int8 :offset-assert 204)
(spawner-array battlecontroller-spawner 8 :inline :offset-assert 208)
(spawn-period uint64 :offset-assert 464)
(path-spawn path-control :offset-assert 472)
(creature-type-array battlecontroller-creature-type 4 :inline :offset-assert 476)
(final-pickup-type pickup-type :offset-assert 604)
(prespawn symbol :offset-assert 608)
(noticed-player symbol :offset-assert 612)
(camera-on symbol :offset-assert 616)
(misty-ambush-collision-hack symbol :offset-assert 620)
(disable-ocean symbol :offset-assert 624)
(disable-near-ocean symbol :offset-assert 628)
(disable-mid-ocean symbol :offset-assert 632)
)
:heap-base #x210
:method-count-assert 29
:size-assert #x27c
:flag-assert #x1d0210027c
(:methods
(dummy-20 () none 20)
(battlecontroller-idle () _type_ :state 21)
(battlecontroller-play-intro-camera () _type_ :state 22)
(dummy-23 () none 23)
(battlecontroller-active () _type_ :state 24)
(dummy-25 () none 25)
(battlecontroller-die () _type_ :state 26)
(TODO-RENAME-27 (_type_) none 27)
(cleanup-if-finished! (_type_) none 28)
)
)
(defbehavior battlecontroller-spawners-full? battlecontroller ()
(dotimes (v1-0 (-> self spawner-count))
(if (= (-> self spawner-array v1-0 creature) #f)
(return #f)
)
)
#t
)
(defbehavior
battlecontroller-default-event-handler battlecontroller
((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('child-die)
(+! (-> self die-count) 1)
(when (= (-> self die-count) (-> self max-spawn-count))
(let ((v1-4 (the-as process-drawable arg0)))
(when v1-4
(set! (-> self final-pickup-spawn-point quad) (-> v1-4 root trans quad))
(case (-> self final-pickup-type)
(((pickup-type fuel-cell))
#f
)
(else
(set! (-> v1-4 fact pickup-type) (-> self final-pickup-type))
(set! (-> v1-4 fact pickup-amount) 1.0)
(let ((f0-1 0.0))
(set! (-> v1-4 fact pickup-spawn-amount) f0-1)
f0-1
)
)
)
)
)
)
)
(('trigger)
(go-virtual battlecontroller-die)
)
)
)
battlecontroller-default-event-handler
(defbehavior battlecontroller-draw-debug battlecontroller ()
(dotimes (gp-0 (-> self spawner-count))
(dummy-9 (-> self spawner-array gp-0 path))
)
0
(none)
)
(defbehavior battlecontroller-camera-on battlecontroller ()
(when (not (-> self camera-on))
(set! (-> self camera-on) #t)
(let ((v1-4 (res-lump-struct (-> self entity) 'camera-name structure)))
(if v1-4
(send-event *camera* 'change-to-entity-by-name v1-4)
)
)
)
(the-as object 0)
)
(defbehavior battlecontroller-camera-off battlecontroller ()
(set! (-> self camera-on) #f)
(send-event *camera* 'clear-entity)
0
(none)
)
(defbehavior battlecontroller-update-spawners battlecontroller ()
(dotimes (gp-0 (-> self spawner-count))
(let* ((s5-0 (-> self spawner-array gp-0))
(s4-0 (handle->process (-> s5-0 creature)))
)
(when
(and s4-0 (logtest? (-> (the-as nav-enemy s4-0) nav-enemy-flags) 2048))
(cond
((< (-> s5-0 state) (-> s5-0 path curve num-cverts))
(when (or (-> self noticed-player) (= (-> s5-0 state) 1))
(let ((s3-0 (new 'stack-no-clear 'vector)))
(eval-path-curve-div!
(-> s5-0 path)
s3-0
(the float (-> s5-0 state))
'interp
)
(send-event s4-0 'cue-jump-to-point s3-0)
)
(if (zero? (logand (-> (the-as nav-enemy s4-0) nav-enemy-flags) 2048))
(+! (-> s5-0 state) 1)
)
)
)
(else
(send-event s4-0 'cue-chase)
(set! (-> s5-0 creature) (the-as handle #f))
)
)
)
)
)
0
(none)
)
(defbehavior
battlecontroller-spawn-creature battlecontroller
((arg0 vector) (arg1 vector))
(local-vars (v1-25 int))
(let ((f0-0 (rand-vu))
(v1-0 0)
)
(dotimes (a0-1 (-> self creature-type-count))
(when (>= f0-0 0.0)
(set! f0-0 (- f0-0 (-> self creature-type-array a0-1 percent)))
(if (< f0-0 0.0)
(set! v1-0 a0-1)
)
)
)
(let* ((s5-0 (-> self creature-type-array v1-0))
(s2-0 (-> s5-0 type2))
(s1-0
(the-as nav-enemy (get-process *default-dead-pool* s2-0 #x4000))
)
(gp-0 (when s1-0
(let ((t9-2 (method-of-type process activate)))
(t9-2 s1-0 self s2-0 (the-as pointer #x70004000))
)
(run-now-in-process
s1-0
nav-enemy-init-by-other
self
arg0
arg1
)
(-> s1-0 ppointer)
)
)
)
(if (and gp-0 (zero? (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info)))
(set! gp-0 (the-as (pointer process) #f))
)
(when (the-as (pointer nav-enemy) gp-0)
(logclear!
(-> (the-as (pointer nav-enemy) gp-0) 0 mask)
(process-mask actor-pause)
)
(if (-> self misty-ambush-collision-hack)
(logior! (-> (the-as (pointer nav-enemy) gp-0) 0 nav-enemy-flags) #x8000)
)
(+! (-> self spawn-count) 1)
(-> self fact pickup-type)
(cond
((and
(< (-> s5-0 pickup-count) (-> s5-0 max-pickup-count))
(rand-vu-percent? (-> s5-0 pickup-percent))
)
(+! (-> s5-0 pickup-count) 1)
(set! v1-25 (-> s5-0 pickup-type))
)
(else
(set! v1-25 (the-as int (-> self fact pickup-type)))
)
)
(set!
(-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-type)
(the-as pickup-type v1-25)
)
(cond
((= v1-25 7)
)
((zero? v1-25)
(set!
(-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-amount)
0.0
)
(set!
(-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-spawn-amount)
0.0
)
)
(else
(set!
(-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-amount)
1.0
)
(set!
(-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-spawn-amount)
0.0
)
(logior! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info options) 512)
(set!
(-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info fade-time)
(the-as uint 1200)
)
)
)
)
(the-as handle (ppointer->handle gp-0))
)
)
)
(defbehavior
battlecontroller-spawn-creature-at-spawner battlecontroller
((arg0 int) (arg1 int))
(let* ((s5-0 (-> self spawner-array arg0))
(s3-0 (-> s5-0 path))
(s4-0
(eval-path-curve-div!
s3-0
(new 'stack-no-clear 'vector)
(the float arg1)
'interp
)
)
(a1-3
(eval-path-curve-div!
s3-0
(new 'stack-no-clear 'vector)
(the float (+ arg1 1))
'interp
)
)
)
(when
(and
(not (handle->process (-> s5-0 creature)))
(< (-> self spawn-count) (-> self max-spawn-count))
)
(let ((v1-10 (battlecontroller-spawn-creature s4-0 a1-3)))
(when (handle->process v1-10)
(set! (-> s5-0 creature) v1-10)
(set! (-> s5-0 state) (+ arg1 1))
)
)
)
)
0
(none)
)
(defbehavior battlecontroller-spawn-creature-random-spawner battlecontroller ()
(let* ((gp-0 (rand-vu-int-count (-> self spawner-count)))
(v1-2 (-> self spawner-array gp-0))
)
(when (and (-> v1-2 enabled) (-> v1-2 blocker-actor))
(when
(logtest?
(-> v1-2 blocker-actor extra perm status)
(entity-perm-status complete)
)
(set! (-> v1-2 enabled) #f)
(let ((a0-9 0))
(dotimes (a1-0 (-> self spawner-count))
(if (-> self spawner-array a1-0 enabled)
(+! a0-9 1)
)
)
(if (zero? a0-9)
(set! (-> self spawn-count) (-> self max-spawn-count))
)
)
)
)
(when (and (-> v1-2 enabled) (not (handle->process (-> v1-2 creature))))
(let ((a1-7 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-7 from) self)
(set! (-> a1-7 num-params) 0)
(set! (-> a1-7 message) 'spawn)
(let ((t9-1 send-event-function)
(v1-3 (-> v1-2 trigger-actor))
)
(t9-1 (if v1-3
(-> v1-3 extra process)
)
a1-7
)
)
)
(battlecontroller-spawn-creature-at-spawner gp-0 0)
)
)
0
(none)
)
(defbehavior battlecontroller-fill-all-spawners battlecontroller ()
(dotimes (gp-0 (-> self spawner-count))
(battlecontroller-spawn-creature-at-spawner gp-0 1)
)
(when (nonzero? (-> self path-spawn))
(let ((gp-1 (new 'stack-no-clear 'vector)))
(dotimes (s5-0 (-> self path-spawn curve num-cverts))
(eval-path-curve-div! (-> self path-spawn) gp-1 (the float s5-0) 'interp)
(let ((s4-0 (battlecontroller-spawn-creature gp-1 (-> self root trans))))
(when (handle->process s4-0)
(suspend)
(send-event (handle->process s4-0) 'cue-chase)
)
)
)
)
)
0
(none)
)
(defbehavior battlecontroller-battle-begin battlecontroller ()
(set-setting! *setting-control* self 'music 'danger 0.0 0)
(let ((gp-0 (entity-actor-count (-> self entity) 'kill-actor)))
(dotimes (s5-0 gp-0)
(let ((v1-2 (entity-actor-lookup (-> self entity) 'kill-actor s5-0)))
(if v1-2
(logior! (-> v1-2 extra perm status) (entity-perm-status bit-9))
)
)
)
)
(let ((gp-1 (entity-actor-count (-> self entity) 'trigger-actor)))
(dotimes (s5-1 gp-1)
(let ((s4-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> s4-0 from) self)
(set! (-> s4-0 num-params) 0)
(set! (-> s4-0 message) 'trigger)
(let ((s3-0 send-event-function)
(v1-7 (entity-actor-lookup (-> self entity) 'trigger-actor s5-1))
)
(s3-0 (if v1-7
(-> v1-7 extra process)
)
s4-0
)
)
)
)
)
(level-hint-spawn
(game-text-id zero)
(the-as string #f)
(-> self entity)
*entity-pool*
(game-task none)
)
0
(none)
)
(defbehavior battlecontroller-off battlecontroller ()
(clear-pending-settings-from-process *setting-control* self 'music)
(let ((gp-0 (entity-actor-count (-> self entity) 'kill-actor)))
(dotimes (s5-0 gp-0)
(let ((v1-2 (entity-actor-lookup (-> self entity) 'kill-actor s5-0)))
(if v1-2
(logclear! (-> v1-2 extra perm status) (entity-perm-status bit-9))
)
)
)
)
0
(none)
)
(defbehavior battlecontroller-battle-end battlecontroller ()
(case (-> (level-get-target-inside *level*) name)
(('citadel)
(level-hint-spawn
(game-text-id misty-battle-finished)
"sksp0378"
(the-as entity #f)
*entity-pool*
(game-task none)
)
)
)
(battlecontroller-off)
(none)
)
(defstate battlecontroller-idle (battlecontroller)
:virtual #t
:event
battlecontroller-default-event-handler
:trans
(behavior ()
0
(none)
)
:code
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(if (-> self prespawn)
(battlecontroller-fill-all-spawners)
)
(while #t
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) 30)
(set! (-> self state-time) (-> *display* base-frame-counter))
(when
(and
*target*
(>=
(-> self activate-distance)
(vector-vector-distance
(-> self root trans)
(-> *target* control trans)
)
)
)
(set! (-> self noticed-player) #t)
(battlecontroller-battle-begin)
(when (not (-> self prespawn))
(battlecontroller-fill-all-spawners)
(suspend)
0
)
(go-virtual battlecontroller-play-intro-camera)
)
)
(suspend)
)
(none)
)
:post
(the-as (function none :behavior battlecontroller) #f)
)
(defstate battlecontroller-play-intro-camera (battlecontroller)
:virtual #t
:event
battlecontroller-default-event-handler
:enter
(behavior ()
(process-entity-status! self (entity-perm-status bit-3) #t)
(none)
)
:exit
(behavior ()
(process-entity-status! self (entity-perm-status bit-3) #f)
(none)
)
:code
(behavior ()
(go-virtual battlecontroller-active)
(none)
)
)
(defbehavior battlecontroller-disable-ocean battlecontroller ()
(set! *ocean-off* (-> self disable-ocean))
(set! *ocean-mid-off* (-> self disable-mid-ocean))
(set! *ocean-near-off* (-> self disable-near-ocean))
0
(none)
)
(defstate battlecontroller-active (battlecontroller)
:virtual #t
:event
battlecontroller-default-event-handler
:trans
(behavior ()
(if
(and
*target*
(>=
(-> self activate-distance)
(vector-vector-distance (-> self root trans) (-> *target* control trans))
)
)
(level-hint-spawn
(game-text-id zero)
(the-as string #f)
(-> self entity)
*entity-pool*
(game-task none)
)
)
(battlecontroller-disable-ocean)
(battlecontroller-update-spawners)
(none)
)
:code
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(battlecontroller-camera-on)
(while #t
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) 30)
(set! (-> self state-time) (-> *display* base-frame-counter))
(let ((gp-0 0))
(let ((v1-8 (-> self child)))
(while v1-8
(+! gp-0 1)
(set! v1-8 (-> v1-8 0 brother))
(nop!)
(nop!)
)
)
(if (and (zero? gp-0) (= (-> self spawn-count) (-> self max-spawn-count)))
(go-virtual battlecontroller-die)
)
(when (< gp-0 (-> self target-count))
(let ((gp-1 (-> *display* base-frame-counter)))
(until
(>=
(- (-> *display* base-frame-counter) gp-1)
(the-as int (-> self spawn-period))
)
(suspend)
)
)
(battlecontroller-spawn-creature-random-spawner)
)
)
)
(suspend)
)
(none)
)
:post
(the-as (function none :behavior battlecontroller) #f)
)
(defbehavior battlecontroller-special-contents? battlecontroller ()
(= (-> self final-pickup-type) (pickup-type fuel-cell))
)
(defbehavior battlecontroller-special-contents-collected? battlecontroller ()
(= (-> self entity extra perm user-int8 0) 2)
)
(defbehavior battlecontroller-set-special-contents-collected battlecontroller ()
(let ((v1-2 (-> self entity extra perm)))
(logior! (-> v1-2 status) (entity-perm-status user-set-from-cstage))
(set! (-> v1-2 user-int8 0) 2)
)
0
(none)
)
(defbehavior battlecontroller-task-completed? battlecontroller ()
(>= (-> self entity extra perm user-int8 0) 1)
)
(defbehavior battlecontroller-set-task-completed battlecontroller ()
(let ((v1-2 (-> self entity extra perm)))
(logior! (-> v1-2 status) (entity-perm-status user-set-from-cstage))
(set! (-> v1-2 user-int8 0) 1)
)
0
(none)
)
(defstate battlecontroller-die (battlecontroller)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior battlecontroller)
process-drawable-fuel-cell-handler
)
:code
(behavior ()
(sound-play-by-name
(static-sound-name "money-pickup")
(new-sound-id)
1024
-2286
0
(the-as uint 1)
(the-as vector #f)
)
(battlecontroller-battle-end)
(battlecontroller-camera-off)
(battlecontroller-set-task-completed)
(countdown (gp-1 (entity-actor-count (-> self entity) 'fade-actor))
(let ((s5-1 (new 'stack-no-clear 'event-message-block)))
(set! (-> s5-1 from) self)
(set! (-> s5-1 num-params) 0)
(set! (-> s5-1 message) 'fade)
(let ((s4-0 send-event-function)
(v1-2 (entity-actor-lookup (-> self entity) 'fade-actor gp-1))
)
(s4-0 (if v1-2
(-> v1-2 extra process)
)
s5-1
)
)
)
)
(countdown (gp-2 (entity-actor-count (-> self entity) 'alt-actor))
(let ((s5-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> s5-2 from) self)
(set! (-> s5-2 num-params) 0)
(set! (-> s5-2 message) 'trigger)
(let ((s4-1 send-event-function)
(v1-8 (entity-actor-lookup (-> self entity) 'alt-actor gp-2))
)
(s4-1 (if v1-8
(-> v1-8 extra process)
)
s5-2
)
)
)
)
(when
(and
(battlecontroller-special-contents?)
(not (battlecontroller-special-contents-collected?))
)
(label cfg-15)
(birth-pickup-at-point
(-> self final-pickup-spawn-point)
(the-as int (-> self final-pickup-type))
(the float (-> self entity extra perm task))
#f
self
#f
)
(when (not (-> self child))
(suspend)
(goto cfg-15)
)
(while (-> self child)
(suspend)
)
(battlecontroller-set-special-contents-collected)
)
(while (-> self child)
(suspend)
)
(process-entity-status! self (entity-perm-status dead) #t)
(none)
)
:post
(the-as (function none :behavior battlecontroller) #f)
)
(defmethod relocate battlecontroller ((obj battlecontroller) (arg0 int))
(dotimes (v1-0 (-> obj spawner-count))
(let ((a0-3 (-> obj spawner-array v1-0)))
(if (nonzero? (-> a0-3 path))
(&+! (-> a0-3 path) arg0)
)
)
)
(if (nonzero? (-> obj path-spawn))
(&+! (-> obj path-spawn) arg0)
)
(the-as
battlecontroller
((the-as
(function process-drawable int process-drawable)
(find-parent-method battlecontroller 7)
)
obj
arg0
)
)
)
(defmethod deactivate battlecontroller ((obj battlecontroller))
(with-pp
(let ((gp-0 pp))
(let ((s6-1 obj))
)
(battlecontroller-off)
(let ((s6-2 gp-0))
)
)
((the-as
(function process-drawable none)
(find-parent-method battlecontroller 10)
)
obj
)
0
(none)
)
)
(defmethod TODO-RENAME-27 battlecontroller ((obj battlecontroller))
(local-vars (sv-16 res-tag))
(set!
(-> obj fact)
(new
'process
'fact-info
obj
(pickup-type eco-pill-random)
(-> *FACT-bank* default-pill-inc)
)
)
(set! (-> obj path) (new 'process 'path-control obj 'path 0.0))
(logior!
(-> obj path flags)
(path-control-flag display draw-line draw-point draw-text)
)
(set! (-> obj activate-distance) 122880.0)
(let ((s5-0 0))
(let* ((s4-0 '(patha pathb pathc pathd pathe pathf pathg pathh))
(s2-0 (car s4-0))
)
(while (not (null? s4-0))
(let
((v1-7 (res-lump-struct (-> obj entity) (the-as symbol s2-0) structure))
(s3-0 (-> obj spawner-array s5-0))
)
(when (and v1-7 (< s5-0 8))
(set!
(-> s3-0 path)
(new 'process 'path-control obj (the-as symbol s2-0) 0.0)
)
(set! (-> s3-0 creature) (the-as handle #f))
(set! (-> s3-0 trigger-actor) #f)
(set! (-> s3-0 blocker-actor) #f)
(set! (-> s3-0 enabled) #t)
(logior!
(-> s3-0 path flags)
(path-control-flag display draw-line draw-point draw-text)
)
(+! s5-0 1)
)
)
(set! s4-0 (cdr s4-0))
(set! s2-0 (car s4-0))
)
)
(set! (-> obj spawner-count) s5-0)
)
0
(if (res-lump-struct (-> obj entity) 'pathspawn structure)
(set! (-> obj path-spawn) (new 'process 'path-control obj 'pathspawn 0.0))
)
(let ((s5-1 (entity-actor-count (-> obj entity) 'spawner-trigger-actor)))
(dotimes (s4-1 s5-1)
(if (< s4-1 (-> obj spawner-count))
(set!
(-> obj spawner-array s4-1 trigger-actor)
(entity-actor-lookup (-> obj entity) 'spawner-trigger-actor s4-1)
)
)
)
)
(let ((s5-2 (entity-actor-count (-> obj entity) 'spawner-blocker-actor)))
(dotimes (s4-2 s5-2)
(if (< s4-2 (-> obj spawner-count))
(set!
(-> obj spawner-array s4-2 blocker-actor)
(entity-actor-lookup (-> obj entity) 'spawner-blocker-actor s4-2)
)
)
)
)
(set!
(-> obj spawn-period)
(the-as
uint
(the int (* 300.0 (res-lump-float (-> obj entity) 'delay :default 0.1)))
)
)
(set! (-> obj target-count) 10)
(set! (-> obj max-spawn-count) 100)
(set! (-> obj spawn-count) 0)
(set! (-> obj die-count) 0)
(set! (-> obj creature-type-count) 1)
(set! (-> obj noticed-player) #f)
(set! (-> obj camera-on) #f)
(let ((v1-46 (res-lump-data (-> obj entity) 'num-lurkers (pointer int32))))
(when v1-46
(set! (-> obj target-count) (-> v1-46 0))
(set! (-> obj max-spawn-count) (-> v1-46 1))
)
)
(set! (-> obj creature-type-array 0 type2) babak)
(set! (-> obj creature-type-array 0 percent) 1.0)
(let ((s5-3 0))
(set! sv-16 (new 'static 'res-tag))
(let
((v1-49
(res-lump-data (-> obj entity) 'lurker-type pointer :tag-ptr (& sv-16))
)
)
(when v1-49
(dotimes (a0-22 (the-as int (-> sv-16 elt-count)))
(let ((a1-15 (-> (the-as (pointer uint32) (&+ v1-49 (* a0-22 4))))))
(when (nonzero? a1-15)
(set! (-> obj creature-type-array s5-3 type2) (the-as type a1-15))
(+! s5-3 1)
)
)
)
)
)
(set! (-> obj creature-type-count) s5-3)
)
(let ((v1-52 (res-lump-data (-> obj entity) 'percent pointer))
(f0-6 0.0)
)
(when v1-52
(dotimes (a0-26 (-> obj creature-type-count))
(set!
(-> obj creature-type-array a0-26 percent)
(fabs (-> (the-as (pointer float) (&+ v1-52 (* a0-26 4)))))
)
(+! f0-6 (-> obj creature-type-array a0-26 percent))
)
(cond
((= f0-6 0.0)
(set! (-> obj creature-type-count) 1)
(set! (-> obj creature-type-array 0 percent) 1.0)
)
(else
(let ((f0-9 (/ 1.0 f0-6)))
(dotimes (v1-57 (-> obj creature-type-count))
(set!
(-> obj creature-type-array 0 percent)
(* (-> obj creature-type-array 0 percent) f0-9)
)
)
)
)
)
)
)
(set!
(-> obj final-pickup-type)
(res-lump-value
(-> obj entity)
'final-pickup
pickup-type
:default
(the-as uint128 7)
)
)
(let ((s5-4 (res-lump-data (-> obj entity) 'pickup-type pointer))
(s4-3 (res-lump-data (-> obj entity) 'max-pickup-count pointer))
(v1-63 (res-lump-data (-> obj entity) 'pickup-percent pointer))
)
(dotimes (a0-34 (-> obj creature-type-count))
(let ((a1-34 (-> obj creature-type-array a0-34)))
(set! (-> a1-34 pickup-count) 0)
(if s5-4
(set!
(-> a1-34 pickup-type)
(-> (the-as (pointer int32) (&+ s5-4 (* a0-34 4))))
)
)
(if s4-3
(set!
(-> a1-34 max-pickup-count)
(-> (the-as (pointer int32) (&+ s4-3 (* a0-34 4))))
)
)
(if v1-63
(set!
(-> a1-34 pickup-percent)
(-> (the-as (pointer float) (&+ v1-63 (* a0-34 4))))
)
)
)
)
)
(set! (-> obj misty-ambush-collision-hack) #f)
(set! (-> obj disable-ocean) #f)
(set! (-> obj disable-mid-ocean) #f)
(set! (-> obj disable-near-ocean) #t)
(set! (-> obj final-pickup-spawn-point quad) (-> obj root trans quad))
(set! (-> obj prespawn) (= (res-lump-value (-> obj entity) 'mode uint128) 1))
0
(none)
)
(defmethod cleanup-if-finished! battlecontroller ((obj battlecontroller))
(if (battlecontroller-task-completed?)
(go (method-of-object obj battlecontroller-die))
(go (method-of-object obj battlecontroller-idle))
)
0
(none)
)
(defmethod
copy-defaults!
battlecontroller
((obj battlecontroller) (arg0 res-lump))
(set! (-> obj mask) (logior (process-mask enemy) (-> obj mask)))
(set! (-> obj root) (new 'process 'trsqv))
(process-drawable-from-entity! obj arg0)
(TODO-RENAME-27 obj)
(cleanup-if-finished! obj)
(none)
)