;;-*-Lisp-*- (in-package goal) ;; name: battlecontroller.gc ;; name in dgo: battlecontroller ;; dgos: CIT, L1, MIS, SWA ;; DECOMP BEGINS (deftype battlecontroller-spawner (structure) ((path path-control :offset-assert 0) (creature handle :offset-assert 8) (trigger-actor entity-actor :offset-assert 16) (blocker-actor entity-actor :offset-assert 20) (state int8 :offset-assert 24) (enabled symbol :offset-assert 28) ) :method-count-assert 9 :size-assert #x20 :flag-assert #x900000020 ) (deftype battlecontroller-creature-type (structure) ((type2 type :offset-assert 0) (percent float :offset-assert 4) (pickup-percent float :offset-assert 8) (pickup-type int32 :offset-assert 12) (max-pickup-count int8 :offset-assert 16) (pickup-count int8 :offset-assert 17) ) :allow-misaligned :method-count-assert 9 :size-assert #x12 :flag-assert #x900000012 ) (deftype battlecontroller (process-drawable) ((final-pickup-spawn-point vector :inline :offset-assert 176) (activate-distance float :offset-assert 192) (max-spawn-count int16 :offset-assert 196) (spawn-count int16 :offset-assert 198) (die-count int16 :offset-assert 200) (target-count int8 :offset-assert 202) (spawner-count int8 :offset-assert 203) (creature-type-count int8 :offset-assert 204) (spawner-array battlecontroller-spawner 8 :inline :offset-assert 208) (spawn-period uint64 :offset-assert 464) (path-spawn path-control :offset-assert 472) (creature-type-array battlecontroller-creature-type 4 :inline :offset-assert 476) (final-pickup-type pickup-type :offset-assert 604) (prespawn symbol :offset-assert 608) (noticed-player symbol :offset-assert 612) (camera-on symbol :offset-assert 616) (misty-ambush-collision-hack symbol :offset-assert 620) (disable-ocean symbol :offset-assert 624) (disable-near-ocean symbol :offset-assert 628) (disable-mid-ocean symbol :offset-assert 632) ) :heap-base #x210 :method-count-assert 29 :size-assert #x27c :flag-assert #x1d0210027c (:methods (dummy-20 () none 20) (battlecontroller-idle () _type_ :state 21) (battlecontroller-play-intro-camera () _type_ :state 22) (dummy-23 () none 23) (battlecontroller-active () _type_ :state 24) (dummy-25 () none 25) (battlecontroller-die () _type_ :state 26) (TODO-RENAME-27 (_type_) none 27) (cleanup-if-finished! (_type_) none 28) ) ) (defbehavior battlecontroller-spawners-full? battlecontroller () (dotimes (v1-0 (-> self spawner-count)) (if (= (-> self spawner-array v1-0 creature) #f) (return #f) ) ) #t ) (defbehavior battlecontroller-default-event-handler battlecontroller ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('child-die) (+! (-> self die-count) 1) (when (= (-> self die-count) (-> self max-spawn-count)) (let ((v1-4 (the-as process-drawable arg0))) (when v1-4 (set! (-> self final-pickup-spawn-point quad) (-> v1-4 root trans quad)) (case (-> self final-pickup-type) (((pickup-type fuel-cell)) #f ) (else (set! (-> v1-4 fact pickup-type) (-> self final-pickup-type)) (set! (-> v1-4 fact pickup-amount) 1.0) (let ((f0-1 0.0)) (set! (-> v1-4 fact pickup-spawn-amount) f0-1) f0-1 ) ) ) ) ) ) ) (('trigger) (go-virtual battlecontroller-die) ) ) ) battlecontroller-default-event-handler (defbehavior battlecontroller-draw-debug battlecontroller () (dotimes (gp-0 (-> self spawner-count)) (dummy-9 (-> self spawner-array gp-0 path)) ) 0 (none) ) (defbehavior battlecontroller-camera-on battlecontroller () (when (not (-> self camera-on)) (set! (-> self camera-on) #t) (let ((v1-4 (res-lump-struct (-> self entity) 'camera-name structure))) (if v1-4 (send-event *camera* 'change-to-entity-by-name v1-4) ) ) ) (the-as object 0) ) (defbehavior battlecontroller-camera-off battlecontroller () (set! (-> self camera-on) #f) (send-event *camera* 'clear-entity) 0 (none) ) (defbehavior battlecontroller-update-spawners battlecontroller () (dotimes (gp-0 (-> self spawner-count)) (let* ((s5-0 (-> self spawner-array gp-0)) (s4-0 (handle->process (-> s5-0 creature))) ) (when (and s4-0 (logtest? (-> (the-as nav-enemy s4-0) nav-enemy-flags) 2048)) (cond ((< (-> s5-0 state) (-> s5-0 path curve num-cverts)) (when (or (-> self noticed-player) (= (-> s5-0 state) 1)) (let ((s3-0 (new 'stack-no-clear 'vector))) (eval-path-curve-div! (-> s5-0 path) s3-0 (the float (-> s5-0 state)) 'interp ) (send-event s4-0 'cue-jump-to-point s3-0) ) (if (zero? (logand (-> (the-as nav-enemy s4-0) nav-enemy-flags) 2048)) (+! (-> s5-0 state) 1) ) ) ) (else (send-event s4-0 'cue-chase) (set! (-> s5-0 creature) (the-as handle #f)) ) ) ) ) ) 0 (none) ) (defbehavior battlecontroller-spawn-creature battlecontroller ((arg0 vector) (arg1 vector)) (local-vars (v1-25 int)) (let ((f0-0 (rand-vu)) (v1-0 0) ) (dotimes (a0-1 (-> self creature-type-count)) (when (>= f0-0 0.0) (set! f0-0 (- f0-0 (-> self creature-type-array a0-1 percent))) (if (< f0-0 0.0) (set! v1-0 a0-1) ) ) ) (let* ((s5-0 (-> self creature-type-array v1-0)) (s2-0 (-> s5-0 type2)) (s1-0 (the-as nav-enemy (get-process *default-dead-pool* s2-0 #x4000)) ) (gp-0 (when s1-0 (let ((t9-2 (method-of-type process activate))) (t9-2 s1-0 self s2-0 (the-as pointer #x70004000)) ) (run-now-in-process s1-0 nav-enemy-init-by-other self arg0 arg1 ) (-> s1-0 ppointer) ) ) ) (if (and gp-0 (zero? (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info))) (set! gp-0 (the-as (pointer process) #f)) ) (when (the-as (pointer nav-enemy) gp-0) (logclear! (-> (the-as (pointer nav-enemy) gp-0) 0 mask) (process-mask actor-pause) ) (if (-> self misty-ambush-collision-hack) (logior! (-> (the-as (pointer nav-enemy) gp-0) 0 nav-enemy-flags) #x8000) ) (+! (-> self spawn-count) 1) (-> self fact pickup-type) (cond ((and (< (-> s5-0 pickup-count) (-> s5-0 max-pickup-count)) (rand-vu-percent? (-> s5-0 pickup-percent)) ) (+! (-> s5-0 pickup-count) 1) (set! v1-25 (-> s5-0 pickup-type)) ) (else (set! v1-25 (the-as int (-> self fact pickup-type))) ) ) (set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-type) (the-as pickup-type v1-25) ) (cond ((= v1-25 7) ) ((zero? v1-25) (set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-amount) 0.0 ) (set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-spawn-amount) 0.0 ) ) (else (set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-amount) 1.0 ) (set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-spawn-amount) 0.0 ) (logior! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info options) 512) (set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info fade-time) (the-as uint 1200) ) ) ) ) (the-as handle (ppointer->handle gp-0)) ) ) ) (defbehavior battlecontroller-spawn-creature-at-spawner battlecontroller ((arg0 int) (arg1 int)) (let* ((s5-0 (-> self spawner-array arg0)) (s3-0 (-> s5-0 path)) (s4-0 (eval-path-curve-div! s3-0 (new 'stack-no-clear 'vector) (the float arg1) 'interp ) ) (a1-3 (eval-path-curve-div! s3-0 (new 'stack-no-clear 'vector) (the float (+ arg1 1)) 'interp ) ) ) (when (and (not (handle->process (-> s5-0 creature))) (< (-> self spawn-count) (-> self max-spawn-count)) ) (let ((v1-10 (battlecontroller-spawn-creature s4-0 a1-3))) (when (handle->process v1-10) (set! (-> s5-0 creature) v1-10) (set! (-> s5-0 state) (+ arg1 1)) ) ) ) ) 0 (none) ) (defbehavior battlecontroller-spawn-creature-random-spawner battlecontroller () (let* ((gp-0 (rand-vu-int-count (-> self spawner-count))) (v1-2 (-> self spawner-array gp-0)) ) (when (and (-> v1-2 enabled) (-> v1-2 blocker-actor)) (when (logtest? (-> v1-2 blocker-actor extra perm status) (entity-perm-status complete) ) (set! (-> v1-2 enabled) #f) (let ((a0-9 0)) (dotimes (a1-0 (-> self spawner-count)) (if (-> self spawner-array a1-0 enabled) (+! a0-9 1) ) ) (if (zero? a0-9) (set! (-> self spawn-count) (-> self max-spawn-count)) ) ) ) ) (when (and (-> v1-2 enabled) (not (handle->process (-> v1-2 creature)))) (let ((a1-7 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-7 from) self) (set! (-> a1-7 num-params) 0) (set! (-> a1-7 message) 'spawn) (let ((t9-1 send-event-function) (v1-3 (-> v1-2 trigger-actor)) ) (t9-1 (if v1-3 (-> v1-3 extra process) ) a1-7 ) ) ) (battlecontroller-spawn-creature-at-spawner gp-0 0) ) ) 0 (none) ) (defbehavior battlecontroller-fill-all-spawners battlecontroller () (dotimes (gp-0 (-> self spawner-count)) (battlecontroller-spawn-creature-at-spawner gp-0 1) ) (when (nonzero? (-> self path-spawn)) (let ((gp-1 (new 'stack-no-clear 'vector))) (dotimes (s5-0 (-> self path-spawn curve num-cverts)) (eval-path-curve-div! (-> self path-spawn) gp-1 (the float s5-0) 'interp) (let ((s4-0 (battlecontroller-spawn-creature gp-1 (-> self root trans)))) (when (handle->process s4-0) (suspend) (send-event (handle->process s4-0) 'cue-chase) ) ) ) ) ) 0 (none) ) (defbehavior battlecontroller-battle-begin battlecontroller () (set-setting! *setting-control* self 'music 'danger 0.0 0) (let ((gp-0 (entity-actor-count (-> self entity) 'kill-actor))) (dotimes (s5-0 gp-0) (let ((v1-2 (entity-actor-lookup (-> self entity) 'kill-actor s5-0))) (if v1-2 (logior! (-> v1-2 extra perm status) (entity-perm-status bit-9)) ) ) ) ) (let ((gp-1 (entity-actor-count (-> self entity) 'trigger-actor))) (dotimes (s5-1 gp-1) (let ((s4-0 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-0 from) self) (set! (-> s4-0 num-params) 0) (set! (-> s4-0 message) 'trigger) (let ((s3-0 send-event-function) (v1-7 (entity-actor-lookup (-> self entity) 'trigger-actor s5-1)) ) (s3-0 (if v1-7 (-> v1-7 extra process) ) s4-0 ) ) ) ) ) (level-hint-spawn (game-text-id zero) (the-as string #f) (-> self entity) *entity-pool* (game-task none) ) 0 (none) ) (defbehavior battlecontroller-off battlecontroller () (clear-pending-settings-from-process *setting-control* self 'music) (let ((gp-0 (entity-actor-count (-> self entity) 'kill-actor))) (dotimes (s5-0 gp-0) (let ((v1-2 (entity-actor-lookup (-> self entity) 'kill-actor s5-0))) (if v1-2 (logclear! (-> v1-2 extra perm status) (entity-perm-status bit-9)) ) ) ) ) 0 (none) ) (defbehavior battlecontroller-battle-end battlecontroller () (case (-> (level-get-target-inside *level*) name) (('citadel) (level-hint-spawn (game-text-id misty-battle-finished) "sksp0378" (the-as entity #f) *entity-pool* (game-task none) ) ) ) (battlecontroller-off) (none) ) (defstate battlecontroller-idle (battlecontroller) :virtual #t :event battlecontroller-default-event-handler :trans (behavior () 0 (none) ) :code (behavior () (set! (-> self state-time) (-> *display* base-frame-counter)) (if (-> self prespawn) (battlecontroller-fill-all-spawners) ) (while #t (when (>= (- (-> *display* base-frame-counter) (-> self state-time)) 30) (set! (-> self state-time) (-> *display* base-frame-counter)) (when (and *target* (>= (-> self activate-distance) (vector-vector-distance (-> self root trans) (-> *target* control trans) ) ) ) (set! (-> self noticed-player) #t) (battlecontroller-battle-begin) (when (not (-> self prespawn)) (battlecontroller-fill-all-spawners) (suspend) 0 ) (go-virtual battlecontroller-play-intro-camera) ) ) (suspend) ) (none) ) :post (the-as (function none :behavior battlecontroller) #f) ) (defstate battlecontroller-play-intro-camera (battlecontroller) :virtual #t :event battlecontroller-default-event-handler :enter (behavior () (process-entity-status! self (entity-perm-status bit-3) #t) (none) ) :exit (behavior () (process-entity-status! self (entity-perm-status bit-3) #f) (none) ) :code (behavior () (go-virtual battlecontroller-active) (none) ) ) (defbehavior battlecontroller-disable-ocean battlecontroller () (set! *ocean-off* (-> self disable-ocean)) (set! *ocean-mid-off* (-> self disable-mid-ocean)) (set! *ocean-near-off* (-> self disable-near-ocean)) 0 (none) ) (defstate battlecontroller-active (battlecontroller) :virtual #t :event battlecontroller-default-event-handler :trans (behavior () (if (and *target* (>= (-> self activate-distance) (vector-vector-distance (-> self root trans) (-> *target* control trans)) ) ) (level-hint-spawn (game-text-id zero) (the-as string #f) (-> self entity) *entity-pool* (game-task none) ) ) (battlecontroller-disable-ocean) (battlecontroller-update-spawners) (none) ) :code (behavior () (set! (-> self state-time) (-> *display* base-frame-counter)) (battlecontroller-camera-on) (while #t (when (>= (- (-> *display* base-frame-counter) (-> self state-time)) 30) (set! (-> self state-time) (-> *display* base-frame-counter)) (let ((gp-0 0)) (let ((v1-8 (-> self child))) (while v1-8 (+! gp-0 1) (set! v1-8 (-> v1-8 0 brother)) (nop!) (nop!) ) ) (if (and (zero? gp-0) (= (-> self spawn-count) (-> self max-spawn-count))) (go-virtual battlecontroller-die) ) (when (< gp-0 (-> self target-count)) (let ((gp-1 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) gp-1) (the-as int (-> self spawn-period)) ) (suspend) ) ) (battlecontroller-spawn-creature-random-spawner) ) ) ) (suspend) ) (none) ) :post (the-as (function none :behavior battlecontroller) #f) ) (defbehavior battlecontroller-special-contents? battlecontroller () (= (-> self final-pickup-type) (pickup-type fuel-cell)) ) (defbehavior battlecontroller-special-contents-collected? battlecontroller () (= (-> self entity extra perm user-int8 0) 2) ) (defbehavior battlecontroller-set-special-contents-collected battlecontroller () (let ((v1-2 (-> self entity extra perm))) (logior! (-> v1-2 status) (entity-perm-status user-set-from-cstage)) (set! (-> v1-2 user-int8 0) 2) ) 0 (none) ) (defbehavior battlecontroller-task-completed? battlecontroller () (>= (-> self entity extra perm user-int8 0) 1) ) (defbehavior battlecontroller-set-task-completed battlecontroller () (let ((v1-2 (-> self entity extra perm))) (logior! (-> v1-2 status) (entity-perm-status user-set-from-cstage)) (set! (-> v1-2 user-int8 0) 1) ) 0 (none) ) (defstate battlecontroller-die (battlecontroller) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior battlecontroller) process-drawable-fuel-cell-handler ) :code (behavior () (sound-play-by-name (static-sound-name "money-pickup") (new-sound-id) 1024 -2286 0 (the-as uint 1) (the-as vector #f) ) (battlecontroller-battle-end) (battlecontroller-camera-off) (battlecontroller-set-task-completed) (countdown (gp-1 (entity-actor-count (-> self entity) 'fade-actor)) (let ((s5-1 (new 'stack-no-clear 'event-message-block))) (set! (-> s5-1 from) self) (set! (-> s5-1 num-params) 0) (set! (-> s5-1 message) 'fade) (let ((s4-0 send-event-function) (v1-2 (entity-actor-lookup (-> self entity) 'fade-actor gp-1)) ) (s4-0 (if v1-2 (-> v1-2 extra process) ) s5-1 ) ) ) ) (countdown (gp-2 (entity-actor-count (-> self entity) 'alt-actor)) (let ((s5-2 (new 'stack-no-clear 'event-message-block))) (set! (-> s5-2 from) self) (set! (-> s5-2 num-params) 0) (set! (-> s5-2 message) 'trigger) (let ((s4-1 send-event-function) (v1-8 (entity-actor-lookup (-> self entity) 'alt-actor gp-2)) ) (s4-1 (if v1-8 (-> v1-8 extra process) ) s5-2 ) ) ) ) (when (and (battlecontroller-special-contents?) (not (battlecontroller-special-contents-collected?)) ) (label cfg-15) (birth-pickup-at-point (-> self final-pickup-spawn-point) (the-as int (-> self final-pickup-type)) (the float (-> self entity extra perm task)) #f self #f ) (when (not (-> self child)) (suspend) (goto cfg-15) ) (while (-> self child) (suspend) ) (battlecontroller-set-special-contents-collected) ) (while (-> self child) (suspend) ) (process-entity-status! self (entity-perm-status dead) #t) (none) ) :post (the-as (function none :behavior battlecontroller) #f) ) (defmethod relocate battlecontroller ((obj battlecontroller) (arg0 int)) (dotimes (v1-0 (-> obj spawner-count)) (let ((a0-3 (-> obj spawner-array v1-0))) (if (nonzero? (-> a0-3 path)) (&+! (-> a0-3 path) arg0) ) ) ) (if (nonzero? (-> obj path-spawn)) (&+! (-> obj path-spawn) arg0) ) (the-as battlecontroller ((the-as (function process-drawable int process-drawable) (find-parent-method battlecontroller 7) ) obj arg0 ) ) ) (defmethod deactivate battlecontroller ((obj battlecontroller)) (with-pp (let ((gp-0 pp)) (let ((s6-1 obj)) ) (battlecontroller-off) (let ((s6-2 gp-0)) ) ) ((the-as (function process-drawable none) (find-parent-method battlecontroller 10) ) obj ) 0 (none) ) ) (defmethod TODO-RENAME-27 battlecontroller ((obj battlecontroller)) (local-vars (sv-16 res-tag)) (set! (-> obj fact) (new 'process 'fact-info obj (pickup-type eco-pill-random) (-> *FACT-bank* default-pill-inc) ) ) (set! (-> obj path) (new 'process 'path-control obj 'path 0.0)) (logior! (-> obj path flags) (path-control-flag display draw-line draw-point draw-text) ) (set! (-> obj activate-distance) 122880.0) (let ((s5-0 0)) (let* ((s4-0 '(patha pathb pathc pathd pathe pathf pathg pathh)) (s2-0 (car s4-0)) ) (while (not (null? s4-0)) (let ((v1-7 (res-lump-struct (-> obj entity) (the-as symbol s2-0) structure)) (s3-0 (-> obj spawner-array s5-0)) ) (when (and v1-7 (< s5-0 8)) (set! (-> s3-0 path) (new 'process 'path-control obj (the-as symbol s2-0) 0.0) ) (set! (-> s3-0 creature) (the-as handle #f)) (set! (-> s3-0 trigger-actor) #f) (set! (-> s3-0 blocker-actor) #f) (set! (-> s3-0 enabled) #t) (logior! (-> s3-0 path flags) (path-control-flag display draw-line draw-point draw-text) ) (+! s5-0 1) ) ) (set! s4-0 (cdr s4-0)) (set! s2-0 (car s4-0)) ) ) (set! (-> obj spawner-count) s5-0) ) 0 (if (res-lump-struct (-> obj entity) 'pathspawn structure) (set! (-> obj path-spawn) (new 'process 'path-control obj 'pathspawn 0.0)) ) (let ((s5-1 (entity-actor-count (-> obj entity) 'spawner-trigger-actor))) (dotimes (s4-1 s5-1) (if (< s4-1 (-> obj spawner-count)) (set! (-> obj spawner-array s4-1 trigger-actor) (entity-actor-lookup (-> obj entity) 'spawner-trigger-actor s4-1) ) ) ) ) (let ((s5-2 (entity-actor-count (-> obj entity) 'spawner-blocker-actor))) (dotimes (s4-2 s5-2) (if (< s4-2 (-> obj spawner-count)) (set! (-> obj spawner-array s4-2 blocker-actor) (entity-actor-lookup (-> obj entity) 'spawner-blocker-actor s4-2) ) ) ) ) (set! (-> obj spawn-period) (the-as uint (the int (* 300.0 (res-lump-float (-> obj entity) 'delay :default 0.1))) ) ) (set! (-> obj target-count) 10) (set! (-> obj max-spawn-count) 100) (set! (-> obj spawn-count) 0) (set! (-> obj die-count) 0) (set! (-> obj creature-type-count) 1) (set! (-> obj noticed-player) #f) (set! (-> obj camera-on) #f) (let ((v1-46 (res-lump-data (-> obj entity) 'num-lurkers (pointer int32)))) (when v1-46 (set! (-> obj target-count) (-> v1-46 0)) (set! (-> obj max-spawn-count) (-> v1-46 1)) ) ) (set! (-> obj creature-type-array 0 type2) babak) (set! (-> obj creature-type-array 0 percent) 1.0) (let ((s5-3 0)) (set! sv-16 (new 'static 'res-tag)) (let ((v1-49 (res-lump-data (-> obj entity) 'lurker-type pointer :tag-ptr (& sv-16)) ) ) (when v1-49 (dotimes (a0-22 (the-as int (-> sv-16 elt-count))) (let ((a1-15 (-> (the-as (pointer uint32) (&+ v1-49 (* a0-22 4)))))) (when (nonzero? a1-15) (set! (-> obj creature-type-array s5-3 type2) (the-as type a1-15)) (+! s5-3 1) ) ) ) ) ) (set! (-> obj creature-type-count) s5-3) ) (let ((v1-52 (res-lump-data (-> obj entity) 'percent pointer)) (f0-6 0.0) ) (when v1-52 (dotimes (a0-26 (-> obj creature-type-count)) (set! (-> obj creature-type-array a0-26 percent) (fabs (-> (the-as (pointer float) (&+ v1-52 (* a0-26 4))))) ) (+! f0-6 (-> obj creature-type-array a0-26 percent)) ) (cond ((= f0-6 0.0) (set! (-> obj creature-type-count) 1) (set! (-> obj creature-type-array 0 percent) 1.0) ) (else (let ((f0-9 (/ 1.0 f0-6))) (dotimes (v1-57 (-> obj creature-type-count)) (set! (-> obj creature-type-array 0 percent) (* (-> obj creature-type-array 0 percent) f0-9) ) ) ) ) ) ) ) (set! (-> obj final-pickup-type) (res-lump-value (-> obj entity) 'final-pickup pickup-type :default (the-as uint128 7) ) ) (let ((s5-4 (res-lump-data (-> obj entity) 'pickup-type pointer)) (s4-3 (res-lump-data (-> obj entity) 'max-pickup-count pointer)) (v1-63 (res-lump-data (-> obj entity) 'pickup-percent pointer)) ) (dotimes (a0-34 (-> obj creature-type-count)) (let ((a1-34 (-> obj creature-type-array a0-34))) (set! (-> a1-34 pickup-count) 0) (if s5-4 (set! (-> a1-34 pickup-type) (-> (the-as (pointer int32) (&+ s5-4 (* a0-34 4)))) ) ) (if s4-3 (set! (-> a1-34 max-pickup-count) (-> (the-as (pointer int32) (&+ s4-3 (* a0-34 4)))) ) ) (if v1-63 (set! (-> a1-34 pickup-percent) (-> (the-as (pointer float) (&+ v1-63 (* a0-34 4)))) ) ) ) ) ) (set! (-> obj misty-ambush-collision-hack) #f) (set! (-> obj disable-ocean) #f) (set! (-> obj disable-mid-ocean) #f) (set! (-> obj disable-near-ocean) #t) (set! (-> obj final-pickup-spawn-point quad) (-> obj root trans quad)) (set! (-> obj prespawn) (= (res-lump-value (-> obj entity) 'mode uint128) 1)) 0 (none) ) (defmethod cleanup-if-finished! battlecontroller ((obj battlecontroller)) (if (battlecontroller-task-completed?) (go (method-of-object obj battlecontroller-die)) (go (method-of-object obj battlecontroller-idle)) ) 0 (none) ) (defmethod copy-defaults! battlecontroller ((obj battlecontroller) (arg0 res-lump)) (set! (-> obj mask) (logior (process-mask enemy) (-> obj mask))) (set! (-> obj root) (new 'process 'trsqv)) (process-drawable-from-entity! obj arg0) (TODO-RENAME-27 obj) (cleanup-if-finished! obj) (none) )