jak-project/goal_src/engine/physics/dynamics-h.gc

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;;-*-Lisp-*-
2020-09-04 14:44:23 -04:00
(in-package goal)
;; name: dynamics-h.gc
;; name in dgo: dynamics-h
;; dgos: GAME, ENGINE
(deftype dynamics (basic)
((name basic :offset-assert 4)
(gravity-max float :offset-assert 8) ;; meters
(gravity-length float :offset-assert 12) ;; meters
(gravity vector :inline :offset-assert 16)
(gravity-normal vector :inline :offset-assert 32)
(walk-distance float :offset-assert 48) ;; meters
(run-distance float :offset-assert 52) ;; meters
)
:method-count-assert 9
:size-assert #x38
:flag-assert #x900000038
)
(defun time-to-apex ((arg0 float) (arg1 float))
(the int (/ arg0 (- (vel-tick arg1))))
)
(defun time-to-ground ((velocity float) (gravity float) (height float))
"How long to fall from height?"
(let ((height-checked 0.0)
(ticks 0))
;; loop in ticks until we reach the ground
(while (< (- height) height-checked)
(let ((velocity (- velocity (vel-tick gravity))))
(+! height-checked (vel-tick velocity))
)
(+! ticks 1)
)
ticks
)
)
(define *standard-dynamics*
(new 'static 'dynamics
:name 'standard
:gravity-max GRAVITY_MAX
:gravity-length GRAVITY_AMOUNT
:gravity (new 'static 'vector :x 0.0 :y GRAVITY_AMOUNT :z 0.0 :w 1.0)
:gravity-normal (new 'static 'vector :x 0.0 :y 1.0 :z 0.0 :w 1.0)
:walk-distance (meters 2)
:run-distance (meters 5)
)
)