jak-project/game/overlord/fake_iso.h

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#pragma once
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/*!
* @file fake_iso.h
* This provides an implementation of IsoFs for reading a "fake iso".
* A "fake iso" is just a map file which maps 8.3 ISO file names to files in the source folder.
* This way we don't need to actually create an ISO.
*
* The game has this compilation unit, but there is nothing in it. Probably it is removed to save
* IOP memory and was only included on TOOL-only builds. So this is my interpretation of how it
* should work.
*/
#ifndef JAK_V2_FAKE_ISO_H
#define JAK_V2_FAKE_ISO_H
#include "isocommon.h"
void fake_iso_init_globals();
extern IsoFs fake_iso;
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#endif // JAK_V2_FAKE_ISO_H