jak-project/game/overlord/fake_iso.h
2020-09-13 21:36:35 -04:00

23 lines
636 B
C

#pragma once
/*!
* @file fake_iso.h
* This provides an implementation of IsoFs for reading a "fake iso".
* A "fake iso" is just a map file which maps 8.3 ISO file names to files in the source folder.
* This way we don't need to actually create an ISO.
*
* The game has this compilation unit, but there is nothing in it. Probably it is removed to save
* IOP memory and was only included on TOOL-only builds. So this is my interpretation of how it
* should work.
*/
#ifndef JAK_V2_FAKE_ISO_H
#define JAK_V2_FAKE_ISO_H
#include "isocommon.h"
void fake_iso_init_globals();
extern IsoFs fake_iso;
#endif // JAK_V2_FAKE_ISO_H