Commit graph

26596 commits

Author SHA1 Message Date
Liam d4de04584f renderer_opengl: split up blit screen resources into antialias and window adapt passes 2024-01-31 11:27:21 -05:00
Liam dd2918efd8 renderer_opengl: move out ownership of FSR resources 2024-01-31 11:27:21 -05:00
Liam 2ed9586130 renderer_vulkan: convert FSR to graphics pipeline 2024-01-31 11:27:21 -05:00
Liam b78900e956 renderer_opengl: move out FSR shader source construction 2024-01-31 11:27:20 -05:00
Liam 60ee29aac3 renderer_opengl: split out FXAA 2024-01-31 11:27:20 -05:00
Liam b90eff4bc6 renderer_opengl: split out SMAA 2024-01-31 11:27:20 -05:00
Liam 0c2e5b64c9 renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes 2024-01-31 11:27:20 -05:00
Liam 9568b310be renderer_vulkan: isolate FXAA from blit screen 2024-01-31 11:27:20 -05:00
Liam 2b1dd3bef5 renderer_opengl: isolate core presentation code 2024-01-31 11:27:20 -05:00
Liam 453091f611 video_core: consistently account for resolution scaling when rendering 2024-01-31 11:27:20 -05:00
Liam 80de01a5b4 video_core: simplify accelerated surface fetch and crop handling between APIs 2024-01-31 11:27:20 -05:00
Narr the Reg 7cc7d027f7
Merge pull request #12760 from liamwhite/mp-am
am: rewrite for multiprocess support
2024-01-31 10:25:28 -06:00
Narr the Reg 12e5293c73
Merge pull request #12858 from liamwhite/non-blocking
internal_network: only poll for accept on blocking sockets
2024-01-31 10:24:30 -06:00
liamwhite 22492b68b7
Merge pull request #12869 from FernandoS27/smmu-fixes
SMMU: A set of different fixes.
2024-01-31 11:22:29 -05:00
liamwhite a12a26e19b
Merge pull request #12864 from Kelebek1/small_time_fixes
Small time fixes
2024-01-31 11:22:16 -05:00
liamwhite 2a2a1d98b3
Merge pull request #12868 from t895/engine-per-game
settings: Allow audio sink, input, and output to be set per game
2024-01-31 11:22:04 -05:00
liamwhite 6e92a7a149
aoc: fix DLC listing (#12867) 2024-01-31 17:21:34 +01:00
Fernando Sahmkow d57165df45 Device Memory Manager: ensure raster protection only within mapped device addresses. 2024-01-31 16:38:51 +01:00
Fernando Sahmkow 738e9a79a0 DeviceMemory: Make counter types configurable 2024-01-31 16:38:51 +01:00
Fernando Sahmkow aaab11e36f NVDRV: Join the heaper optimization blocks 2024-01-31 16:38:51 +01:00
Liam 8f848f43e9 smmu: use new range mutex construction for protecting counters 2024-01-31 16:38:51 +01:00
Fernando Sahmkow a7c1306e2d Texture Cache: make sparse texture table per channel 2024-01-31 16:38:51 +01:00
t895 e8be665f11 settings: Allow audio sink, input, and output to be set per game 2024-01-31 09:31:19 -05:00
Kelebek1 9ed82a280e Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings. 2024-01-31 01:41:59 +00:00
Liam 817d916233 am: push storage from error applet with non-zero size 2024-01-30 20:13:48 -05:00
liamwhite ffe3984353
Merge pull request #12860 from liamwhite/serialization2
cmif_serialization: fix LargeData types
2024-01-30 14:29:41 -05:00
liamwhite ec734cb06c
Merge pull request #12859 from german77/led
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 14:29:33 -05:00
Liam 8292ba7ad6 cmif_serialization: fix LargeData types 2024-01-30 12:26:32 -05:00
liamwhite 2e65616761
Merge pull request #12856 from liamwhite/serialization
cmif_serialization: fix out layout calculation
2024-01-30 11:59:00 -05:00
liamwhite 07aa1a99fa
Merge pull request #12849 from LotP1/patch-1
Add support for the CONNREFUSED socket error
2024-01-30 11:58:55 -05:00
liamwhite 6524f20de4
Merge pull request #12847 from abouvier/cmake-oaknut
cmake: prefer system oaknut library
2024-01-30 11:58:48 -05:00
Narr the Reg a0f7f2b309 service: hid: Implement GetPlayerLedPattern accurately 2024-01-30 10:57:03 -06:00
Liam 5510b31972 internal_network: only poll for accept on blocking sockets 2024-01-30 10:29:05 -05:00
LotP1 ecea5ef757
Update sockets.h
forgot to realign the enum
2024-01-30 12:24:47 +01:00
LotP1 a1ce45b0b1
Update src/core/hle/service/sockets/sockets.h
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2024-01-30 11:01:04 +01:00
Liam 9ba9780a96 cmif_serialization: fix out layout calculation 2024-01-30 02:22:45 -05:00
Alexandre Bouvier 73e7a259fd cmake: prefer system oaknut library 2024-01-30 02:57:50 +01:00
Liam 8e0a40434c am: stop emulation when all applets are closed 2024-01-29 20:17:33 -05:00
Liam 68303ed601 core: support offline web applet 2024-01-29 20:17:33 -05:00
Liam 8a146469c0 am: return AppletDataBroker and use for frontend applets 2024-01-29 20:17:33 -05:00
Liam b1c2f791af am: rework IStorage for transfer storage 2024-01-29 20:17:33 -05:00
Liam 182137a9a4 am: migrate global state to per-applet state structure 2024-01-29 20:17:33 -05:00
Liam 3155f4e96d am: retrieve main applet creation info from frontend 2024-01-29 20:17:09 -05:00
Liam dfb9fa0144 am: re-namespace frontend applets to frontend directory 2024-01-29 18:43:45 -05:00
Liam a7e9d7842d am: add new datatypes for per-applet state 2024-01-29 18:43:45 -05:00
Liam 7de6b41030 service: split am into components 2024-01-29 18:43:45 -05:00
LotP1 2cc5c517cf
Update sockets_translate.cpp
Align the error case with it's index in the Errno enum
2024-01-30 00:34:07 +01:00
LotP1 c0775e74ec
Update sockets.h
Add the CONNREFUSED error to the Service::Sockets::Errno enum
2024-01-30 00:27:11 +01:00
LotP1 3acf35bb98
Update sockets_translate.cpp
Add support for the CONNREFUSED Errno.
Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
2024-01-30 00:23:43 +01:00
liamwhite 8ddfecfbae
Merge pull request #12846 from german77/mii_const
service: mii: Set arguments as const
2024-01-29 15:27:12 -05:00