Portal64/README.md

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# Portal64
A demake of Portal for the Nintendo 64.
## How to build
First, you will need to setup [Modern SDK](https://crashoveride95.github.io/n64hbrew/modernsdk/startoff.html).
Next, you will need to download Blender 3.0 or higher. Then set the environment variable `BLENDER_3_0` to be the absolute path where the Blender executable is located on your system.
<br />
You will need to install Python `vpk`.
```
pip install vpk
```
<br />
Install `vtf2png`, `sfz2n64`, and `skeletool64`.
```sh
echo "deb [trusted=yes] https://lambertjamesd.github.io/apt/ ./" \
| tee /etc/apt/sources.list.d/lambertjamesd.list
sudo apt install vtf2png sfz2n64 skeletool64 mpg123
```
<br />
Install ImageMagick.
```
sudo apt install imagemagick
```
<br />
You then need to add the following files from where Portal is installed to the folder `vpk`.
```
portal_pak_000.vpk
portal_pak_001.vpk
portal_pak_002.vpk
portal_pak_003.vpk
portal_pak_004.vpk
portal_pak_005.vpk
portal_pak_dir.vpk
```
Finally, run `make` to build the project.
<br />
## Build with Docker
Build the Docker image.
```
docker build . -t portal64
```
<br />
Then build.
```sh
# Set the environment variable
BLENDER_3_0=/blender/blender
# Build using docker
docker run \
-v /home/james/Blender/blender-2.93.1-linux-x64:/blender \
-e BLENDER_3_0 -v /home/james/portal/portal64/vpk:/usr/src/app/vpk \
-t -v /home/james/portal/portal64/docker-output:/usr/src/app/build portal64
```
<br />
Where `/home/james/Blender/blender-2.93.1-linux-x64` is the folder where Blender is located.
`/home/james/portal/portal64/vpk` is the folder where the portal `*.vpk` files are located.
`/home/james/portal/portal64/docker-output` is where you want the output of the build to locate `portal.z64` will be put into this folder.
<br />
## Current TODO list
- [ ] fix chell animation problem
- [ ] first portal wall
- [ ] sound effects for ball
--------------------------------------------------------
- [ ] Skips audio sometimes
- [ ] Portal not rending recursively sometimes
- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
- [ ] Correct elevator timing
- [ ] Elevator and door sounds
- [ ] Presort portal gun polygon order
- [ ] Signage should not always be on
- [ ] Camera shake
- [x] the cube bounces the player
- [x] break constraint after large distance
- [x] prevent objects from pushing the player around
- [x] Stop looping sounds betwen levels
- [x] red light district
- [x] burn marks
- [x] close portal in elevator
- [x] keep stationary portal with fizzle grids
- [x] add more fizzle grids
- [x] checkpoint in elevator
- [x] preserve gun between test chambers
- [x] Finish up animation pieces (collider/portable surface/culling logic)
- [x] Implement pedestal button
- [x] Create piston animaiton test
- [x] Refactor physics to allow swept collision between two dynamic objects
- [x] Move constaints to be applied right before contact solving