282a4befce
Fixes #382 - to alleviate the above issue I saved the current sound from each channel in the cutscene runner and serialize r/w appropriately. - also made a new channel for Ambient Sounds called CH_AMBIENT. there are now 3 total channels CH_GLADOS, CH_MUSIC, and CH_AMBIENT the only issue that is remaining is because we are relying on cutscene runner to que up the ambient sounds, the ambient sounds dont start until a cutscene starts on a level. this could be alleviated by making a trigger in the starting elevator of each level that simply triggers the ambient sound to play. |
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test_chamber_00 | ||
test_chamber_01 | ||
test_chamber_02 | ||
test_chamber_03 | ||
test_chamber_04 | ||
test_chamber_05 | ||
test_chamber_06 | ||
test_chamber_07 | ||
materials.blend |