James Lambert
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475a182a79
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Start work on loading next level
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2022-07-25 08:23:27 -06:00 |
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James Lambert
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b6821b5de6
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v0.5.1
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2022-07-25 07:43:37 -06:00 |
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James Lambert
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20f84f1fd4
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Fix pointers after loading level from cart
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2022-07-24 16:03:29 -06:00 |
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James Lambert
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0a8db5cc0e
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Seperate levels from code segment
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2022-07-24 08:52:28 -06:00 |
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James Lambert
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407aaf7bdc
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Update test chamber
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2022-07-16 16:32:31 -06:00 |
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James Lambert
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c38a5d5472
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Some minor bug fixes
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2022-07-14 16:57:44 -06:00 |
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James Lambert
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221bec7848
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Fix some bugs
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2022-07-13 08:46:22 -06:00 |
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James Lambert
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a1d670faf6
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Start work on portal animation
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2022-07-09 21:47:40 -06:00 |
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James Lambert
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16bf155b16
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Fix some hole cutting bugs
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2022-07-08 20:48:11 -06:00 |
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James Lambert
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1e2e20d828
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Some more portal polish
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2022-07-07 22:43:56 -06:00 |
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James Lambert
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c70db7b9e8
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Polish up passing through portals
polish up portal border
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2022-07-06 21:38:22 -06:00 |
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James Lambert
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f7167ecd72
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Allow collision surface to portal surface to be a many to many relationship
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2022-07-05 13:57:09 -06:00 |
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James Lambert
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cdd72f9f49
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More work on hole cutting algorithm
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2022-06-28 08:31:05 -06:00 |
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James Lambert
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c8a5301eaf
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Get -02 optimizations working
Fix some small bugs
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2022-06-27 21:41:33 -06:00 |
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James Lambert
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17ef47fe2c
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Work on portal surface hole cutting
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2022-06-26 18:57:00 -06:00 |
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James Lambert
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40cdc0d02a
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Work on player collision logic some
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2022-06-25 15:24:50 -06:00 |
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James Lambert
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3d7f85f25d
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Split triggers and cutscenes and allow cutscenes to reference other cutscenes
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2022-06-25 14:10:18 -06:00 |
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James Lambert
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e788782e57
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work on second test chamber
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2022-06-24 22:30:12 -06:00 |
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James Lambert
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7ee68bb904
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Implement test chamber 2 logic
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2022-06-23 22:43:03 -06:00 |
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James Lambert
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6c45c3437f
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Work on second test chamber
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2022-06-23 17:20:48 -06:00 |
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James Lambert
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f2b6ebd66f
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Work on elevator logic
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2022-06-22 23:20:48 -06:00 |
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James Lambert
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916d9828fd
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Separate out graphics scale into model scale and fixed point scale
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2022-06-21 21:49:14 -06:00 |
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James Lambert
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54f7ab8002
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Elevator now opens
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2022-06-21 14:56:27 -06:00 |
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James Lambert
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41b81594f2
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work on automatic elevator doors
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2022-06-21 14:56:27 -06:00 |
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James Lambert
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6d282ffa69
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Fixup mesh collision
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2022-06-20 20:07:50 -06:00 |
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James Lambert
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7f45487a22
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Implement mesh collider generation
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2022-06-20 14:31:23 -06:00 |
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James Lambert
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f3759000e9
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Start work on elevator
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2022-06-17 22:11:58 -06:00 |
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James Lambert
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7db1d880c8
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Implement fizzler for cube
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2022-06-15 21:09:38 -06:00 |
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James Lambert
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3e0194aa32
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Make cube a regular decor object
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2022-06-15 19:24:33 -06:00 |
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James Lambert
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65e61a54c3
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Add fizzler to level editor
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2022-06-14 21:11:29 -06:00 |
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James Lambert
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cf146b19cf
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Work on fizzler material
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2022-06-14 20:13:25 -06:00 |
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James Lambert
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4411a99bdc
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Implement fizzle
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2022-06-14 13:01:26 -06:00 |
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James Lambert
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3de4d1283f
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Turn z buffer off for drawing the portal gun
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2022-06-11 16:10:14 -06:00 |
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James Lambert
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ace04c87f5
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Add bias to portal clipping plane
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2022-06-11 16:03:44 -06:00 |
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James Lambert
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7676510a12
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Adjust contact constraint
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2022-06-11 14:04:39 -06:00 |
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James Lambert
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799e613732
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Decor can be added with the level editor
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2022-06-11 12:11:34 -06:00 |
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James Lambert
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a845dbcb6d
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Radio now sings
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2022-06-11 11:30:42 -06:00 |
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James Lambert
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58ad8f63ae
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Add the radio
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2022-06-10 21:35:24 -06:00 |
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James Lambert
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5d21991592
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Fix some minor bugs
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2022-06-07 12:38:02 -06:00 |
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James Lambert
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5bcb339dcc
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Misc bug fixes
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2022-06-06 20:37:31 -06:00 |
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James Lambert
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e98a6d8b68
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Misc bug fixes
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2022-06-06 08:41:36 -06:00 |
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James Lambert
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b0e4348420
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work on first level
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2022-06-05 20:11:08 -06:00 |
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James Lambert
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7e5c49e094
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Add some more sound effects
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2022-06-05 19:37:10 -06:00 |
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James Lambert
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f01c0a828e
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Implement signals
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2022-06-05 13:33:26 -06:00 |
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James Lambert
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8083c5082a
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Work on button and door logic
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2022-06-04 17:07:53 -06:00 |
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James Lambert
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8596ec8183
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The button moves now
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2022-06-04 08:47:04 -06:00 |
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James Lambert
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4a9986a75b
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Work on skinned meshes
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2022-06-03 21:56:19 -06:00 |
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James Lambert
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0cbec888d4
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implement cylinder collider
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2022-06-02 14:01:59 -06:00 |
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James Lambert
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e9384716a3
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Work on stabilizing the physics a bit
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2022-06-02 07:44:53 -06:00 |
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James Lambert
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ef17c51a8b
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The physics engine is kinda working again
|
2022-06-01 23:06:33 -06:00 |
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James Lambert
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4ccb63dfc4
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fix some epa bugs
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2022-05-31 17:10:08 -06:00 |
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James Lambert
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7fac95979d
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Begin work on GJK overlap algorithm
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2022-05-30 16:54:21 -06:00 |
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James Lambert
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7c240a8393
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work on cylinder collider
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2022-05-29 16:10:50 -06:00 |
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James Lambert
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4956892ae1
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Add level signage
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2022-05-28 17:49:03 -06:00 |
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James Lambert
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ce9b51aa9b
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Small bug fixes
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2022-05-27 21:26:08 -06:00 |
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James Lambert
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bdd6d69868
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Add another observation room
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2022-05-27 13:18:30 -06:00 |
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James Lambert
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ab432a481e
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Work on test chamber watching room
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2022-05-27 08:50:48 -06:00 |
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James Lambert
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0efc94f11d
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Add window frame
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2022-05-27 08:35:15 -06:00 |
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James Lambert
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e97b2ebdd5
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work on cylinder raycasting
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2022-05-26 21:51:09 -06:00 |
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James Lambert
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762dec32cc
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Beginnings of cylinder physics
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2022-05-26 20:14:57 -06:00 |
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James Lambert
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334b1561b8
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Refactor rendering pipeline
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2022-05-25 17:30:34 -06:00 |
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James Lambert
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e65b6dbfec
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Add door model
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2022-05-24 21:36:55 -06:00 |
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James Lambert
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10440621f0
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Fix sphere culling
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2022-05-24 20:49:06 -06:00 |
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James Lambert
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f1f362157d
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work on button
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2022-05-24 20:07:18 -06:00 |
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James Lambert
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10000854a5
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Work on room culling and collision optimization
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2022-05-23 19:18:52 -06:00 |
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James Lambert
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0b66517cca
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Logic for crossing between rooms
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2022-05-21 21:34:33 -06:00 |
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James Lambert
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d1d8ed9b76
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Work on room culling
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2022-05-21 20:39:01 -06:00 |
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James Lambert
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22995afadf
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Start work on room segmentation
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2022-05-21 16:39:15 -06:00 |
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James Lambert
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e57ea9d8b7
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Fill out level contents
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2022-05-20 22:40:00 -06:00 |
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James Lambert
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c96f607427
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Start work on cutscenes and sound
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2022-05-20 20:21:16 -06:00 |
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James Lambert
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31f18ea374
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Work on cutscene encoding
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2022-05-20 12:53:27 -06:00 |
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James Lambert
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eb74c203e7
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Start work on level triggers
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2022-05-19 22:07:01 -06:00 |
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James Lambert
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feccb13a58
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Start work on sound effects
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2022-05-19 19:26:54 -06:00 |
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James Lambert
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6e00caff73
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Include dynamic objects in sorting and culling logic
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2022-05-19 07:54:17 -06:00 |
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James Lambert
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6149bad68b
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Start work on transparent surfaces
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2022-05-18 22:18:52 -06:00 |
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James Lambert
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ba6fb4ed2b
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Add portal gun
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2022-05-11 22:44:05 -06:00 |
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James Lambert
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04e889521d
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Add hud
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2022-05-09 22:37:42 -06:00 |
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James Lambert
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ea0f4ce45c
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Working portal gun
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2022-05-09 17:17:46 -06:00 |
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James Lambert
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9e6903f11b
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Start work on portal gun
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2022-05-08 14:58:29 -06:00 |
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James Lambert
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e16517d9ba
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Work on generated levels
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2022-05-05 22:49:52 -06:00 |
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James Lambert
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b9480a4766
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Work on level build process
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2022-05-03 21:44:29 -06:00 |
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James Lambert
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59c03abe37
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Work on build process
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2022-04-30 21:51:08 -06:00 |
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