James Lambert
|
5bdefbf465
|
Merge coplanar static meshes to reduce culling load
|
2023-10-02 21:20:52 -06:00 |
|
James Lambert
|
f8ca236f1b
|
Allow cube triggers to control if held cubes still trigger
|
2023-09-30 17:53:48 -06:00 |
|
James Lambert
|
4bc26ef00c
|
Work on action prompts
|
2023-09-30 16:42:31 -06:00 |
|
James Lambert
|
81d446a80e
|
Polish up ball launcher
|
2023-09-28 18:04:36 -06:00 |
|
James Lambert
|
6a603395ab
|
Add indicator lights for signals
|
2023-09-04 20:39:42 -06:00 |
|
James Lambert
|
298dab67f6
|
Implement test chamber 05 failsafe
|
2023-09-03 15:13:40 -06:00 |
|
James Lambert
|
f0be2b4048
|
Refactor triggers to be triggable by things other than the player
|
2023-09-02 22:13:49 -06:00 |
|
James Lambert
|
445ad90eed
|
Generate cutscenes and logic from yaml files instead of blend files
|
2023-09-02 19:31:24 -06:00 |
|
James Lambert
|
6395378285
|
Generate cutscene yaml and operators yaml
|
2023-09-02 17:59:01 -06:00 |
|
James Lambert
|
80d98219e2
|
fix some surface generator bugs after refactor
|
2023-08-28 12:17:07 -06:00 |
|
James Lambert
|
d51d939ec6
|
refactor portable surfaces
|
2023-08-27 15:16:08 -06:00 |
|
James Lambert
|
69a44eba1d
|
Move animated meshes to be dynamically loaded
|
2023-07-15 21:08:37 -06:00 |
|
James Lambert
|
148534a67f
|
Start work on dynamic loading of models
|
2023-07-14 23:10:48 -06:00 |
|
James Lambert
|
1e45fbc6aa
|
Add ability to turn off portals on specific surfaces
|
2023-07-14 21:33:39 -06:00 |
|
James Lambert
|
2eb87888a1
|
Fix crash around collision of objects
|
2023-07-13 08:00:43 -06:00 |
|
James Lambert
|
0e701017c6
|
Fix portal surface generation bug
|
2023-07-11 08:18:03 -06:00 |
|
James Lambert
|
f3d25a7ed9
|
Work on intro cutscene
|
2023-07-01 21:55:44 -06:00 |
|
James Lambert
|
617baaaf6e
|
Add security cameras
|
2023-06-30 23:03:09 -06:00 |
|
James Lambert
|
bcba882efd
|
Add clock object
|
2023-06-29 08:44:11 -06:00 |
|
James Lambert
|
e77e9963d6
|
Work on level light baking
|
2023-06-24 21:11:15 -06:00 |
|
James Lambert
|
145b07db90
|
Baking lighting is working much better
|
2023-06-20 21:04:52 -06:00 |
|
James Lambert
|
aaaae474cd
|
work on light baking script
|
2023-06-19 22:11:49 -06:00 |
|
James Lambert
|
486ebc1973
|
Implement auto uv as a blender script
|
2023-06-14 22:09:11 -06:00 |
|
James Lambert
|
b376316713
|
Ambient block baking
|
2023-06-13 07:48:53 -06:00 |
|
James Lambert
|
b22dd63100
|
Work on ambient light block
|
2023-06-12 09:02:41 -06:00 |
|
James Lambert
|
4ed2ed487e
|
Work on light baking script
|
2023-06-12 08:48:05 -06:00 |
|
James Lambert
|
e088c3959b
|
Get ambient lighting block working
|
2023-06-06 19:54:18 -06:00 |
|
James Lambert
|
a16c7f9732
|
Work on static lighting
|
2023-06-06 08:14:49 -06:00 |
|
James Lambert
|
0e2a45665d
|
Work on static lighting code
|
2023-06-06 08:14:49 -06:00 |
|
James Lambert
|
aa3ea24c16
|
Get font rendering working
|
2023-04-21 16:46:26 -06:00 |
|
James Lambert
|
33e997309e
|
Start work on font rendering
|
2023-04-20 08:32:40 -06:00 |
|
James Lambert
|
392f9adf9c
|
Work on cutscenes and triggers for test chamber 07
|
2023-04-03 07:26:19 -06:00 |
|
James Lambert
|
e9e443ebeb
|
Refactor door to be controlled by animation controller to allow for multiple door types
|
2023-03-26 21:33:23 -06:00 |
|
James Lambert
|
4736414bed
|
Document how to use the debugger with the evedrive
|
2023-03-23 22:44:35 -06:00 |
|
James Lambert
|
f6464067bb
|
Finish up test chamber 06
|
2023-02-28 20:57:03 -07:00 |
|
James Lambert
|
9c815de719
|
Work on next test chamber
|
2023-02-27 22:04:31 -07:00 |
|
James Lambert
|
7db90f4276
|
Fix airborn momentum
|
2023-02-27 21:23:08 -07:00 |
|
James Lambert
|
9878d18821
|
Finish up test chamber 05
|
2023-02-21 21:02:24 -07:00 |
|
James Lambert
|
53f2d4dc58
|
Work on water death
|
2023-02-08 22:01:46 -07:00 |
|
James Lambert
|
0b7aee7f22
|
saving and loading checkpoints
|
2023-02-07 21:56:24 -07:00 |
|
James Lambert
|
90f775c43f
|
Work on test chamber 4 triggers
|
2023-02-04 21:43:31 -07:00 |
|
James Lambert
|
3b937e619c
|
Work on test chamber 7
|
2023-01-28 20:56:21 -07:00 |
|
James Lambert
|
6a274ab71c
|
work on test chamber 03
|
2023-01-21 21:55:06 -07:00 |
|
James Lambert
|
1ff35c25f2
|
Start work on ball launcher, ball catcher, and ball
|
2023-01-16 14:36:32 -07:00 |
|
James Lambert
|
45e6194bd0
|
Animated surfaces can now recieve portals
|
2023-01-04 08:39:08 -07:00 |
|
James Lambert
|
26db9cf101
|
Get animatable colliders working
|
2023-01-03 22:12:25 -07:00 |
|
James Lambert
|
565e60584a
|
Correctly cull animated scene elements
|
2023-01-02 21:03:04 -07:00 |
|
James Lambert
|
8d0be1c12a
|
Get animation working with cutscenes and get switch object workings
|
2023-01-02 20:10:29 -07:00 |
|
James Lambert
|
c000fd60cb
|
Fix a bug with cutscene triggers
fix some animation bugs
|
2023-01-01 21:14:32 -07:00 |
|
James Lambert
|
058ad8fd98
|
Work on animations playable from cutscenes
Allow animator to run backwards or at any speed
|
2023-01-01 16:53:08 -07:00 |
|
James Lambert
|
44c9974afb
|
Get animations working for now
|
2022-12-31 16:12:35 -07:00 |
|
James Lambert
|
687b14d7b8
|
Fixup how meshes are converted into world space
|
2022-12-31 13:32:01 -07:00 |
|
James Lambert
|
be1f6dd243
|
Allow static to be modfied by a transform
|
2022-12-30 21:58:05 -07:00 |
|
James Lambert
|
226057dd61
|
Build out level animation export logic
|
2022-12-30 20:28:27 -07:00 |
|
James Lambert
|
ff3545d409
|
Work on animation export code
|
2022-12-29 21:58:29 -07:00 |
|
James Lambert
|
0b0daca75c
|
Modify lua scripts to output named macros
|
2022-12-28 21:32:51 -07:00 |
|
James Lambert
|
fd4ba7a739
|
Fix some portal surface bugs
|
2022-12-28 19:09:54 -07:00 |
|
James Lambert
|
4501b312b7
|
Fix collision grid issue
|
2022-12-27 21:53:00 -07:00 |
|
James Lambert
|
cc3a224012
|
Work on some level generation bugs
|
2022-12-25 13:24:36 -07:00 |
|
James Lambert
|
84bff8a669
|
Fix winding issue
|
2022-12-24 12:10:03 -07:00 |
|
James Lambert
|
13810c40d6
|
Fix trigger generation from lua
|
2022-12-24 12:02:12 -07:00 |
|
James Lambert
|
107b5efd97
|
fix issue with collision grid generation
|
2022-12-24 11:33:18 -07:00 |
|
James Lambert
|
e348d8163e
|
More work on level generation via luascript
|
2022-12-23 19:20:25 -07:00 |
|
James Lambert
|
9f6891b6fd
|
Work on translating export script
|
2022-12-22 22:02:08 -07:00 |
|
James Lambert
|
6332f2f5cf
|
Start work on trigger
|
2022-12-22 10:54:42 -07:00 |
|
James Lambert
|
55411ce6e2
|
Finish up portal surface mapping
|
2022-12-21 21:12:49 -07:00 |
|
James Lambert
|
80a762eee8
|
Work on portal surface generation in lua
|
2022-12-21 20:35:54 -07:00 |
|
James Lambert
|
7a0318e5ea
|
Work on lua level export script
|
2022-12-19 22:16:31 -07:00 |
|
James Lambert
|
6f78076558
|
work on dynamic signage
|
2022-08-09 12:59:09 -06:00 |
|
James Lambert
|
ec0c6a79dc
|
Work on portal gun pedestal
work on movement polish
|
2022-08-04 12:58:10 -06:00 |
|
James Lambert
|
20f84f1fd4
|
Fix pointers after loading level from cart
|
2022-07-24 16:03:29 -06:00 |
|
James Lambert
|
0a8db5cc0e
|
Seperate levels from code segment
|
2022-07-24 08:52:28 -06:00 |
|
James Lambert
|
edd22cd670
|
Work on swept collision
|
2022-07-24 08:27:12 -06:00 |
|
James Lambert
|
c38a5d5472
|
Some minor bug fixes
|
2022-07-14 16:57:44 -06:00 |
|
James Lambert
|
5efc317b23
|
bug fixes
|
2022-07-12 20:35:46 -06:00 |
|
James Lambert
|
16bf155b16
|
Fix some hole cutting bugs
|
2022-07-08 20:48:11 -06:00 |
|
James Lambert
|
eb74c203e7
|
Start work on level triggers
|
2022-05-19 22:07:01 -06:00 |
|
James Lambert
|
feccb13a58
|
Start work on sound effects
|
2022-05-19 19:26:54 -06:00 |
|
James Lambert
|
e16517d9ba
|
Work on generated levels
|
2022-05-05 22:49:52 -06:00 |
|
James Lambert
|
494a29f470
|
Work on level generation
|
2022-04-17 20:35:32 -06:00 |
|
James Lambert
|
c75a8bac49
|
Work on level build process
|
2022-04-07 21:41:58 -06:00 |
|