hackgrid
8a755e77f5
update docker instructions
2023-11-20 12:08:36 +01:00
hackgrid
da0f672764
oops
2023-11-17 00:25:31 +01:00
hackgrid
ad4781e27b
Update README.md
2023-11-16 23:36:04 +01:00
hackgrid
8e9a769045
Update README.md for valve_* files
2023-11-10 10:44:17 +01:00
hackgrid
b08cec4547
further clarify for languages vpk files
2023-11-04 11:38:17 +01:00
hackgrid
550373c03b
Update README.md with correct paths
2023-11-04 11:00:27 +01:00
hackgrid
ddc66bb733
Update README.md for required gameui_* files
2023-11-04 10:05:44 +01:00
James Lambert
3ee77ffc71
Added cheat to unlock portal gun
2023-11-02 19:03:51 -06:00
James Lambert
33b07871a3
Fix type #397
2023-11-02 18:22:41 -06:00
James Lambert
c1e47eda0e
jump animation
2023-11-02 18:13:55 -06:00
James Lambert
996de635b6
Fix weird portal surface glitch when portal is moved
2023-10-25 21:56:32 -06:00
westonCoder
c11baf4397
readme update
2023-10-25 14:20:57 -05:00
hackgrid
abecd1f093
Update README.md to mention reflections
2023-10-25 15:48:28 +02:00
hackgrid
f2a566e865
Update Blender version in README.md
2023-10-25 15:44:13 +02:00
James Lambert
f075892f33
Triangulate meshes in blender when exporting to fbx
2023-10-24 22:30:37 -06:00
James Lambert
5a32c2faec
Fix bug where dying while touching a portal can lead to a crash
2023-10-24 21:29:25 -06:00
James Lambert
7a5267195d
animate ball from pedestal
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add camera shake and rumble when auto portals open
2023-10-21 21:35:50 -06:00
hackgrid
0098405262
fix Makefile and update docs
2023-10-20 11:56:31 +02:00
James Lambert
e0d0b7d0ea
Add valve intro
2023-10-19 22:52:58 -06:00
James Lambert
f127736008
Add rumble when player lands
2023-10-19 21:04:04 -06:00
James Lambert
721dc3b44d
Fix problem where it is hard for player to walk onto button
2023-10-18 20:36:44 -06:00
hackgrid
dc265a9f2a
add multi-language support
2023-10-18 18:57:19 +02:00
hackgrid
8781f0bc7d
Update README.md
2023-10-18 18:50:12 +02:00
lambertjamesd
f46c9920ff
Merge pull request #304 from westonCoder/elevator-voiceline-wait
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Made Elevator to Wait for Voicelines to Move
2023-10-16 11:43:58 -06:00
westonCoder
90fe5d3564
updated the TODO lists in the README to reflect various recent changes.
2023-10-15 22:24:14 -05:00
hackgrid
f0903dc379
Update README.md
2023-10-15 14:16:40 +02:00
James Lambert
e82418ca65
Add decor objects to observation in test chamber 07
2023-10-14 21:25:22 -06:00
hackgrid
ccf57b164a
Update README.md
2023-10-11 11:02:38 +02:00
lambertjamesd
b88d4d1192
Merge pull request #275 from westonCoder/subtitles-dynamic-enhancements
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Dynamic Captions Building and Enhancements
2023-10-10 20:33:37 -06:00
James Lambert
67cb8c34c0
Add list of things to do before moving first slice out of beta
2023-10-09 21:13:51 -06:00
westonCoder
b46a5f8772
added minimum 1 caption file statement in readme
2023-10-09 21:49:23 -05:00
westonCoder
b2bde849ba
Dynamic Captions Building and Enhancements
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- python file added and invoked at make that produces a subtitles.c and subtitles.h synamically based on the closed captions files present inside of the resource/ folder
- added an in-game slider to choose from the languages which were dynamically loaded at time of building.
- if no closecaption files are present at the time of building, the script will still make the subtitles.c/.h but it just wont have any data. This will also result in the two menu items relating to closed captions being removed.
- the names of subtitles in the .yaml files are the upercase versions of the names of subtitles in each subtitle file, so that they are easy to find.
- fixed margins on sides of subtitles
- fixed color of subtitles to be more visible
- sped up the fade in and out animations.
- automated new-line breaks.
Issues I have seen:
- if you load more than like 6 closed caption languages into the resource/ folder the game doesnt seem to want to start up once built. I think this is due to the sheer size of the subtitles.c file that is generated. I would love some feedback on how to make this work a little better/be more memory efficient, as it would be nice to have every closed caption language available on every build.
- languages with very unique characters (chinese, japanese, korean, greek, etc.) do not work because the python codec that is used to decode/encode the files doesnt support them. for now that logic is in a try/except so it wont fail, it will simply skip a language that is not supported.
2023-10-09 21:09:22 -05:00
lambertjamesd
dc2f5bf37e
Merge pull request #267 from hackgrid/german-audio
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Add build support for supported audio languages
2023-10-08 20:19:40 -06:00
Weston
74e04eb576
Merge pull request #272 from hackgrid/fix-readme
2023-10-08 09:36:41 -05:00
hackgrid
93af0419eb
Update README.md
2023-10-08 13:05:24 +02:00
hackgrid
e259331616
add new vpk files to readme
2023-10-08 12:22:32 +02:00
hackgrid
7982bb408a
Merge branch 'lambertjamesd:master' into german-audio
2023-10-08 12:19:46 +02:00
Boreal
c3f64a7c1e
Fix capitalization
2023-10-08 01:37:49 -07:00
James Lambert
8887125fe4
Fixup some portal firing logic
2023-10-07 20:50:06 -06:00
hackgrid
fe96c4442e
Update README.md
2023-10-07 22:31:51 +02:00
James Lambert
ba67c38665
Wake up objects when portals are shot underneath then
2023-10-01 20:41:48 -06:00
James Lambert
2546a0ef46
Mark another task off the README
2023-09-30 18:03:11 -06:00
James Lambert
2641d98eeb
Fix floor in test chamber 02 around pedestal
2023-09-28 22:09:24 -06:00
James Lambert
80d7720a98
Change default controls
2023-09-28 20:29:16 -06:00
James Lambert
81d446a80e
Polish up ball launcher
2023-09-28 18:04:36 -06:00
James Lambert
6344908bd8
Fix portal gun elevator teleportation bug
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fix some broken walls in test chamber 07
2023-09-26 18:53:33 -06:00
James Lambert
55142fe61c
Fix some small portal rendering bugs
2023-09-23 16:57:39 -06:00
James Lambert
8ff28b0c11
Document some more TODO
2023-09-22 08:17:37 -06:00
James Lambert
101cc3494f
Update readme todo list
2023-09-21 20:26:56 -06:00
James Lambert
d99fd21ad6
work on hole cutting algorithm
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change default controls
2023-09-20 20:29:02 -06:00