James Lambert
4adbef10b4
Start work on load game menu
2023-04-29 21:32:38 -06:00
Weston Salinas
5dece6e607
Require clips.h When Compiling Menus
...
- was unable to build withoug clips.h being built before test_chamber_00.h
2023-04-29 11:15:26 -05:00
James Lambert
bba255a357
Work on controls menu
2023-04-25 21:20:32 -06:00
James Lambert
e648add422
Breakup menu code into multiple files
2023-04-22 22:33:29 -06:00
James Lambert
8621a04d3c
Made a lot of progress on new game menu
2023-04-22 17:32:28 -06:00
James Lambert
ba5f97b346
Work on main menu camera
2023-04-21 23:32:46 -06:00
James Lambert
6b311659d6
Start work on main menu
2023-04-21 21:05:14 -06:00
James Lambert
aa3ea24c16
Get font rendering working
2023-04-21 16:46:26 -06:00
James Lambert
fbcedbec80
Refine portal_pak_dir extraction process
2023-04-15 00:30:21 -06:00
James Lambert
0d312e1f79
More work on test chamber 07
2023-03-31 21:10:42 -06:00
James Lambert
0cdb9bf8c0
More work on test chamber 07
2023-03-30 16:40:49 -06:00
James Lambert
e9e443ebeb
Refactor door to be controlled by animation controller to allow for multiple door types
2023-03-26 21:33:23 -06:00
James Lambert
f4b149d24b
Start work on test chamber 07
2023-03-13 21:13:47 -06:00
Weston Salinas
66bccd2b5b
Flickering Signage Addition
...
- there is now a new asset "signage_off.blend"
- when the player first looks at a sign it exponentially is on more often
- video attached to PR of flickering in action
- majority of changes in signage.c
2023-03-12 10:56:10 -05:00
James Lambert
affd0de279
work on test chamber 06
2023-02-26 22:05:06 -07:00
James Lambert
d66003f315
Start work on test chamber 06
2023-02-23 21:55:57 -07:00
James Lambert
9878d18821
Finish up test chamber 05
2023-02-21 21:02:24 -07:00
James Lambert
e0789a13fc
Add ball burn marks
2023-02-11 21:17:44 -07:00
James Lambert
95f9239d7e
Underwater graphics done
...
moved autoportal frames to be a decor object
2023-02-10 21:11:58 -07:00
James Lambert
8938c24ae7
Work on test chamber 04
2023-02-03 21:56:10 -07:00
James Lambert
b578bf11f8
Work on test chamber 04
2023-02-02 21:26:13 -07:00
James Lambert
7148d79a91
Texture ball catcher and ball launcher
2023-01-25 21:03:23 -07:00
James Lambert
7d71ed2708
Implement test chamber 6
2023-01-21 22:00:41 -07:00
James Lambert
65523d12fb
Fix some bugs with the ball launcher
2023-01-17 20:59:04 -07:00
James Lambert
1ff35c25f2
Start work on ball launcher, ball catcher, and ball
2023-01-16 14:36:32 -07:00
James Lambert
7f965d28f3
Work on switch object
2023-01-02 15:45:39 -07:00
James Lambert
be1f6dd243
Allow static to be modfied by a transform
2022-12-30 21:58:05 -07:00
James Lambert
226057dd61
Build out level animation export logic
2022-12-30 20:28:27 -07:00
James Lambert
4501b312b7
Fix collision grid issue
2022-12-27 21:53:00 -07:00
James Lambert
9b7077aa09
Some work on the next test chamber
2022-12-15 21:07:50 -07:00
James Lambert
95ab27db2f
Refactor animation system
2022-12-02 22:06:19 -07:00
James Lambert
121ca8a2f2
Fix some render issues
2022-11-25 20:52:02 -07:00
James Lambert
6e5c516084
Add t-posing chell
2022-11-25 19:45:15 -07:00
James Lambert
1c703b2e70
Create chell 3d model
2022-11-24 21:50:25 -07:00
James Lambert
f10fc3ef95
Only keep one clipper result in the render plan
2022-11-14 20:59:21 -07:00
James Lambert
5db7dc544a
Finish out render plan code
2022-11-13 19:48:40 -07:00
James Lambert
4e97e820b1
Separate camera setup from apply
2022-11-12 20:01:34 -07:00
James Lambert
f767fdf8ab
Add freecam
2022-09-27 19:33:56 -06:00
James Lambert
766857dad7
Merge branch 'master' of github.com:lambertjamesd/portal64
2022-08-31 07:36:55 -06:00
skarard
25b35d6fa5
build: updated the make file to build the pedestal along with the other models
2022-08-29 17:52:41 +01:00
skarard
26164a0c61
build: convert all pngs first to allow .ims to combine files, do not convert file with unsupported file type
2022-08-29 12:07:03 +01:00
skarard
68df8146c2
build: Ensure the image textures are genereated before the models are built
2022-08-29 10:40:50 +01:00
skarard
8c3e706a5e
build: Simplified vpk directory structure
2022-08-29 10:34:48 +01:00
skarard
b4f3d219d0
build: Make file runs setup_dependencies.sh for skelatool64
2022-08-29 10:32:08 +01:00
James Lambert
b59695f2a4
work on next test chamber
2022-08-26 21:20:14 -06:00
James Lambert
338b197dcc
Fix bugs in level transitions
2022-08-11 19:04:13 -06:00
James Lambert
6f78076558
work on dynamic signage
2022-08-09 12:59:09 -06:00
James Lambert
18a879d7fa
Fixup skeletal animation
2022-08-07 13:55:50 -06:00
James Lambert
ec0c6a79dc
Work on portal gun pedestal
...
work on movement polish
2022-08-04 12:58:10 -06:00
James Lambert
c24ac7b527
Work on swept collision
2022-07-26 21:41:19 -06:00
James Lambert
475a182a79
Start work on loading next level
2022-07-25 08:23:27 -06:00
James Lambert
b6821b5de6
v0.5.1
2022-07-25 07:43:37 -06:00
James Lambert
20f84f1fd4
Fix pointers after loading level from cart
2022-07-24 16:03:29 -06:00
James Lambert
0a8db5cc0e
Seperate levels from code segment
2022-07-24 08:52:28 -06:00
James Lambert
738b238cd2
Work on swept epa
2022-07-22 08:34:50 -06:00
James Lambert
8feee14f58
turn on release mode
2022-07-16 16:33:25 -06:00
James Lambert
221bec7848
Fix some bugs
2022-07-13 08:46:22 -06:00
James Lambert
5efc317b23
bug fixes
2022-07-12 20:35:46 -06:00
James Lambert
a1d670faf6
Start work on portal animation
2022-07-09 21:47:40 -06:00
James Lambert
5f517da095
Implement basics for polygon screen cover
2022-07-09 16:37:12 -06:00
James Lambert
c70db7b9e8
Polish up passing through portals
...
polish up portal border
2022-07-06 21:38:22 -06:00
James Lambert
17ef47fe2c
Work on portal surface hole cutting
2022-06-26 18:57:00 -06:00
James Lambert
916d9828fd
Separate out graphics scale into model scale and fixed point scale
2022-06-21 21:49:14 -06:00
James Lambert
41b81594f2
work on automatic elevator doors
2022-06-21 14:56:27 -06:00
James Lambert
6d282ffa69
Fixup mesh collision
2022-06-20 20:07:50 -06:00
James Lambert
7f45487a22
Implement mesh collider generation
2022-06-20 14:31:23 -06:00
James Lambert
abaa802e00
Refactor skelatool to scale output types
2022-06-19 21:40:29 -06:00
James Lambert
f3759000e9
Start work on elevator
2022-06-17 22:11:58 -06:00
James Lambert
a845dbcb6d
Radio now sings
2022-06-11 11:30:42 -06:00
James Lambert
58ad8f63ae
Add the radio
2022-06-10 21:35:24 -06:00
James Lambert
8596ec8183
The button moves now
2022-06-04 08:47:04 -06:00
James Lambert
4956892ae1
Add level signage
2022-05-28 17:49:03 -06:00
James Lambert
762dec32cc
Beginnings of cylinder physics
2022-05-26 20:14:57 -06:00
James Lambert
e65b6dbfec
Add door model
2022-05-24 21:36:55 -06:00
James Lambert
10440621f0
Fix sphere culling
2022-05-24 20:49:06 -06:00
James Lambert
c96f607427
Start work on cutscenes and sound
2022-05-20 20:21:16 -06:00
James Lambert
eb74c203e7
Start work on level triggers
2022-05-19 22:07:01 -06:00
James Lambert
feccb13a58
Start work on sound effects
2022-05-19 19:26:54 -06:00
James Lambert
6e00caff73
Include dynamic objects in sorting and culling logic
2022-05-19 07:54:17 -06:00
James Lambert
6149bad68b
Start work on transparent surfaces
2022-05-18 22:18:52 -06:00
James Lambert
de394ca30c
Include skelatool as part of the project to ensure the skelatool version matches the portal version
...
dockerize the project
2022-05-17 20:46:03 -06:00
James Lambert
6f14aa0d4c
Update build instructions and attempt to make a working docker image for build
2022-05-16 22:23:13 -06:00
James Lambert
ba6fb4ed2b
Add portal gun
2022-05-11 22:44:05 -06:00
James Lambert
04e889521d
Add hud
2022-05-09 22:37:42 -06:00
James Lambert
e16517d9ba
Work on generated levels
2022-05-05 22:49:52 -06:00
James Lambert
b9480a4766
Work on level build process
2022-05-03 21:44:29 -06:00
James Lambert
59c03abe37
Work on build process
2022-04-30 21:51:08 -06:00
James Lambert
494a29f470
Work on level generation
2022-04-17 20:35:32 -06:00
James Lambert
c75a8bac49
Work on level build process
2022-04-07 21:41:58 -06:00
James Lambert
6c494d7adc
Initial commit
2022-02-27 16:41:51 -07:00