Commit graph

320 commits

Author SHA1 Message Date
James Lambert 7f965d28f3 Work on switch object 2023-01-02 15:45:39 -07:00
James Lambert c000fd60cb Fix a bug with cutscene triggers
fix some animation bugs
2023-01-01 21:14:32 -07:00
James Lambert 058ad8fd98 Work on animations playable from cutscenes
Allow animator to run backwards or at any speed
2023-01-01 16:53:08 -07:00
James Lambert 44c9974afb Get animations working for now 2022-12-31 16:12:35 -07:00
James Lambert 687b14d7b8 Fixup how meshes are converted into world space 2022-12-31 13:32:01 -07:00
James Lambert be1f6dd243 Allow static to be modfied by a transform 2022-12-30 21:58:05 -07:00
James Lambert 226057dd61 Build out level animation export logic 2022-12-30 20:28:27 -07:00
James Lambert ff3545d409 Work on animation export code 2022-12-29 21:58:29 -07:00
James Lambert 0b0daca75c Modify lua scripts to output named macros 2022-12-28 21:32:51 -07:00
James Lambert 47d4b702aa Remove old level generation code 2022-12-28 20:52:52 -07:00
James Lambert fd4ba7a739 Fix some portal surface bugs 2022-12-28 19:09:54 -07:00
James Lambert 4501b312b7 Fix collision grid issue 2022-12-27 21:53:00 -07:00
James Lambert cc3a224012 Work on some level generation bugs 2022-12-25 13:24:36 -07:00
James Lambert 84bff8a669 Fix winding issue 2022-12-24 12:10:03 -07:00
James Lambert 13810c40d6 Fix trigger generation from lua 2022-12-24 12:02:12 -07:00
James Lambert 107b5efd97 fix issue with collision grid generation 2022-12-24 11:33:18 -07:00
James Lambert e348d8163e More work on level generation via luascript 2022-12-23 19:20:25 -07:00
James Lambert 9fc4680753 Update docs 2022-12-22 22:02:43 -07:00
James Lambert 9f6891b6fd Work on translating export script 2022-12-22 22:02:08 -07:00
James Lambert d26a6408b5 Fix PAL audio 2022-12-22 11:01:31 -07:00
James Lambert 6332f2f5cf Start work on trigger 2022-12-22 10:54:42 -07:00
James Lambert 55411ce6e2 Finish up portal surface mapping 2022-12-21 21:12:49 -07:00
James Lambert 80a762eee8 Work on portal surface generation in lua 2022-12-21 20:35:54 -07:00
James Lambert 7a0318e5ea Work on lua level export script 2022-12-19 22:16:31 -07:00
James Lambert 20526038de Work on collision exporter 2022-12-19 08:44:43 -07:00
James Lambert 98c4ae3667 Work on lua level generation 2022-12-18 22:16:17 -07:00
James Lambert f3e63ecbc7 Refactor how lua bindings work 2022-12-18 16:40:43 -07:00
James Lambert 9b7077aa09 Some work on the next test chamber 2022-12-15 21:07:50 -07:00
James Lambert a0bed76f85 Work on next test chamber 2022-12-14 21:46:24 -07:00
James Lambert c9907c13a5 Fix portal clipping planes 2022-12-13 19:33:40 -07:00
James Lambert a2f8d743c5 Fix some level details 2022-12-07 22:09:44 -07:00
James Lambert 266ee8c24e Work on test chamber 1 2022-12-06 20:52:15 -07:00
James Lambert 3275716ac8 Fix animation bug 2022-12-06 08:33:29 -07:00
James Lambert 89004dcb4f Add player animation blending 2022-12-05 21:54:21 -07:00
James Lambert 46a66b4419 Add some player animations 2022-12-04 21:45:30 -07:00
James Lambert a81b2ae9a5 Use correctly named animation 2022-12-04 19:10:51 -07:00
James Lambert e870980259 Work on player run animation 2022-12-04 16:43:39 -07:00
James Lambert 302c53b704 Cleanup old animator 2022-12-02 22:06:19 -07:00
James Lambert 28db20bffe Remove references to old animaiton system 2022-12-02 22:06:19 -07:00
James Lambert 95ab27db2f Refactor animation system 2022-12-02 22:06:19 -07:00
lambertjamesd 9f61fde4a9
Merge pull request #41 from heyitsbench/patch-1
README improvements.
2022-11-29 08:38:53 -07:00
Benjamin Jackson b492ad586b
Fix 'pedestal' spelling. 2022-11-29 00:52:31 -05:00
Benjamin Jackson 6c4d267ac2
Add period and comma. 2022-11-29 00:28:49 -05:00
Benjamin Jackson b393670f21
README improvements. 2022-11-29 00:16:13 -05:00
James Lambert 98be397cdb Add bones to chell 2022-11-26 11:58:59 -07:00
James Lambert 121ca8a2f2 Fix some render issues 2022-11-25 20:52:02 -07:00
James Lambert 6e5c516084 Add t-posing chell 2022-11-25 19:45:15 -07:00
James Lambert 1c703b2e70 Create chell 3d model 2022-11-24 21:50:25 -07:00
James Lambert 2fcf57366d Refactor to have queue of pointers to reduce copying 2022-11-22 22:13:00 -07:00
James Lambert 1d2fb49f77 Work on mesh optimization 2022-11-22 21:53:00 -07:00