James Lambert
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4956892ae1
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Add level signage
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2022-05-28 17:49:03 -06:00 |
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James Lambert
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ce9b51aa9b
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Small bug fixes
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2022-05-27 21:26:08 -06:00 |
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James Lambert
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ab432a481e
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Work on test chamber watching room
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2022-05-27 08:50:48 -06:00 |
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James Lambert
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e97b2ebdd5
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work on cylinder raycasting
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2022-05-26 21:51:09 -06:00 |
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James Lambert
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f1f362157d
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work on button
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2022-05-24 20:07:18 -06:00 |
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James Lambert
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10000854a5
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Work on room culling and collision optimization
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2022-05-23 19:18:52 -06:00 |
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James Lambert
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0b718811ec
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work on collision broadphase
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2022-05-22 21:32:46 -06:00 |
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James Lambert
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2e43f27cfa
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Work on broadphase collision detection
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2022-05-22 11:51:55 -06:00 |
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James Lambert
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0b66517cca
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Logic for crossing between rooms
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2022-05-21 21:34:33 -06:00 |
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James Lambert
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d1d8ed9b76
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Work on room culling
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2022-05-21 20:39:01 -06:00 |
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James Lambert
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22995afadf
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Start work on room segmentation
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2022-05-21 16:39:15 -06:00 |
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James Lambert
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c96f607427
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Start work on cutscenes and sound
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2022-05-20 20:21:16 -06:00 |
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James Lambert
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31f18ea374
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Work on cutscene encoding
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2022-05-20 12:53:27 -06:00 |
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James Lambert
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eb74c203e7
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Start work on level triggers
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2022-05-19 22:07:01 -06:00 |
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James Lambert
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6e00caff73
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Include dynamic objects in sorting and culling logic
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2022-05-19 07:54:17 -06:00 |
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James Lambert
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6149bad68b
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Start work on transparent surfaces
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2022-05-18 22:18:52 -06:00 |
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James Lambert
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de394ca30c
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Include skelatool as part of the project to ensure the skelatool version matches the portal version
dockerize the project
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2022-05-17 20:46:03 -06:00 |
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