James Lambert
e648add422
Breakup menu code into multiple files
2023-04-22 22:33:29 -06:00
James Lambert
2e47a2f541
Link up menus
2023-04-22 20:51:19 -06:00
James Lambert
1fb3234815
Fix chapter image
2023-04-22 17:46:25 -06:00
James Lambert
8621a04d3c
Made a lot of progress on new game menu
2023-04-22 17:32:28 -06:00
James Lambert
0c8bc76732
Fix issue with first frame of camera animation
2023-04-22 09:03:33 -06:00
James Lambert
ba5f97b346
Work on main menu camera
2023-04-21 23:32:46 -06:00
James Lambert
6b311659d6
Start work on main menu
2023-04-21 21:05:14 -06:00
James Lambert
aa3ea24c16
Get font rendering working
2023-04-21 16:46:26 -06:00
James Lambert
33e997309e
Start work on font rendering
2023-04-20 08:32:40 -06:00
lambertjamesd
e1c6cf6a94
Merge pull request #100 from hackgrid/master
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update building instructions in readme
2023-04-20 08:03:38 -06:00
hackgrid
d877ed5e84
update building instructions in readme
2023-04-19 23:18:12 +02:00
James Lambert
d574d1df95
release 0.8
2023-04-18 21:16:27 -06:00
James Lambert
b459f46db8
Fix door animation bug
2023-04-18 20:58:25 -06:00
James Lambert
fbcedbec80
Refine portal_pak_dir extraction process
2023-04-15 00:30:21 -06:00
James Lambert
85c46f8f33
Set starting level back to 0
2023-04-13 19:50:22 -06:00
James Lambert
7b8d96c9e1
Add fizzler to test chamber 07
2023-04-13 06:48:01 -06:00
James Lambert
0eb3a399a0
fix door not closing all the way
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fix auto uv generator
2023-04-13 06:44:01 -06:00
James Lambert
c2bb0772f4
Fixup uv rotations
2023-04-12 20:26:41 -06:00
lambertjamesd
975a5bd827
Merge pull request #95 from westonCoder/switch-sounds
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Added All Switch Sounds
2023-04-10 16:38:51 -06:00
lambertjamesd
89a044d93d
Merge pull request #94 from westonCoder/camera-shake
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Added Player Shake In Elevator
2023-04-10 16:38:18 -06:00
James Lambert
a1964cf75e
Finish up test chamber 07
2023-04-10 16:34:55 -06:00
James Lambert
a0ee1f87bc
Finish up test chamber 07
2023-04-09 14:20:24 -06:00
James Lambert
e84e11acfa
Finish up test chamber 07
2023-04-09 14:16:54 -06:00
James Lambert
d4105b04a7
fix broken test chamber 07
2023-04-09 10:31:37 -06:00
James Lambert
926882261f
make much progress on test chamber 07
2023-04-08 18:28:58 -06:00
Weston Salinas
18e0b0068b
Added All Switch Sounds
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- switch has activate sound
- switch has countdown timer sound
- the player now doesnt make the deniedSelect sound when clicking the switch, and makes the select sound instead
- tested on n64 hardware, no issues
2023-04-08 17:16:58 -05:00
James Lambert
25126503d4
Test chamber 07 progress
2023-04-08 15:40:00 -06:00
Weston Salinas
4681dac410
Added Player Shake In Elevator
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- When elevator starts "moving" the player screen now shakes for a bit
- added a shake update function in player
- tested on N64 no problems
- fixed a slight bug from before with checking if the elevator should start moving sound
2023-04-08 15:37:32 -05:00
lambertjamesd
b0a92a4276
Merge pull request #88 from westonCoder/portal-visual-fixes
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Portal visual fixes
2023-04-07 23:08:35 -06:00
lambertjamesd
92170c59d3
Merge pull request #93 from westonCoder/various-sound-effects
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Added 3 New Sound Effects
2023-04-07 23:07:33 -06:00
Weston Salinas
f9982e3c25
Added 3 New Sound Effects
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- elevator chime arrive sound
- button release "beep" sound
- ball catcher activate sound
- updated TODO in readme
2023-04-07 21:23:58 -05:00
James Lambert
18bd112c40
work on test chamber 07
2023-04-05 20:59:51 -06:00
lambertjamesd
c2d6a45c81
Merge pull request #92 from westonCoder/speedy-thing-sound
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Speedy Thing Sound
2023-04-05 20:33:56 -06:00
Weston Salinas
cea6a82047
requested changes to adjust volume function
2023-04-05 21:11:26 -05:00
Weston Salinas
8fe8ed17eb
updated todo in readme
2023-04-05 19:51:17 -05:00
Weston Salinas
ff2101642d
Adding Sound for Fast Falling
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- added a new function in SoundPlayer that allows to adjust a playing activesound
- added new fast falling whoosh sound
- tuned whoosh sound to be right volume
2023-04-05 19:31:57 -05:00
James Lambert
2cf701f863
Finish up test chamber 11
2023-04-04 06:24:59 -06:00
James Lambert
392f9adf9c
Work on cutscenes and triggers for test chamber 07
2023-04-03 07:26:19 -06:00
lambertjamesd
96b508a08b
Merge pull request #91 from westonCoder/add-contributing
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Adding a CONTRIBUTING.md to the project
2023-04-03 06:20:49 -06:00
lambertjamesd
ca63018394
Merge pull request #90 from westonCoder/add-license
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Adding a License
2023-04-03 06:20:13 -06:00
Weston Salinas
ad2ed74ae4
Adding a CONTRIBUTING.md to the project
2023-04-02 14:23:17 -05:00
Weston Salinas
e135be8c43
Adding a License
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Fixes #5
I've looked around a lot at similar types of de-makes/mods and the general consensus seems to use either:
MIT License
or
GPL2.0 or 3.0
Here are a list of examples:
GAME REMAKES:
https://github.com/jonof/jfduke3d - GPL2.0
https://sourceforge.net/p/ufoai/code/ci/master/tree/ - GPL2.0
https://github.com/hasseily/Deathlord-Relorded - GPL3.0
https://github.com/smbx/smbx-legacy-source - MIT
https://github.com/b3dgs/warcraft-remake - GPLv3.0
https://github.com/LazyDuchess/OpenTS2 - Mozilla v2.0
https://github.com/JohanLi/uncharted-waters-2 - MIT License
https://github.com/undefined-darkness/open-horizon - MIT
https://github.com/ChariotEngine/Chariot - MIT
https://github.com/sandsmark/freeaoe - GPL3.0
https://github.com/SFTtech/openage - GPLv3.0
https://github.com/bjaraujo/Bombermaaan - GPLv3.0
https://github.com/GlPortal/glPortal - zlib license
https://github.com/UnknownShadow200/ClassiCube - various licenses
https://github.com/fogleman/Craft - MIT
https://github.com/PistonDevelopers/hematite - MIT
https://github.com/MovingBlocks/Terasology - Apache 2.0
https://github.com/danicat/pacgo - MIT
https://github.com/Novum/vkQuake - GPLv2.0
https://github.com/Triang3l/WebQuake/blob/master/GNU.md - GPL v2.0
OTHER GAME MODS
https://github.com/ForestryMC/ForestryMC - LGPLv3.0
https://github.com/AppliedEnergistics/Applied-Energistics-2 - LGPLv3.0
https://github.com/xCollateral/VulkanMod - LGPLv3.0
https://github.com/miere43/auto-use-spell-tomes - MIT
https://github.com/McJtyMods/RFTools - MIT
https://github.com/mlthelama/SkyrimCharacterSheet/blob/main/LICENSE - MIT
https://github.com/alexsylex/CompassNavigationOverhaul/blob/main/LICENSE - MIT
https://github.com/mort65/mark-of-arkay - MIT
https://github.com/SleepyTrousers/EnderIO - The Unlicense
https://gitlab.com/thor12022/HardcoreWither - BSD 3-Clause
2023-04-02 13:58:26 -05:00
Weston
030208e5d5
Merge branch 'master' into portal-visual-fixes
2023-04-02 11:55:47 -05:00
Weston Salinas
1a58634348
portal overlap fixes
2023-04-02 11:54:00 -05:00
lambertjamesd
acf0210a61
Merge pull request #89 from westonCoder/r-for-orange-portal
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Slight Controls Change
2023-04-01 21:43:31 -06:00
lambertjamesd
3919d601aa
Merge pull request #87 from westonCoder/portal-gun-movement-cleanup
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Portal Gun Movement Cleanup
2023-04-01 21:38:02 -06:00
lambertjamesd
2542711c21
Merge pull request #86 from westonCoder/wall-ground-portal-bug
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Wall Ground Portal Bug Fix
2023-04-01 21:37:24 -06:00
Weston Salinas
8fcb7e43bf
Slight Controls Change
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- before player gets second portal gun l/r/z all shoot blue portal
- after player gets second portal gun l shoots blue, and r and z shoot orange portal
2023-04-01 18:23:35 -05:00
Weston Salinas
a87efb2046
Added Readme addition for portal overlapping issue.
2023-04-01 14:35:22 -05:00
Weston Salinas
2cac746e40
Various Portal Visual Bug Fixes
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- fixes "holes" being left behind
- fixes portals in same x position (aligned vertically) not being displayed properly
- fixes a hardware only crash where two portals being placed at roughly the same time would crash the game
Fixes #53
2023-04-01 11:22:28 -05:00