Commit graph

203 commits

Author SHA1 Message Date
James Lambert 288407ca02 fix countdown clocks
implement cutscene rumble support
2023-10-23 21:50:23 -06:00
James Lambert 7a5267195d animate ball from pedestal
add camera shake and rumble when auto portals open
2023-10-21 21:35:50 -06:00
James Lambert 721dc3b44d Fix problem where it is hard for player to walk onto button 2023-10-18 20:36:44 -06:00
westonCoder 5218d30ed1 adjust to be a delay to match up with end of sound 2023-10-16 16:04:57 -05:00
westonCoder a578dcf5de added a wait for glados channel before portal 2023-10-16 13:05:48 -05:00
westonCoder fcc7784288 fixed glados voiceline pause in chamber 04 2023-10-16 11:33:37 -05:00
James Lambert e82418ca65 Add decor objects to observation in test chamber 07 2023-10-14 21:25:22 -06:00
James Lambert df276a563c Add observation decor to test chamber 06 2023-10-14 21:08:36 -06:00
James Lambert 4698987fd6 Add some details to test chamber 05 2023-10-14 19:38:05 -06:00
James Lambert ea5665af0f observation room decor test chamber 04 2023-10-14 15:41:10 -06:00
James Lambert 8a5cca8e60 More room decor 2023-10-14 15:22:54 -06:00
James Lambert 738f3c73fa Add observation room decor to test chamber 02 2023-10-13 19:27:01 -06:00
James Lambert 4e79c243b9 Add observation room decor to test chamber 01 2023-10-13 16:37:59 -06:00
James Lambert a66e5fa223 Add more decor to test chamber 00 2023-10-12 19:33:45 -06:00
James Lambert 4445cca8c1 Add desk and chair decor 2023-10-12 18:46:46 -06:00
westonCoder b2bde849ba Dynamic Captions Building and Enhancements
- python file added and invoked at make that produces a subtitles.c and subtitles.h synamically based on the closed captions files present inside of the resource/ folder
- added an in-game  slider to choose from the languages which were dynamically loaded at time of building.
- if no closecaption files are present at the time of building, the script will still make the subtitles.c/.h but it just wont have any data. This will also result in the two menu items relating to closed captions being removed.
- the names of subtitles in the .yaml files are the upercase versions of the names of subtitles in each subtitle file, so that they are easy to find.
- fixed margins on sides of subtitles
- fixed color of subtitles to be more visible
- sped up the fade in and out animations.
- automated new-line breaks.

Issues I have seen:
- if you load more than like 6 closed caption languages into the resource/ folder the game doesnt seem to want to start up once built. I think this is due to the sheer size of the subtitles.c file that is generated. I would love some feedback on how to make this work a little better/be more memory efficient, as it would be nice to have every closed caption language available on every build.
- languages with very unique characters (chinese, japanese, korean, greek, etc.) do not work because the python codec that is used to decode/encode the files doesnt support them. for now that logic is in a try/except so it wont fail, it will simply skip a language that is not supported.
2023-10-09 21:09:22 -05:00
lambertjamesd 8b539390b6
Merge pull request #263 from westonCoder/real-subtitles-addition
Added Subtitles to Game
2023-10-07 19:16:57 -06:00
James Lambert 6035b8e6f9 Add moving platform sounds 2023-10-07 18:48:21 -06:00
westonCoder fa62ea3106 Added Subtitles to Game
- added subtitles and all required functions to get them up and running. Subtitles accross all main game dialogue is running now.
- subtitleID's are included as metadata now when a q_sound line is put in a map's .yaml file
- Also added in a toggle button to turn them on or off.

there are only 3 downsides to my method here.
- subtitles must be manually added to their array when new dialogue is added. I included all the english subtitles in a .txt inside of assets folder.
- no punctuation/symbols. once the font is updated though this should be resolved.
- font size is a bit big, however if the font is ever updated to have a size modifier in the future this would be a snap to change.

attached video of it working.
Fixes #262
2023-10-06 16:08:49 -05:00
James Lambert 6f68f5057d Start work on platform moving sounds 2023-10-05 21:18:20 -06:00
James Lambert d08cbbb0b8 Improve appearance of light rail endcaps 2023-10-04 21:47:21 -06:00
James Lambert dd54ac6aea Add trigger to prompt switch usage 2023-09-30 18:02:35 -06:00
James Lambert f8ca236f1b Allow cube triggers to control if held cubes still trigger 2023-09-30 17:53:48 -06:00
James Lambert 4bc26ef00c Work on action prompts 2023-09-30 16:42:31 -06:00
James Lambert 2641d98eeb Fix floor in test chamber 02 around pedestal 2023-09-28 22:09:24 -06:00
James Lambert 81d446a80e Polish up ball launcher 2023-09-28 18:04:36 -06:00
James Lambert 6344908bd8 Fix portal gun elevator teleportation bug
fix some broken walls in test chamber 07
2023-09-26 18:53:33 -06:00
James Lambert 7b898c1bbd Fix issue with a ceiling surface 2023-09-21 20:31:46 -06:00
James Lambert bddedca707 Fix player collider to be a capsule 2023-09-19 19:22:24 -06:00
James Lambert 7a469245ef Fix broken trigger in test chamber 11 2023-09-06 20:53:24 -06:00
James Lambert 801583dd07 Fix test chamber 05 2023-09-06 19:55:59 -06:00
James Lambert 2a643c5a73 Remove accidental double door 2023-09-05 22:04:51 -06:00
James Lambert de7a728c45 Add signage and indicator lights to another test chamber 2023-09-05 21:55:58 -06:00
James Lambert c3b06dbec7 Add signage and indicator lights to test chambers 2023-09-05 21:17:14 -06:00
James Lambert 6a603395ab Add indicator lights for signals 2023-09-04 20:39:42 -06:00
James Lambert 1839294448 Create material for indicator_lights 2023-09-03 22:15:59 -06:00
James Lambert 298dab67f6 Implement test chamber 05 failsafe 2023-09-03 15:13:40 -06:00
James Lambert f0be2b4048 Refactor triggers to be triggable by things other than the player 2023-09-02 22:13:49 -06:00
James Lambert 6395378285 Generate cutscene yaml and operators yaml 2023-09-02 17:59:01 -06:00
James Lambert c56db8c2e9 Finish up some level polish 2023-08-24 22:12:40 -06:00
James Lambert 009f99bae5 touch up details in test chamber 06 2023-08-24 22:03:15 -06:00
James Lambert 3007b98fbf touch up another test chamber 2023-08-24 21:57:59 -06:00
James Lambert 328848c355 More test chamber touch up 2023-08-24 21:48:58 -06:00
James Lambert c178e98286 touch up test chamber 03 2023-08-24 21:44:33 -06:00
James Lambert d8cf4c5bdf More touch up 2023-08-24 21:24:48 -06:00
James Lambert 4e2086dc47 touch up test chamber 02 2023-08-24 21:23:21 -06:00
James Lambert abababe5a8 more test chamber 01 touch up 2023-08-23 21:29:08 -06:00
James Lambert 313607df62 Implement rigidbody sleeping
touch up test chamber 01
2023-08-22 22:26:51 -06:00
westonCoder 70befbce47 Fixes Collision Issue in Chamber 7
Fixed collision layer in blender file so player cant fall out of map in chamber 7.

also marked off a few things in readme.
2023-08-06 17:38:03 -05:00
James Lambert 8470c4ae22 Fix some fizzler related issues 2023-07-15 15:35:37 -06:00