Add signage and indicator lights to another test chamber

This commit is contained in:
James Lambert 2023-09-05 21:55:58 -06:00
parent c3b06dbec7
commit de7a728c45
2 changed files with 4 additions and 10 deletions

View file

@ -140,25 +140,19 @@ That will generate the rom at `/build/portal64.z64`
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## Current Level Checklist
- [ ] Add indicator lights for signals
- [ ] Apply rotation to static content
- [ ] Remove overlap underneath doors
## Current New Feature TODO List
- [ ] rumble pak support?
- [ ] Change default controls
- [ ] Add puzzle element connections and additional signs
- [ ] Use a much nearer clipping plane when rendering the portal gun
- [ ] Investigate crash after falling into death water on test chamber 8
- [ ] Add particle effects (shooting portal gun, energy pellet)
- [ ] Add auto save checkpoints
- [ ] Correct elevator timing
- [ ] Adding loading notice between levels #45
- [ ] ball velocity in test chamber 11
- [ ] test chamber 04 has seams in a corner
- [ ] pausing while glados is speaking can end her speech early
- [x] Use a much nearer clipping plane when rendering the portal gun
- [x] test chamber 04 has seams in a corner
- [x] Add puzzle element connections and additional signs
- [x] don't count boxes on buttons until it is released and stable
- [x] Portal not rendering recursively sometimes #138
- [x] disable portal surfaces manually on some surfaces #135
@ -173,10 +167,10 @@ That will generate the rom at `/build/portal64.z64`
## Current Bug TODO List (Hardware Verified) (High->Low priority)
----------------------- v8
- [ ] player can clip through back of elevator by jumping and strafeing at the back corners while inside.
- [ ] Player can trap themselves in chamber 5 by following instructions issue #75
- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
- [ ] various visual glitches when running NTSC on PAL console #65
- [ ] various visual glitches when running PAL on NTSC console #65
- [x] Player can trap themselves in chamber 5 by following instructions issue #75
- [x] Can shoot portals, and walk through signage
- [x] Can place portals on ground after final fizzler on all levels