diff --git a/README.md b/README.md index fbb2446..aa6b9f8 100644 --- a/README.md +++ b/README.md @@ -140,25 +140,19 @@ That will generate the rom at `/build/portal64.z64`
-## Current Level Checklist - -- [ ] Add indicator lights for signals -- [ ] Apply rotation to static content -- [ ] Remove overlap underneath doors - ## Current New Feature TODO List - [ ] rumble pak support? - [ ] Change default controls -- [ ] Add puzzle element connections and additional signs -- [ ] Use a much nearer clipping plane when rendering the portal gun - [ ] Investigate crash after falling into death water on test chamber 8 - [ ] Add particle effects (shooting portal gun, energy pellet) - [ ] Add auto save checkpoints - [ ] Correct elevator timing - [ ] Adding loading notice between levels #45 - [ ] ball velocity in test chamber 11 -- [ ] test chamber 04 has seams in a corner - [ ] pausing while glados is speaking can end her speech early +- [x] Use a much nearer clipping plane when rendering the portal gun +- [x] test chamber 04 has seams in a corner +- [x] Add puzzle element connections and additional signs - [x] don't count boxes on buttons until it is released and stable - [x] Portal not rendering recursively sometimes #138 - [x] disable portal surfaces manually on some surfaces #135 @@ -173,10 +167,10 @@ That will generate the rom at `/build/portal64.z64` ## Current Bug TODO List (Hardware Verified) (High->Low priority) ----------------------- v8 - [ ] player can clip through back of elevator by jumping and strafeing at the back corners while inside. -- [ ] Player can trap themselves in chamber 5 by following instructions issue #75 - [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping. - [ ] Passing into a ceiling portal can sometimes mess with the player rotation - [ ] various visual glitches when running NTSC on PAL console #65 - [ ] various visual glitches when running PAL on NTSC console #65 +- [x] Player can trap themselves in chamber 5 by following instructions issue #75 - [x] Can shoot portals, and walk through signage - [x] Can place portals on ground after final fizzler on all levels diff --git a/assets/test_chambers/test_chamber_07/test_chamber_07.blend b/assets/test_chambers/test_chamber_07/test_chamber_07.blend index e0bfaf3..4b438c0 100644 Binary files a/assets/test_chambers/test_chamber_07/test_chamber_07.blend and b/assets/test_chambers/test_chamber_07/test_chamber_07.blend differ