Fix crash on intro
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bab60422bf
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@ -244,6 +244,8 @@ static void gameProc(void* arg) {
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translationsLoad(gSaveData.controls.subtitleLanguage);
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translationsLoad(gSaveData.controls.subtitleLanguage);
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skSetSegmentLocation(CHARACTER_ANIMATION_SEGMENT, (unsigned)_animation_segmentSegmentRomStart);
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skSetSegmentLocation(CHARACTER_ANIMATION_SEGMENT, (unsigned)_animation_segmentSegmentRomStart);
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gSceneCallbacks->initCallback(gSceneCallbacks->data);
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gSceneCallbacks->initCallback(gSceneCallbacks->data);
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// this prevents the intro from crashing
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gGameMenu.currentRenderedLanguage = gSaveData.controls.subtitleLanguage;
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while (1) {
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while (1) {
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OSScMsg *msg = NULL;
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OSScMsg *msg = NULL;
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