diff --git a/src/main.c b/src/main.c index 30fe595..5b062e0 100644 --- a/src/main.c +++ b/src/main.c @@ -244,6 +244,8 @@ static void gameProc(void* arg) { translationsLoad(gSaveData.controls.subtitleLanguage); skSetSegmentLocation(CHARACTER_ANIMATION_SEGMENT, (unsigned)_animation_segmentSegmentRomStart); gSceneCallbacks->initCallback(gSceneCallbacks->data); + // this prevents the intro from crashing + gGameMenu.currentRenderedLanguage = gSaveData.controls.subtitleLanguage; while (1) { OSScMsg *msg = NULL;