Some README additions to track issues and new features

- removed long list of completed tasks
- added some new features
- added a sound addition todolist
- added a prioritized bug todolist (all hardware verified)
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Weston Salinas 2023-03-22 20:16:43 -05:00
parent a700cc9d98
commit e41e75f322

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@ -99,35 +99,44 @@ Where `/home/james/Blender/blender-2.93.1-linux-x64` is the folder where Blender
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## Current TODO list ## Current New Feature TODO List
- [ ] force placing auto portals when there is a conflict - [ ] force placing auto portals when there is a conflict
- [ ] fix chell animation problem (fixed itself, investigate)
- [ ] rotate auto uv - [ ] rotate auto uv
- [ ] disable portal surfaces manually on some surfaces - [ ] disable portal surfaces manually on some surfaces
- [ ] Portal not rending recursively sometimes - [ ] Portal not rendering recursively sometimes
- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
- [ ] Correct elevator timing - [ ] Correct elevator timing
- [ ] Presort portal gun polygon order - [ ] Presort portal gun polygon order
- [ ] Portal gun movement with player movement/shooting #19
- [ ] Camera shake - [ ] Camera shake
- [x] Elevator and door sounds - [ ] Adding a menu to game #47
- [?] Skips audio sometimes - [ ] Adding y-axis/x-axis inverting options #55
- [x] Signage should not always be on - [ ] Adding loading notice between levels #45
- [x] sound effects for ball (portal_pak_dir/scripts/npc_sounds_energy_ball.txt) - [ ] Vertex lighting #39
- [x] first portal wall - [ ] Multi controller support #23
- [x] the cube bounces the player
- [x] break constraint after large distance ## Current New Sounds TODO List
- [x] prevent objects from pushing the player around - [ ] Fast flying air whoosh sound
- [x] Stop looping sounds betwen levels - [ ] Button release beep-beep sound
- [x] red light district - [ ] Box collision sounds
- [x] burn marks - [ ] Elevator arrived chime sound
- [x] close portal in elevator - [ ] Ball catcher activated sound
- [x] keep stationary portal with fizzle grids - [ ] Unstationary scaffolding moving sound
- [x] add more fizzle grids - [ ] Ambient background loop
- [x] checkpoint in elevator
- [x] preserve gun between test chambers ## Current Bug TODO List (Hardware Verified) (High->Low priority)
- [x] Finish up animation pieces (collider/portable surface/culling logic) - [ ] Player can clip through any level by placing one portal on wall and another portal right next to it on ground. #13
- [x] Implement pedestal button - [ ] Player can clip through chamber 7 by walking back up the stairs (near the top).
- [x] Create piston animaiton test - [ ] player can clip through back of elevator by jumping and strafeing at the back corners while inside.
- [x] Refactor physics to allow swept collision between two dynamic objects - [ ] Player can strap themselves in chamber 5 by following instructions issue #75
- [x] Move constaints to be applied right before contact solving - [ ] Any grabbable object can be clipped through level by wall/floor portals method.
- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
- [ ] Glass can be walked through from one side on multiple levels (0,1,4,...)
- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
- [ ] Can shoot portals through decor objects
- [ ] Can shoot portals while holding an object
- [ ] Can shoot portals, and walk through signage
- [ ] Chell animation problem (fixed itself, investigate)
- [ ] Can place portals on ground after final fizzler on all levels
- [ ] Door at end of room 2, chamber 10 isnt rendered properly
- [ ] various visual glitches when running NTSC on PAL console #65
- [ ] various visual glitches when running PAL on NTSC console #65