Some README additions to track issues and new features
- removed long list of completed tasks - added some new features - added a sound addition todolist - added a prioritized bug todolist (all hardware verified)
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README.md
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README.md
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@ -99,35 +99,44 @@ Where `/home/james/Blender/blender-2.93.1-linux-x64` is the folder where Blender
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<br />
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## Current TODO list
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## Current New Feature TODO List
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- [ ] force placing auto portals when there is a conflict
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- [ ] force placing auto portals when there is a conflict
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- [ ] fix chell animation problem (fixed itself, investigate)
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- [ ] rotate auto uv
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- [ ] rotate auto uv
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- [ ] disable portal surfaces manually on some surfaces
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- [ ] disable portal surfaces manually on some surfaces
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- [ ] Portal not rending recursively sometimes
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- [ ] Portal not rendering recursively sometimes
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- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
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- [ ] Correct elevator timing
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- [ ] Correct elevator timing
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- [ ] Presort portal gun polygon order
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- [ ] Presort portal gun polygon order
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- [ ] Portal gun movement with player movement/shooting #19
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- [ ] Camera shake
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- [ ] Camera shake
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- [x] Elevator and door sounds
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- [ ] Adding a menu to game #47
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- [?] Skips audio sometimes
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- [ ] Adding y-axis/x-axis inverting options #55
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- [x] Signage should not always be on
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- [ ] Adding loading notice between levels #45
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- [x] sound effects for ball (portal_pak_dir/scripts/npc_sounds_energy_ball.txt)
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- [ ] Vertex lighting #39
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- [x] first portal wall
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- [ ] Multi controller support #23
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- [x] the cube bounces the player
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- [x] break constraint after large distance
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## Current New Sounds TODO List
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- [x] prevent objects from pushing the player around
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- [ ] Fast flying air whoosh sound
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- [x] Stop looping sounds betwen levels
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- [ ] Button release beep-beep sound
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- [x] red light district
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- [ ] Box collision sounds
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- [x] burn marks
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- [ ] Elevator arrived chime sound
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- [x] close portal in elevator
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- [ ] Ball catcher activated sound
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- [x] keep stationary portal with fizzle grids
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- [ ] Unstationary scaffolding moving sound
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- [x] add more fizzle grids
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- [ ] Ambient background loop
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- [x] checkpoint in elevator
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- [x] preserve gun between test chambers
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## Current Bug TODO List (Hardware Verified) (High->Low priority)
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- [x] Finish up animation pieces (collider/portable surface/culling logic)
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- [ ] Player can clip through any level by placing one portal on wall and another portal right next to it on ground. #13
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- [x] Implement pedestal button
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- [ ] Player can clip through chamber 7 by walking back up the stairs (near the top).
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- [x] Create piston animaiton test
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- [ ] player can clip through back of elevator by jumping and strafeing at the back corners while inside.
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- [x] Refactor physics to allow swept collision between two dynamic objects
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- [ ] Player can strap themselves in chamber 5 by following instructions issue #75
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- [x] Move constaints to be applied right before contact solving
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- [ ] Any grabbable object can be clipped through level by wall/floor portals method.
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- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
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- [ ] Glass can be walked through from one side on multiple levels (0,1,4,...)
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- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
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- [ ] Can shoot portals through decor objects
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- [ ] Can shoot portals while holding an object
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- [ ] Can shoot portals, and walk through signage
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- [ ] Chell animation problem (fixed itself, investigate)
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- [ ] Can place portals on ground after final fizzler on all levels
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- [ ] Door at end of room 2, chamber 10 isnt rendered properly
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- [ ] various visual glitches when running NTSC on PAL console #65
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- [ ] various visual glitches when running PAL on NTSC console #65
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