diff --git a/README.md b/README.md index 6330467..e58430b 100644 --- a/README.md +++ b/README.md @@ -99,35 +99,44 @@ Where `/home/james/Blender/blender-2.93.1-linux-x64` is the folder where Blender
-## Current TODO list - +## Current New Feature TODO List - [ ] force placing auto portals when there is a conflict -- [ ] fix chell animation problem (fixed itself, investigate) - [ ] rotate auto uv - [ ] disable portal surfaces manually on some surfaces -- [ ] Portal not rending recursively sometimes -- [ ] Passing into a ceiling portal can sometimes mess with the player rotation +- [ ] Portal not rendering recursively sometimes - [ ] Correct elevator timing - [ ] Presort portal gun polygon order +- [ ] Portal gun movement with player movement/shooting #19 - [ ] Camera shake -- [x] Elevator and door sounds -- [?] Skips audio sometimes -- [x] Signage should not always be on -- [x] sound effects for ball (portal_pak_dir/scripts/npc_sounds_energy_ball.txt) -- [x] first portal wall -- [x] the cube bounces the player -- [x] break constraint after large distance -- [x] prevent objects from pushing the player around -- [x] Stop looping sounds betwen levels -- [x] red light district -- [x] burn marks -- [x] close portal in elevator -- [x] keep stationary portal with fizzle grids -- [x] add more fizzle grids -- [x] checkpoint in elevator -- [x] preserve gun between test chambers -- [x] Finish up animation pieces (collider/portable surface/culling logic) -- [x] Implement pedestal button -- [x] Create piston animaiton test -- [x] Refactor physics to allow swept collision between two dynamic objects -- [x] Move constaints to be applied right before contact solving +- [ ] Adding a menu to game #47 +- [ ] Adding y-axis/x-axis inverting options #55 +- [ ] Adding loading notice between levels #45 +- [ ] Vertex lighting #39 +- [ ] Multi controller support #23 + +## Current New Sounds TODO List +- [ ] Fast flying air whoosh sound +- [ ] Button release beep-beep sound +- [ ] Box collision sounds +- [ ] Elevator arrived chime sound +- [ ] Ball catcher activated sound +- [ ] Unstationary scaffolding moving sound +- [ ] Ambient background loop + +## Current Bug TODO List (Hardware Verified) (High->Low priority) +- [ ] Player can clip through any level by placing one portal on wall and another portal right next to it on ground. #13 +- [ ] Player can clip through chamber 7 by walking back up the stairs (near the top). +- [ ] player can clip through back of elevator by jumping and strafeing at the back corners while inside. +- [ ] Player can strap themselves in chamber 5 by following instructions issue #75 +- [ ] Any grabbable object can be clipped through level by wall/floor portals method. +- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping. +- [ ] Glass can be walked through from one side on multiple levels (0,1,4,...) +- [ ] Passing into a ceiling portal can sometimes mess with the player rotation +- [ ] Can shoot portals through decor objects +- [ ] Can shoot portals while holding an object +- [ ] Can shoot portals, and walk through signage +- [ ] Chell animation problem (fixed itself, investigate) +- [ ] Can place portals on ground after final fizzler on all levels +- [ ] Door at end of room 2, chamber 10 isnt rendered properly +- [ ] various visual glitches when running NTSC on PAL console #65 +- [ ] various visual glitches when running PAL on NTSC console #65