fix audio language position
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@ -123,7 +123,7 @@ void audioOptionsAction(void* data, int selection, struct MenuAction* action) {
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break;
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break;
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case AudioOptionAudioLanguage:
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case AudioOptionAudioLanguage:
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gSaveData.audio.audioLanguage = action->state.iSlider.value;
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gSaveData.audio.audioLanguage = action->state.iSlider.value;
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audioOptions->menuBuilder.elements[AUDIO_LANGUAGE_TEXT_INDEX].data = menuBuildPrerenderedText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 125, GAMEPLAY_Y + 124, SCREEN_WD);
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audioOptions->menuBuilder.elements[AUDIO_LANGUAGE_TEXT_INDEX].data = menuBuildPrerenderedText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 125, GAMEPLAY_Y + 80, SCREEN_WD);
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break;
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break;
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}
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}
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}
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}
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