fix audio language position

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hackgrid 2023-11-12 18:09:32 +01:00 committed by GitHub
parent 3c2f6fe4e8
commit 5d94cee11c
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@ -123,7 +123,7 @@ void audioOptionsAction(void* data, int selection, struct MenuAction* action) {
break; break;
case AudioOptionAudioLanguage: case AudioOptionAudioLanguage:
gSaveData.audio.audioLanguage = action->state.iSlider.value; gSaveData.audio.audioLanguage = action->state.iSlider.value;
audioOptions->menuBuilder.elements[AUDIO_LANGUAGE_TEXT_INDEX].data = menuBuildPrerenderedText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 125, GAMEPLAY_Y + 124, SCREEN_WD); audioOptions->menuBuilder.elements[AUDIO_LANGUAGE_TEXT_INDEX].data = menuBuildPrerenderedText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 125, GAMEPLAY_Y + 80, SCREEN_WD);
break; break;
} }
} }