Adjust audio options margins a bit to fit everything

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hackgrid 2023-10-15 11:54:33 +02:00 committed by GitHub
parent 550c79dfb0
commit 178f73ff85
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GPG key ID: 4AEE18F83AFDEB23

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@ -76,14 +76,14 @@ void audioOptionsInit(struct AudioOptions* audioOptions) {
audioOptions->subtitlesLanguageText = menuBuildText(&gDejaVuSansFont, "Captions Language: ", GAMEPLAY_X + 8, GAMEPLAY_Y + 88);
audioOptions->subtitlesLanguageDynamicText = menuBuildText(&gDejaVuSansFont, SubtitleLanguages[gSaveData.controls.subtitleLanguage], GAMEPLAY_X + 125, GAMEPLAY_Y + 88);
audioOptions->subtitlesLanguage= menuBuildSlider(GAMEPLAY_X + 8, GAMEPLAY_Y + 108, 200, NUM_SUBTITLE_LANGUAGES);
audioOptions->subtitlesLanguage= menuBuildSlider(GAMEPLAY_X + 8, GAMEPLAY_Y + 104, 200, NUM_SUBTITLE_LANGUAGES);
audioOptions->subtitles_language_temp = (0xFFFF/NUM_SUBTITLE_LANGUAGES)* gSaveData.controls.subtitleLanguage;
audioOptions->subtitlesLanguage.value = (int)gSaveData.controls.subtitleLanguage * (0xFFFF/NUM_SUBTITLE_LANGUAGES);
audioOptions->audioLanguageText = menuBuildText(&gDejaVuSansFont, "Audio Language: ", GAMEPLAY_X + 8, GAMEPLAY_Y + 128);
audioOptions->audioLanguageDynamicText = menuBuildText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 150, GAMEPLAY_Y + 128);
audioOptions->audioLanguageText = menuBuildText(&gDejaVuSansFont, "Audio Language: ", GAMEPLAY_X + 8, GAMEPLAY_Y + 124);
audioOptions->audioLanguageDynamicText = menuBuildText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 150, GAMEPLAY_Y + 124);
audioOptions->audioLanguage= menuBuildSlider(GAMEPLAY_X + 8, GAMEPLAY_Y + 148, 200, SCROLL_TICKS_LANGUAGE);
audioOptions->audioLanguage= menuBuildSlider(GAMEPLAY_X + 8, GAMEPLAY_Y + 140, 200, SCROLL_TICKS_LANGUAGE);
audioOptions->audio_language_temp = (0xFFFF/SCROLL_TICKS)* gSaveData.audio.audioLanguage;
audioOptions->audioLanguage.value = (int)gSaveData.audio.audioLanguage * (0xFFFF/SCROLL_TICKS_LANGUAGE);
@ -161,7 +161,7 @@ enum MenuDirection audioOptionsUpdate(struct AudioOptions* audioOptions) {
int tempAudio = (int)((audioOptions->audio_language_temp * (1.0f/0xFFFF) * NUM_AUDIO_LANGUAGES));
tempAudio = (int)minf(maxf(0.0, tempAudio), NUM_AUDIO_LANGUAGES-1);
gSaveData.audio.audioLanguage = tempAudio;
audioOptions->audioLanguageDynamicText = menuBuildText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 150, GAMEPLAY_Y + 128);
audioOptions->audioLanguageDynamicText = menuBuildText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 150, GAMEPLAY_Y + 124);
break;
}
@ -249,4 +249,4 @@ void audioOptionsRender(struct AudioOptions* audioOptions, struct RenderState* r
gSPDisplayList(renderState->dl++, audioOptions->audioLanguageDynamicText);
gSPDisplayList(renderState->dl++, ui_material_revert_list[DEJAVU_SANS_INDEX]);
}
}