diff --git a/src/menu/audio_options.c b/src/menu/audio_options.c index ae7df76..affda84 100644 --- a/src/menu/audio_options.c +++ b/src/menu/audio_options.c @@ -76,14 +76,14 @@ void audioOptionsInit(struct AudioOptions* audioOptions) { audioOptions->subtitlesLanguageText = menuBuildText(&gDejaVuSansFont, "Captions Language: ", GAMEPLAY_X + 8, GAMEPLAY_Y + 88); audioOptions->subtitlesLanguageDynamicText = menuBuildText(&gDejaVuSansFont, SubtitleLanguages[gSaveData.controls.subtitleLanguage], GAMEPLAY_X + 125, GAMEPLAY_Y + 88); - audioOptions->subtitlesLanguage= menuBuildSlider(GAMEPLAY_X + 8, GAMEPLAY_Y + 108, 200, NUM_SUBTITLE_LANGUAGES); + audioOptions->subtitlesLanguage= menuBuildSlider(GAMEPLAY_X + 8, GAMEPLAY_Y + 104, 200, NUM_SUBTITLE_LANGUAGES); audioOptions->subtitles_language_temp = (0xFFFF/NUM_SUBTITLE_LANGUAGES)* gSaveData.controls.subtitleLanguage; audioOptions->subtitlesLanguage.value = (int)gSaveData.controls.subtitleLanguage * (0xFFFF/NUM_SUBTITLE_LANGUAGES); - audioOptions->audioLanguageText = menuBuildText(&gDejaVuSansFont, "Audio Language: ", GAMEPLAY_X + 8, GAMEPLAY_Y + 128); - audioOptions->audioLanguageDynamicText = menuBuildText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 150, GAMEPLAY_Y + 128); + audioOptions->audioLanguageText = menuBuildText(&gDejaVuSansFont, "Audio Language: ", GAMEPLAY_X + 8, GAMEPLAY_Y + 124); + audioOptions->audioLanguageDynamicText = menuBuildText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 150, GAMEPLAY_Y + 124); - audioOptions->audioLanguage= menuBuildSlider(GAMEPLAY_X + 8, GAMEPLAY_Y + 148, 200, SCROLL_TICKS_LANGUAGE); + audioOptions->audioLanguage= menuBuildSlider(GAMEPLAY_X + 8, GAMEPLAY_Y + 140, 200, SCROLL_TICKS_LANGUAGE); audioOptions->audio_language_temp = (0xFFFF/SCROLL_TICKS)* gSaveData.audio.audioLanguage; audioOptions->audioLanguage.value = (int)gSaveData.audio.audioLanguage * (0xFFFF/SCROLL_TICKS_LANGUAGE); @@ -161,7 +161,7 @@ enum MenuDirection audioOptionsUpdate(struct AudioOptions* audioOptions) { int tempAudio = (int)((audioOptions->audio_language_temp * (1.0f/0xFFFF) * NUM_AUDIO_LANGUAGES)); tempAudio = (int)minf(maxf(0.0, tempAudio), NUM_AUDIO_LANGUAGES-1); gSaveData.audio.audioLanguage = tempAudio; - audioOptions->audioLanguageDynamicText = menuBuildText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 150, GAMEPLAY_Y + 128); + audioOptions->audioLanguageDynamicText = menuBuildText(&gDejaVuSansFont, AudioLanguages[gSaveData.audio.audioLanguage], GAMEPLAY_X + 150, GAMEPLAY_Y + 124); break; } @@ -249,4 +249,4 @@ void audioOptionsRender(struct AudioOptions* audioOptions, struct RenderState* r gSPDisplayList(renderState->dl++, audioOptions->audioLanguageDynamicText); gSPDisplayList(renderState->dl++, ui_material_revert_list[DEJAVU_SANS_INDEX]); -} \ No newline at end of file +}