Portal64/Makefile

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#!smake
# --------------------------------------------------------------------
# Copyright (C) 1998 Nintendo. (Originated by SGI)
#
# $RCSfile: Makefile,v $
# $Revision: 1.1.1.1 $
# $Date: 2002/05/02 03:27:21 $
# --------------------------------------------------------------------
include /usr/include/n64/make/PRdefs
SKELATOOL64:=skelatool64/skeletool64
VTF2PNG:=vtf2png
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SFZ2N64:=sfz2n64
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$(SKELATOOL64):
make -C skelatool64
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OPTIMIZER := -O0
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LCDEFS := -DDEBUG -g -Isrc/ -I/usr/include/n64/nustd -Werror -Wall
N64LIB := -lultra_rom -lnustd
ifeq ($(WITH_DEBUGGER),1)
LCDEFS += -DWITH_DEBUGGER
endif
BASE_TARGET_NAME = build/portal
LD_SCRIPT = portal.ld
CP_LD_SCRIPT = build/portal
ASMFILES = $(shell find asm/ -type f -name '*.s')
ASMOBJECTS = $(patsubst %.s, build/%.o, $(ASMFILES))
CODEFILES = $(shell find src/ -type f -name '*.c')
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ifeq ($(WITH_GFX_VALIDATOR),1)
LCDEFS += -DWITH_GFX_VALIDATOR
CODEFILES += gfxvalidator/validator.c gfxvalidator/error_printer.c gfxvalidator/command_printer.c
endif
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CODESEGMENT = build/codesegment
BOOT = /usr/lib/n64/PR/bootcode/boot.6102
BOOT_OBJ = build/boot.6102.o
OBJECTS = $(ASMOBJECTS) $(BOOT_OBJ)
DEPS = $(patsubst %.c, build/%.d, $(CODEFILES)) $(patsubst %.c, build/%.d, $(DATAFILES))
-include $(DEPS)
LCINCS = -I/usr/include/n64/PR
LCDEFS += -DF3DEX_GBI_2
#LCDEFS += -DF3DEX_GBI_2 -DFOG
#LCDEFS += -DF3DEX_GBI_2 -DFOG -DXBUS
#LCDEFS += -DF3DEX_GBI_2 -DFOG -DXBUS -DSTOP_AUDIO
LDIRT = $(BASE_TARGET_NAME).elf $(CP_LD_SCRIPT) $(BASE_TARGET_NAME).z64 $(BASE_TARGET_NAME)_no_debug.map $(ASMOBJECTS)
LDFLAGS = -L/usr/lib/n64 $(N64LIB) -L$(N64_LIBGCCDIR) -lgcc
default: $(BASE_TARGET_NAME).z64
include $(COMMONRULES)
.s.o:
$(AS) -Wa,-Iasm -o $@ $<
build/%.o: %.c
@mkdir -p $(@D)
$(CC) $(CFLAGS) -MM $^ -MF "$(@:.o=.d)" -MT"$@"
$(CC) $(CFLAGS) -c -o $@ $<
build/%.o: %.s
@mkdir -p $(@D)
$(AS) -Wa,-Iasm -o $@ $<
####################
## Assets
####################
src/models/shadow_caster.h src/models/shadow_caster_geo.inc.h: assets/fbx/ShadowCaster.fbx
skeletool64 -s 100 -r 0,0,0 -n shadow_caster -o src/models/shadow_caster.h assets/fbx/ShadowCaster.fbx
src/models/ground.h src/models/ground_geo.inc.h: assets/fbx/Ground.fbx
skeletool64 -s 100 -r 0,0,0 -n ground -o src/models/ground.h assets/fbx/Ground.fbx
src/models/subject.h src/models/subject_geo.inc.h: assets/fbx/Subject.fbx
skeletool64 -s 100 -r 0,0,0 -n subject -o src/models/subject.h assets/fbx/Subject.fbx
src/models/sphere.h src/models/sphere_geo.inc.h: assets/fbx/Sphere.fbx
skeletool64 -s 100 -r 0,0,0 -n sphere -o src/models/sphere.h assets/fbx/Sphere.fbx
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####################
## vpk extraction
####################
portal_pak_dir: vpk/portal_pak_dir.vpk
vpk -x portal_pak_dir vpk/portal_pak_dir.vpk
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vpk -x portal_pak_dir vpk/hl2/hl2_sound_misc_dir.vpk
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TEXTURE_SCRIPTS = $(shell find assets/ -type f -name '*.ims')
TEXTURE_IMAGES = $(TEXTURE_SCRIPTS:assets/%.ims=portal_pak_modified/%.png)
TEXTURE_VTF_SOURCES = $(TEXTURE_SCRIPTS:assets/%.ims=portal_pak_dir/%.vtf)
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ALL_VTF_IMAGES = $(shell find portal_pak_dir/ -type f -name '*.vtf')
ALL_PNG_IMAGES = $(ALL_VTF_IMAGES:%.vtf=%.png)
$(TEXTURE_VTF_SOURCES): portal_pak_dir
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%.png: %.vtf
$(VTF2PNG) $< $@
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convert_all_png: $(ALL_PNG_IMAGES)
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portal_pak_dir/%_copy_0.png: portal_pak_dir/%.png
cp $< $@
portal_pak_dir/%_copy_1.png: portal_pak_dir/%.png
cp $< $@
portal_pak_dir/%_copy_2.png: portal_pak_dir/%.png
cp $< $@
portal_pak_modified/%.png: portal_pak_dir/%.png assets/%.ims
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@mkdir -p $(@D)
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convert $< $(shell cat $(@:portal_pak_modified/%.png=assets/%.ims)) $@
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####################
## Materials
####################
build/assets/materials/static.h build/assets/materials/static_mat.c: assets/materials/static.skm.yaml $(TEXTURE_IMAGES) $(SKELATOOL64)
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@mkdir -p $(@D)
$(SKELATOOL64) --name static -m $< --material-output -o build/assets/materials/static.h
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build/assets/materials/hud.h build/assets/materials/hud_mat.c: assets/materials/hud.skm.yaml $(TEXTURE_IMAGES) $(SKELATOOL64)
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@mkdir -p $(@D)
$(SKELATOOL64) --name hud -m $< --material-output -o build/assets/materials/hud.h
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src/levels/level_def_gen.h: build/assets/materials/static.h
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build/src/scene/hud.o: build/assets/materials/hud.h
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build/src/scene/elevator.o: build/assets/models/props/round_elevator_collision.h \
build/assets/models/props/round_elevator.h \
build/assets/models/props/round_elevator_interior.h \
build/assets/materials/static.h
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####################
## Models
####################
#
# Source engine scale is 64x
#
MODEL_LIST = assets/models/cube/cube.blend \
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assets/models/portal_gun/v_portalgun.blend \
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assets/models/props/button.blend \
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assets/models/props/door_01.blend \
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assets/models/props/cylinder_test.blend \
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assets/models/props/radio.blend \
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assets/models/props/round_elevator.blend \
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assets/models/props/round_elevator_interior.blend \
assets/models/props/round_elevator_collision.blend \
assets/models/portal/portal_blue.blend \
assets/models/portal/portal_blue_filled.blend \
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assets/models/portal/portal_blue_face.blend \
assets/models/portal/portal_orange.blend \
assets/models/portal/portal_orange_filled.blend \
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assets/models/portal/portal_orange_face.blend
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MODEL_HEADERS = $(MODEL_LIST:%.blend=build/%.h)
MODEL_OBJECTS = $(MODEL_LIST:%.blend=build/%_geo.o)
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build/assets/models/%.h build/assets/models/%_geo.c: build/assets/models/%.fbx assets/models/%.flags assets/materials/elevator.skm.yaml assets/materials/objects.skm.yaml assets/materials/static.skm.yaml $(SKELATOOL64)
$(SKELATOOL64) --fixed-point-scale 256 --model-scale 0.01 --name $(<:build/assets/models/%.fbx=%) $(shell cat $(<:build/assets/models/%.fbx=assets/models/%.flags)) -o $(<:%.fbx=%.h) $<
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build/src/models/models.o: $(MODEL_HEADERS)
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build/src/decor/decor_object_list.o: $(MODEL_HEADERS)
build/src/scene/portal.o: $(MODEL_HEADERS)
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####################
## Test Chambers
####################
TEST_CHAMBERS = $(shell find assets/test_chambers -type f -name '*.blend')
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TEST_CHAMBER_HEADERS = $(TEST_CHAMBERS:%.blend=build/%.h)
TEST_CHAMBER_OBJECTS = $(TEST_CHAMBERS:%.blend=build/%_geo.o)
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build/%.fbx: %.blend
@mkdir -p $(@D)
$(BLENDER_2_9) $< --background --python tools/export_fbx.py -- $@
build/assets/test_chambers/%.h build/assets/test_chambers/%_geo.c: build/assets/test_chambers/%.fbx build/assets/materials/static.h $(SKELATOOL64) $(TEXTURE_IMAGES)
$(SKELATOOL64) --level --fixed-point-scale 256 --model-scale 0.01 --name $(<:build/assets/test_chambers/%.fbx=%) -m assets/materials/static.skm.yaml -o $(<:%.fbx=%.h) $<
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build/assets/test_chambers/%.o: build/assets/test_chambers/%.c build/assets/materials/static.h
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@mkdir -p $(@D)
$(CC) $(CFLAGS) -MM $^ -MF "$(@:.o=.d)" -MT"$@"
$(CC) $(CFLAGS) -c -o $@ $<
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build/assets/materials/%_mat.o: build/assets/materials/%_mat.c
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@mkdir -p $(@D)
$(CC) $(CFLAGS) -MM $^ -MF "$(@:.o=.d)" -MT"$@"
$(CC) $(CFLAGS) -c -o $@ $<
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levels: $(TEST_CHAMBER_HEADERS)
echo $(TEST_CHAMBER_HEADERS)
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build/assets/test_chambers/level_list.h: $(TEST_CHAMBER_HEADERS) tools/generate_level_list.js
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@mkdir -p $(@D)
node tools/generate_level_list.js $@ $(TEST_CHAMBER_HEADERS)
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build/src/levels/levels.o: build/assets/test_chambers/level_list.h build/assets/materials/static.h
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.PHONY: levels
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####################
## Sounds
####################
SOUND_ATTRIBUTES = $(shell find assets/ -type f -name '*.sox')
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MUSIC_ATTRIBUTES = $(shell find assets/sound/music/ -type f -name '*.msox')
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INS_SOUNDS = $(shell find assets/ -type f -name '*.ins')
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SOUND_CLIPS = $(SOUND_ATTRIBUTES:%.sox=build/%.aifc) $(INS_SOUNDS) $(MUSIC_ATTRIBUTES:%.msox=build/%.aifc)
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$(INS_SOUNDS): portal_pak_dir
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portal_pak_dir/sound/music/%.wav: portal_pak_dir/sound/music/%.mp3
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build/%.aifc: %.sox portal_pak_dir
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@mkdir -p $(@D)
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sox $(<:assets/%.sox=portal_pak_dir/%.wav) $(shell cat $<) $(@:%.aifc=%.wav)
$(SFZ2N64) -o $@ $(@:%.aifc=%.wav)
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build/%.aifc: %.msox portal_pak_dir
@mkdir -p $(@D)
mpg123 -w $(<:assets/%.msox=portal_pak_dir/%.wav) $(<:assets/%.msox=portal_pak_dir/%.mp3)
sox $(<:assets/%.msox=portal_pak_dir/%.wav) $(shell cat $<) $(@:%.aifc=%.wav)
$(SFZ2N64) -o $@ $(@:%.aifc=%.wav)
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build/assets/sound/sounds.sounds build/assets/sound/sounds.sounds.tbl: $(SOUND_CLIPS)
@mkdir -p $(@D)
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$(SFZ2N64) -o $@ $^
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build/asm/sound_data.o: build/assets/sound/sounds.sounds build/assets/sound/sounds.sounds.tbl
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build/src/audio/clips.h: tools/generate_sound_ids.js $(SOUND_CLIPS)
@mkdir -p $(@D)
node tools/generate_sound_ids.js -o $@ -p SOUNDS_ $(SOUND_CLIPS)
build/src/audio/clips.o: build/src/audio/clips.h
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build/src/decor/decor_object_list.o: build/src/audio/clips.h
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####################
## Linking
####################
$(BOOT_OBJ): $(BOOT)
$(OBJCOPY) -I binary -B mips -O elf32-bigmips $< $@
# without debugger
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CODEOBJECTS = $(patsubst %.c, build/%.o, $(CODEFILES)) $(TEST_CHAMBER_OBJECTS) $(MODEL_OBJECTS) build/assets/materials/static_mat.o build/assets/materials/hud_mat.o
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CODEOBJECTS_NO_DEBUG = $(CODEOBJECTS)
ifeq ($(WITH_DEBUGGER),1)
CODEOBJECTS_NO_DEBUG += build/debugger/debugger_stub.o build/debugger/serial.o
endif
$(CODESEGMENT)_no_debug.o: $(CODEOBJECTS_NO_DEBUG)
$(LD) -o $(CODESEGMENT)_no_debug.o -r $(CODEOBJECTS_NO_DEBUG) $(LDFLAGS)
$(CP_LD_SCRIPT)_no_debug.ld: $(LD_SCRIPT)
cpp -P -Wno-trigraphs $(LCDEFS) -DCODE_SEGMENT=$(CODESEGMENT)_no_debug.o -o $@ $<
$(BASE_TARGET_NAME).z64: $(CODESEGMENT)_no_debug.o $(OBJECTS) $(CP_LD_SCRIPT)_no_debug.ld
$(LD) -L. -T $(CP_LD_SCRIPT)_no_debug.ld -Map $(BASE_TARGET_NAME)_no_debug.map -o $(BASE_TARGET_NAME).elf
$(OBJCOPY) --pad-to=0x100000 --gap-fill=0xFF $(BASE_TARGET_NAME).elf $(BASE_TARGET_NAME).z64 -O binary
makemask $(BASE_TARGET_NAME).z64
# with debugger
CODEOBJECTS_DEBUG = $(CODEOBJECTS)
ifeq ($(WITH_DEBUGGER),1)
CODEOBJECTS_DEBUG += build/debugger/debugger.o build/debugger/serial.o
endif
$(CODESEGMENT)_debug.o: $(CODEOBJECTS_DEBUG)
$(LD) -o $(CODESEGMENT)_debug.o -r $(CODEOBJECTS_DEBUG) $(LDFLAGS)
$(CP_LD_SCRIPT)_debug.ld: $(LD_SCRIPT)
cpp -P -Wno-trigraphs $(LCDEFS) -DCODE_SEGMENT=$(CODESEGMENT)_debug.o -o $@ $<
$(BASE_TARGET_NAME)_debug.z64: $(CODESEGMENT)_debug.o $(OBJECTS) $(CP_LD_SCRIPT)_debug.ld
$(LD) -L. -T $(CP_LD_SCRIPT)_debug.ld -Map $(BASE_TARGET_NAME)_debug.map -o $(BASE_TARGET_NAME)_debug.elf
$(OBJCOPY) --pad-to=0x100000 --gap-fill=0xFF $(BASE_TARGET_NAME)_debug.elf $(BASE_TARGET_NAME)_debug.z64 -O binary
makemask $(BASE_TARGET_NAME)_debug.z64
clean:
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rm -rf build
.SECONDARY: