sm64/text/eu/de/level.c.in
2019-11-03 14:36:27 -05:00

170 lines
2.7 KiB
C

// level names (EU, Deutsch)
// 0x19009F68
static const u8 level_name_01[] = {
_(" 1 BOB-OMBS BOMBENBERG")
};
// 0x19009F80
static const u8 level_name_02[] = {
_(" 2 WUMMPS WUCHTWALL")
};
// 0x19009F94
static const u8 level_name_03[] = {
_(" 3 PIRATENBUCHT PANIK")
};
// 0x19009FAC
static const u8 level_name_04[] = {
_(" 4 BIBBERBERG BOB")
};
// 0x19009FC0
static const u8 level_name_05[] = {
_(" 5 BIG BOOS BURG")
};
// 0x19009FD4
static const u8 level_name_06[] = {
_(" 6 GRÜNE GIFTGROTTE")
};
// 0x19009FE8
static const u8 level_name_07[] = {
_(" 7 LAVA LAGUNE")
};
// 0x19009FF8
static const u8 level_name_08[] = {
_(" 8 WOBIWABA WÜSTE")
};
// 0x1900A00C
static const u8 level_name_09[] = {
_(" 9 WILDE WASSERWERFT")
};
// 0x1900A024
static const u8 level_name_10[] = {
_("10 FROSTBEULEN FRUST")
};
// 0x1900A03C
static const u8 level_name_11[] = {
_("11 ATLANTIS AQUARIA")
};
// 0x1900A050
static const u8 level_name_12[] = {
_("12 FLIEGENPILZ FIASKO")
};
// 0x1900A068
static const u8 level_name_13[] = {
_("13 GULLIVER GUMBA")
};
// 0x1900A07C
static const u8 level_name_14[] = {
_("14 TICK TACK TRAUMA")
};
// 0x1900A090
static const u8 level_name_15[] = {
_("15 REGENBOGEN RASEREI")
};
// 0x1900A0A8
static const u8 level_name_16[] = {
_(" BOWSERS SCHATTENWELT")
};
// 0x1900A0C0
static const u8 level_name_17[] = {
_(" BOWSERS LAVASEE")
};
// 0x1900A0D4
static const u8 level_name_18[] = {
_(" BOWSERS LUFTSCHLOSS")
};
// 0x1900A0EC
static const u8 level_name_19[] = {
_(" TOADSTOOLS RUTSCHBAHN")
};
// 0x1900A108
static const u8 level_name_20[] = {
_(" GRÜNER SCHALTERPALAST")
};
// 0x1900A124
static const u8 level_name_21[] = {
_(" ROTER SCHALTERPALAST")
};
// 0x1900A13C
static const u8 level_name_22[] = {
_(" BLAUER SCHALTERPALAST")
};
// 0x1900A158
static const u8 level_name_23[] = {
_(" REGENBOGEN FEUERWERK")
};
// 0x1900A170
static const u8 level_name_24[] = {
_(" VERSTECKTES AQUARIUM")
};
// 0x1900A188
static const u8 level_name_25[] = {
_("")
};
// 0x1900A18C
static const u8 level_name_castle_secret_stars[] = {
_(" GEHEIME STERNE")
};
// level name table
// 0x1900A1A0
const u8 *const level_name_table_eu_de[] = {
level_name_01, level_name_02, level_name_03, level_name_04,
level_name_05, level_name_06, level_name_07, level_name_08,
level_name_09, level_name_10, level_name_11, level_name_12,
level_name_13, level_name_14, level_name_15, level_name_16,
level_name_17, level_name_18, level_name_19, level_name_20,
level_name_21, level_name_22, level_name_23, level_name_24,
level_name_25, level_name_castle_secret_stars, 0x0,
};