sm64/src/game
2020-12-03 14:26:38 -05:00
..
behaviors Refresh 13 2020-12-03 14:26:38 -05:00
area.c Refresh 13 2020-12-03 14:26:38 -05:00
area.h Refresh 10 2020-06-02 12:44:34 -04:00
behavior_actions.c Refresh 13 2020-12-03 14:26:38 -05:00
behavior_actions.h Refresh 13 2020-12-03 14:26:38 -05:00
camera.c Refresh 13 2020-12-03 14:26:38 -05:00
camera.h Refresh 10 2020-06-02 12:44:34 -04:00
crash_screen.c Refresh 13 2020-12-03 14:26:38 -05:00
debug.c Refresh 12 2020-09-20 11:15:47 -04:00
debug.h Refresh 10 2020-06-02 12:44:34 -04:00
debug_course.c Refresh 10 2020-06-02 12:44:34 -04:00
debug_course.h Refresh 10 2020-06-02 12:44:34 -04:00
decompress.h Refresh 10 2020-06-02 12:44:34 -04:00
envfx_bubbles.c Refresh 13 2020-12-03 14:26:38 -05:00
envfx_bubbles.h Refresh 10 2020-06-02 12:44:34 -04:00
envfx_snow.c Refresh 13 2020-12-03 14:26:38 -05:00
envfx_snow.h Refresh 10 2020-06-02 12:44:34 -04:00
game_init.c Refresh 13 2020-12-03 14:26:38 -05:00
game_init.h Refresh 13 2020-12-03 14:26:38 -05:00
geo_misc.c Refresh 12 2020-09-20 11:15:47 -04:00
geo_misc.h Refresh 10 2020-06-02 12:44:34 -04:00
hud.c Refresh 10 2020-06-02 12:44:34 -04:00
hud.h Refresh 12 2020-09-20 11:15:47 -04:00
ingame_menu.c Refresh 13 2020-12-03 14:26:38 -05:00
ingame_menu.h Refresh 13 2020-12-03 14:26:38 -05:00
interaction.c Refresh 13 2020-12-03 14:26:38 -05:00
interaction.h Refresh 12 2020-09-20 11:15:47 -04:00
level_geo.c Refresh 12 2020-09-20 11:15:47 -04:00
level_geo.h Refresh 10 2020-06-02 12:44:34 -04:00
level_update.c Refresh 13 2020-12-03 14:26:38 -05:00
level_update.h Refresh 12 2020-09-20 11:15:47 -04:00
macro_special_objects.c Refresh 13 2020-12-03 14:26:38 -05:00
macro_special_objects.h Refresh 13 2020-12-03 14:26:38 -05:00
main.c Refresh 13 2020-12-03 14:26:38 -05:00
main.h Refresh 13 2020-12-03 14:26:38 -05:00
mario.c Refresh 13 2020-12-03 14:26:38 -05:00
mario.h Refresh 10 2020-06-02 12:44:34 -04:00
mario_actions_airborne.c Refresh 13 2020-12-03 14:26:38 -05:00
mario_actions_airborne.h Refresh 10 2020-06-02 12:44:34 -04:00
mario_actions_automatic.c Refresh 13 2020-12-03 14:26:38 -05:00
mario_actions_automatic.h Refresh 10 2020-06-02 12:44:34 -04:00
mario_actions_cutscene.c Refresh 13 2020-12-03 14:26:38 -05:00
mario_actions_cutscene.h Refresh 10 2020-06-02 12:44:34 -04:00
mario_actions_moving.c Refresh 13 2020-12-03 14:26:38 -05:00
mario_actions_moving.h Refresh 10 2020-06-02 12:44:34 -04:00
mario_actions_object.c Refresh 13 2020-12-03 14:26:38 -05:00
mario_actions_object.h Refresh 10 2020-06-02 12:44:34 -04:00
mario_actions_stationary.c Refresh 13 2020-12-03 14:26:38 -05:00
mario_actions_stationary.h Refresh 12 2020-09-20 11:15:47 -04:00
mario_actions_submerged.c Refresh 13 2020-12-03 14:26:38 -05:00
mario_actions_submerged.h Refresh 10 2020-06-02 12:44:34 -04:00
mario_misc.c Refresh 13 2020-12-03 14:26:38 -05:00
mario_misc.h Refresh 10 2020-06-02 12:44:34 -04:00
mario_step.c Refresh 13 2020-12-03 14:26:38 -05:00
mario_step.h Refresh 10 2020-06-02 12:44:34 -04:00
memory.c Refresh 13 2020-12-03 14:26:38 -05:00
memory.h Refresh 10 2020-06-02 12:44:34 -04:00
moving_texture.c Refresh 13 2020-12-03 14:26:38 -05:00
moving_texture.h Refresh 10 2020-06-02 12:44:34 -04:00
obj_behaviors.c Refresh 13 2020-12-03 14:26:38 -05:00
obj_behaviors.h Refresh 10 2020-06-02 12:44:34 -04:00
obj_behaviors_2.c Refresh 13 2020-12-03 14:26:38 -05:00
obj_behaviors_2.h Refresh 10 2020-06-02 12:44:34 -04:00
object_collision.c Refresh 12 2020-09-20 11:15:47 -04:00
object_collision.h Refresh 10 2020-06-02 12:44:34 -04:00
object_helpers.c Refresh 12 2020-09-20 11:15:47 -04:00
object_helpers.h Refresh 10 2020-06-02 12:44:34 -04:00
object_list_processor.c Refresh 12 2020-09-20 11:15:47 -04:00
object_list_processor.h Refresh 10 2020-06-02 12:44:34 -04:00
paintings.c Refresh 12 2020-09-20 11:15:47 -04:00
paintings.h Refresh 13 2020-12-03 14:26:38 -05:00
platform_displacement.c Refresh 12 2020-09-20 11:15:47 -04:00
platform_displacement.h Refresh 10 2020-06-02 12:44:34 -04:00
print.c Refresh 12 2020-09-20 11:15:47 -04:00
print.h Refresh 10 2020-06-02 12:44:34 -04:00
profiler.c Refresh 10 2020-06-02 12:44:34 -04:00
profiler.h Refresh 10 2020-06-02 12:44:34 -04:00
rendering_graph_node.c Refresh 12 2020-09-20 11:15:47 -04:00
rendering_graph_node.h Refresh 10 2020-06-02 12:44:34 -04:00
rumble_init.c Refresh 13 2020-12-03 14:26:38 -05:00
rumble_init.h Refresh 13 2020-12-03 14:26:38 -05:00
save_file.c Refresh 13 2020-12-03 14:26:38 -05:00
save_file.h Refresh 12 2020-09-20 11:15:47 -04:00
screen_transition.c Refresh 13 2020-12-03 14:26:38 -05:00
screen_transition.h Refresh 12 2020-09-20 11:15:47 -04:00
segment2.h Refresh 10 2020-06-02 12:44:34 -04:00
segment7.h Refresh 10 2020-06-02 12:44:34 -04:00
shadow.c Refresh 13 2020-12-03 14:26:38 -05:00
shadow.h Refresh 10 2020-06-02 12:44:34 -04:00
skybox.c Refresh 12 2020-09-20 11:15:47 -04:00
skybox.h Refresh 10 2020-06-02 12:44:34 -04:00
sound_init.c Refresh 13 2020-12-03 14:26:38 -05:00
sound_init.h Refresh 10 2020-06-02 12:44:34 -04:00
spawn_object.c Refresh 13 2020-12-03 14:26:38 -05:00
spawn_object.h Refresh 10 2020-06-02 12:44:34 -04:00
spawn_sound.c Refresh 13 2020-12-03 14:26:38 -05:00
spawn_sound.h Refresh 10 2020-06-02 12:44:34 -04:00