#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/ddd/header.h" static const LevelScript script_func_local_1[] = { OBJECT(/*model*/ MODEL_SUSHI, /*pos*/ -3071, -270, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvSushiShark), OBJECT(/*model*/ MODEL_SUSHI, /*pos*/ -3071, -4270, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvSushiShark), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -130, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvFewBlueFishSpawner), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -4270, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvManyBlueFishSpawner), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -2000, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvChirpChirp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -3000, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvChirpChirp), OBJECT(/*model*/ MODEL_DL_WHIRLPOOL, /*pos*/ -3174, -4915, 102, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWhirlpool), RETURN(), }; static const LevelScript script_func_local_2[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -2400, -4607, 125, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_2), /*bhv*/ bhvTreasureChestsDDD, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_MANTA_RAY, /*pos*/ -4640, -1380, 40, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_5), /*bhv*/ bhvMantaRay, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), RETURN(), }; static const LevelScript script_func_local_3[] = { OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB_DOOR, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBowserSubDoor), OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBowsersSub), OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5120, 1005, 3584, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(0x1E), /*bhv*/ bhvDDDPole), OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5605, 1005, 3380, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(0x15), /*bhv*/ bhvDDDPole), OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 1800, 1005, 1275, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x0B), /*bhv*/ bhvDDDPole), OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 4000, 1005, 1075, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(0x0B), /*bhv*/ bhvDDDPole), OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 1830, 1005, 520, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(0x14), /*bhv*/ bhvDDDPole), OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 4000, 1005, 1275, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x0B), /*bhv*/ bhvDDDPole), OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5760, 1005, 360, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(0x17), /*bhv*/ bhvDDDPole), OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 3310, 1005, -1945, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x17), /*bhv*/ bhvDDDPole), OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 3550, 1005, -2250, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x0D), /*bhv*/ bhvDDDPole), RETURN(), }; static const LevelScript script_func_local_4[] = { OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvJetStream), RETURN(), }; static const LevelScript script_func_local_5[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 3900, 850, -600, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 5513, 1200, 900, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_3), /*bhv*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_4), /*bhv*/ bhvJetStreamRingSpawner, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2030, -3700, -2780, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_6), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), RETURN(), }; const LevelScript level_ddd_entry[] = { INIT_LEVEL(), LOAD_MIO0 (/*seg*/ 0x07, _ddd_segment_7SegmentRomStart, _ddd_segment_7SegmentRomEnd), LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _water_mio0SegmentRomStart, _water_mio0SegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x0B, _effect_mio0SegmentRomStart, _effect_mio0SegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x05, _group4_mio0SegmentRomStart, _group4_mio0SegmentRomEnd), LOAD_RAW (/*seg*/ 0x0C, _group4_geoSegmentRomStart, _group4_geoSegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd), LOAD_RAW (/*seg*/ 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario), JUMP_LINK(script_func_global_1), JUMP_LINK(script_func_global_5), JUMP_LINK(script_func_global_14), LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB_DOOR, ddd_geo_000478), LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB, ddd_geo_0004A0), LOAD_MODEL_FROM_GEO(MODEL_DDD_POLE, ddd_geo_000450), AREA(/*index*/ 1, ddd_geo_0004C0), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, 3000, 0, /*angle*/ 0, 7, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvSpinAirborneWarp), WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_DDD, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_35, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_67, /*flags*/ WARP_NO_CHECKPOINT), WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ -3174, -4915, 102, /*strength*/ 20), JUMP_LINK(script_func_local_1), JUMP_LINK(script_func_local_2), INSTANT_WARP(/*index*/ 3, /*destArea*/ 2, /*displace*/ -8192, 0, 0), TERRAIN(/*terrainData*/ ddd_seg7_area_1_collision), MACRO_OBJECTS(/*objList*/ ddd_seg7_area_1_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER), TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER), END_AREA(), AREA(/*index*/ 2, ddd_geo_000570), WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ 3355, -3575, -515, /*strength*/ -30), WHIRLPOOL(/*unk2*/ 1, /*unk3*/ 2, /*pos*/ 3917, -2040, -6041, /*strength*/ 50), WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_35, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_67, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_WARP_FLOOR, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 1, /*destNode*/ WARP_NODE_1E, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_func_local_3), JUMP_LINK(script_func_local_4), JUMP_LINK(script_func_local_5), INSTANT_WARP(/*index*/ 2, /*destArea*/ 1, /*displace*/ 8192, 0, 0), TERRAIN(/*terrainData*/ ddd_seg7_area_2_collision), MACRO_OBJECTS(/*objList*/ ddd_seg7_area_2_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER), TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -3071, 3000, 500), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };