# Makefile to rebuild SM64 split image include util.mk # Default target default: all # Preprocessor definitions DEFINES := #==============================================================================# # Build Options # #==============================================================================# # These options can either be set by building with 'make SETTING=value'. # 'make clean' may be required first. # Build for the N64 (turn this off for ports) TARGET_N64 ?= 1 # COMPILER - selects the C compiler to use # ido - uses the SGI IRIS Development Option compiler, which is used to build # an original matching N64 ROM # gcc - uses the GNU C Compiler COMPILER ?= ido $(eval $(call validate-option,COMPILER,ido gcc)) # VERSION - selects the version of the game to build # jp - builds the 1996 Japanese version # us - builds the 1996 North American version # eu - builds the 1997 PAL version # sh - builds the 1997 Japanese Shindou version, with rumble pak support # cn - builds the 2003 Chinese iQue version VERSION ?= us $(eval $(call validate-option,VERSION,jp us eu sh cn)) ifeq ($(VERSION),jp) DEFINES += VERSION_JP=1 OPT_FLAGS := -g GRUCODE ?= f3d_old VERSION_JP_US ?= true VERSION_SH_CN ?= false else ifeq ($(VERSION),us) DEFINES += VERSION_US=1 OPT_FLAGS := -g GRUCODE ?= f3d_old VERSION_JP_US ?= true VERSION_SH_CN ?= false else ifeq ($(VERSION),eu) DEFINES += VERSION_EU=1 OPT_FLAGS := -O2 GRUCODE ?= f3d_new VERSION_JP_US ?= false VERSION_SH_CN ?= false else ifeq ($(VERSION),sh) DEFINES += VERSION_SH=1 OPT_FLAGS := -O2 GRUCODE ?= f3d_new VERSION_JP_US ?= false VERSION_SH_CN ?= true else ifeq ($(VERSION),cn) DEFINES += VERSION_CN=1 OPT_FLAGS := -O2 GRUCODE ?= f3d_new VERSION_JP_US ?= false VERSION_SH_CN ?= true endif TARGET := sm64.$(VERSION) # GRUCODE - selects which RSP microcode to use. # f3d_old - default for JP and US versions # f3d_new - default for EU and Shindou versions # f3dex - # f3dex2 - # f3dzex - newer, experimental microcode used in Animal Crossing $(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3d_new f3dzex)) ifeq ($(GRUCODE),f3d_old) DEFINES += F3D_OLD=1 else ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H DEFINES += F3D_NEW=1 else ifeq ($(GRUCODE),f3dex) # Fast3DEX DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1 else ifeq ($(GRUCODE), f3dex2) # Fast3DEX2 DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1 else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori) $(warning Fast3DZEX is experimental. Try at your own risk.) DEFINES += F3DZEX_GBI_2=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1 endif # USE_QEMU_IRIX - when ido is selected, select which way to emulate IRIX programs # 1 - use qemu-irix # 0 - statically recompile the IRIX programs USE_QEMU_IRIX ?= 0 $(eval $(call validate-option,USE_QEMU_IRIX,0 1)) ifeq ($(COMPILER),ido) ifeq ($(USE_QEMU_IRIX),1) # Verify that qemu-irix exists QEMU_IRIX ?= $(call find-command,qemu-irix) ifeq (, $(QEMU_IRIX)) $(error Using the IDO compiler requires qemu-irix. Please install qemu-irix package or set the QEMU_IRIX environment variable to the full qemu-irix binary path) endif endif MIPSISET := -mips2 else ifeq ($(COMPILER),gcc) NON_MATCHING := 1 MIPSISET := -mips3 OPT_FLAGS := -O2 endif # NON_MATCHING - whether to build a matching, identical copy of the ROM # 1 - enable some alternate, more portable code that does not produce a matching ROM # 0 - build a matching ROM NON_MATCHING ?= 0 $(eval $(call validate-option,NON_MATCHING,0 1)) ifeq ($(TARGET_N64),0) NON_MATCHING := 1 endif ifeq ($(NON_MATCHING),1) DEFINES += NON_MATCHING=1 AVOID_UB=1 COMPARE := 0 endif # COMPARE - whether to verify the SHA-1 hash of the ROM after building # 1 - verifies the SHA-1 hash of the selected version of the game # 0 - does not verify the hash COMPARE ?= 1 $(eval $(call validate-option,COMPARE,0 1)) TARGET_STRING := sm64.$(VERSION).$(GRUCODE) # If non-default settings were chosen, disable COMPARE ifeq ($(filter $(TARGET_STRING), sm64.jp.f3d_old sm64.us.f3d_old sm64.eu.f3d_new sm64.sh.f3d_new sm64.cn.f3d_new),) COMPARE := 0 endif # Whether to hide commands or not VERBOSE ?= 0 ifeq ($(VERBOSE),0) V := @ endif # Whether to colorize build messages COLOR ?= 1 # display selected options unless 'make clean' or 'make distclean' is run ifeq ($(filter clean distclean,$(MAKECMDGOALS)),) $(info ==== Build Options ====) $(info Version: $(VERSION)) $(info Microcode: $(GRUCODE)) $(info Target: $(TARGET)) ifeq ($(COMPARE),1) $(info Compare ROM: yes) else $(info Compare ROM: no) endif ifeq ($(NON_MATCHING),1) $(info Build Matching: no) else $(info Build Matching: yes) endif $(info =======================) endif DEFINES += _FINALROM=1 #==============================================================================# # Universal Dependencies # #==============================================================================# TOOLS_DIR := tools # (This is a bit hacky, but a lot of rules implicitly depend # on tools and assets, and we use directory globs further down # in the makefile that we want should cover assets.) PYTHON := python3 ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),) # Make sure assets exist NOEXTRACT ?= 0 ifeq ($(NOEXTRACT),0) DUMMY != $(PYTHON) extract_assets.py $(VERSION) >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to extract assets) endif endif # Make tools if out of date $(info Building general tools...) DUMMY != $(MAKE) -s -C $(TOOLS_DIR) $(if $(filter-out ido0,$(COMPILER)$(USE_QEMU_IRIX)),all-except-recomp,) >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to build tools) endif $(info Building sm64tools...) DUMMY != $(MAKE) -s -C $(TOOLS_DIR)/sm64tools $(if $(filter-out ido0,$(COMPILER)$(USE_QEMU_IRIX)),) >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to build tools) endif $(info Building ROM...) endif #==============================================================================# # Target Executable and Sources # #==============================================================================# BUILD_DIR_BASE := build # BUILD_DIR is the location where all build artifacts are placed BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION) ROM := $(BUILD_DIR)/$(TARGET).z64 ELF := $(BUILD_DIR)/$(TARGET).elf LIBULTRA := $(BUILD_DIR)/libultra.a LD_SCRIPT := sm64.ld CHARMAP := charmap.txt CHARMAP_DEBUG := charmap.debug.txt MIO0_DIR := $(BUILD_DIR)/bin SOUND_BIN_DIR := $(BUILD_DIR)/sound TEXTURE_DIR := textures ACTOR_DIR := actors LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h))) # Directories containing source files SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets asm lib sound BIN_DIRS := bin bin/$(VERSION) ifeq ($(VERSION),cn) LIBGCC_SRC_DIRS += lib/src/libgcc endif ULTRA_SRC_DIRS := lib/src lib/src/math lib/asm lib/data ULTRA_BIN_DIRS := lib/bin GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists # File dependencies and variables for specific files include Makefile.split # Source code files LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c) C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES) S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s)) ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c)) GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c)) ULTRA_S_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.s)) LIBGCC_C_FILES := $(foreach dir,$(LIBGCC_SRC_DIRS),$(wildcard $(dir)/*.c)) GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c # Sound files SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json) SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*) SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff)) SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table)) SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc)) ifeq ($(VERSION),cn) SOUND_SEQUENCE_DIRS := sound/sequences sound/sequences/sh else SOUND_SEQUENCE_DIRS := sound/sequences sound/sequences/$(VERSION) endif # all .m64 files in SOUND_SEQUENCE_DIRS, plus all .m64 files that are generated from .s files in SOUND_SEQUENCE_DIRS SOUND_SEQUENCE_FILES := \ $(foreach dir,$(SOUND_SEQUENCE_DIRS),\ $(wildcard $(dir)/*.m64) \ $(foreach file,$(wildcard $(dir)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \ ) # Object files O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \ $(foreach file,$(GENERATED_C_FILES),$(file:.c=.o)) ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \ $(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) LIBGCC_O_FILES := $(foreach file,$(LIBGCC_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) # Automatic dependency files DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(LIBGCC_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d # Files with GLOBAL_ASM blocks ifeq ($(NON_MATCHING),0) GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c) GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep endif #==============================================================================# # Compiler Options # #==============================================================================# IQUE_EGCS_PATH := $(TOOLS_DIR)/ique_egcs IQUE_LD_PATH := $(TOOLS_DIR)/ique_ld # detect prefix for MIPS toolchain ifneq ($(call find-command,mips-linux-gnu-ld),) CROSS := mips-linux-gnu- else ifneq ($(call find-command,mips64-linux-gnu-ld),) CROSS := mips64-linux-gnu- else ifneq ($(call find-command,mips64-elf-ld),) CROSS := mips64-elf- else $(error Unable to detect a suitable MIPS toolchain installed) endif AS := $(CROSS)as ifeq ($(COMPILER),gcc) CC := $(CROSS)gcc else ifeq ($(USE_QEMU_IRIX),1) IRIX_ROOT := $(TOOLS_DIR)/ido5.3_compiler CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc ACPP := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp COPT := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt else IDO_ROOT := $(TOOLS_DIR)/ido-static-recomp/build/out CC := $(IDO_ROOT)/cc ACPP := $(IDO_ROOT)/acpp COPT := $(IDO_ROOT)/copt endif endif ifeq ($(VERSION),cn) LD := LD_LIBRARY_PATH=$(IQUE_LD_PATH) $(IQUE_LD_PATH)/mips64-elf-ld else LD := $(CROSS)ld endif AR := $(CROSS)ar OBJDUMP := $(CROSS)objdump OBJCOPY := $(CROSS)objcopy ifeq ($(TARGET_N64),1) TARGET_CFLAGS := -nostdinc -DTARGET_N64 -D_LANGUAGE_C CC_CFLAGS := -fno-builtin endif INCLUDE_DIRS := include $(BUILD_DIR) $(BUILD_DIR)/include src . ifeq ($(TARGET_N64),1) INCLUDE_DIRS += include/libc endif C_DEFINES := $(foreach d,$(DEFINES),-D$(d)) DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES) IQUE_AS := $(IQUE_EGCS_PATH)/as IQUE_ASFLAGS = -mcpu=r4300 -mabi=32 $(MIPSISET) $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d)) ifeq ($(VERSION),cn) IQUE_REASSEMBLED_ASM_FILES := $(wildcard asm/*.s) $(wildcard lib/asm/*.s) IQUE_REASSEMBLED_ASM_FILES := $(filter-out asm/ipl3_font.s,$(IQUE_REASSEMBLED_ASM_FILES)) IQUE_REASSEMBLED := $(foreach file,$(IQUE_REASSEMBLED_ASM_FILES),$(BUILD_DIR)/$(file:.s=.o)) $(IQUE_REASSEMBLED): AS := $(IQUE_AS) $(IQUE_REASSEMBLED): MIPSISET := $(IQUE_REASSEMBLED): ASFLAGS = $(IQUE_ASFLAGS) endif IQUE_CC := COMPILER_PATH=$(IQUE_EGCS_PATH) $(IQUE_EGCS_PATH)/gcc IQUE_CFLAGS = -G 0 $(TARGET_CFLAGS) $(OPT_FLAGS) -D__sgi -DBBPLAYER -mcpu=r4300 -mgp32 -fno-pic -Wa,--strip-local-absolute $(MIPSISET) $(DEF_INC_CFLAGS) # iQue recompiled some files with a different compiler ifeq ($(VERSION),cn) IQUE_RECOMPILED_SRC_GAME := $(addprefix $(BUILD_DIR)/src/game/,rumble_init.o level_update.o memory.o area.o print.o ingame_menu.o hud.o cn_common_syms_1.o cn_common_syms_2.o) $(addprefix $(BUILD_DIR)/src/menu/,title_screen.o intro_geo.o file_select.o star_select.o) IQUE_RECOMPILED_LIB_SRC := $(ULTRA_O_FILES) # osDriveRomInit is weird IQUE_RECOMPILED_LIB_SRC := $(filter-out $(addprefix $(BUILD_DIR)/lib/src/,osDriveRomInit.o),$(IQUE_RECOMPILED_LIB_SRC)) IQUE_RECOMPILED_LIBGCC_SRC := $(LIBGCC_O_FILES) IQUE_RECOMPILED = $(IQUE_RECOMPILED_SRC_GAME) $(IQUE_RECOMPILED_LIB_SRC) $(IQUE_RECOMPILED_LIBGCC_SRC) $(IQUE_RECOMPILED): CC := $(IQUE_CC) $(IQUE_RECOMPILED): MIPSISET := $(IQUE_RECOMPILED): CFLAGS = $(IQUE_CFLAGS) endif # Prefer clang as C preprocessor if installed on the system ifneq (,$(call find-command,clang)) CPP := clang CPPFLAGS := -E -P -x c -Wno-trigraphs -D_LANGUAGE_ASSEMBLY $(DEF_INC_CFLAGS) else CPP := cpp CPPFLAGS := -P -Wno-trigraphs -D_LANGUAGE_ASSEMBLY $(DEF_INC_CFLAGS) endif # Check code syntax with host compiler CC_CHECK := gcc CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(DEF_INC_CFLAGS) # C compiler options CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS) ifeq ($(COMPILER),gcc) CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra else CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32 endif ASFLAGS := -march=vr4300 -mabi=32 $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d)) RSPASMFLAGS := $(foreach d,$(DEFINES),-definelabel $(subst =, ,$(d))) ifeq ($(shell getconf LONG_BIT), 32) # Work around memory allocation bug in QEMU export QEMU_GUEST_BASE := 1 else # Ensure that gcc treats the code as 32-bit CC_CHECK_CFLAGS += -m32 endif # Prevent a crash with -sopt export LANG := C #==============================================================================# # Miscellaneous Tools # #==============================================================================# # N64 tools MIO0TOOL := $(TOOLS_DIR)/sm64tools/mio0 N64CKSUM := $(TOOLS_DIR)/sm64tools/n64cksum N64GRAPHICS := $(TOOLS_DIR)/sm64tools/n64graphics N64GRAPHICS_CI := $(TOOLS_DIR)/sm64tools/n64graphics_ci TEXTCONV := $(TOOLS_DIR)/textconv AIFF_EXTRACT_CODEBOOK := $(TOOLS_DIR)/aiff_extract_codebook VADPCM_ENC := $(TOOLS_DIR)/vadpcm_enc EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio SKYCONV := $(TOOLS_DIR)/skyconv # Use the system installed armips if available. Otherwise use the one provided with this repository. ifneq (,$(call find-command,armips)) RSPASM := armips else RSPASM := $(TOOLS_DIR)/armips endif ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth EMULATOR = mupen64plus EMU_FLAGS = --noosd LOADER = loader64 LOADER_FLAGS = -vwf SHA1SUM = sha1sum PRINT = printf ifeq ($(COLOR),1) NO_COL := \033[0m RED := \033[0;31m GREEN := \033[0;32m BLUE := \033[0;34m YELLOW := \033[0;33m BLINK := \033[33;5m endif # Use objcopy instead of extract_data_for_mio to get 16-byte aligned padding ifeq ($(COMPILER),gcc) EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data endif ifeq ($(VERSION),cn) EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data endif # Common build print status function define print @$(PRINT) "$(GREEN)$(1) $(YELLOW)$(2)$(GREEN) -> $(BLUE)$(3)$(NO_COL)\n" endef #==============================================================================# # Main Targets # #==============================================================================# all: $(ROM) ifeq ($(COMPARE),1) @$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n" @$(SHA1SUM) --quiet -c $(TARGET).sha1 && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && false) endif clean: $(RM) -r $(BUILD_DIR_BASE) distclean: clean $(PYTHON) extract_assets.py --clean $(MAKE) -C $(TOOLS_DIR) clean $(MAKE) -C $(TOOLS_DIR)/sm64tools clean test: $(ROM) $(EMULATOR) $(EMU_FLAGS) $< load: $(ROM) $(LOADER) $(LOADER_FLAGS) $< libultra: $(BUILD_DIR)/libultra.a # Extra object file dependencies $(BUILD_DIR)/asm/ipl3_font.o: $(IPL3_RAW_FILES) $(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES) $(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/fast3d.bin $(BUILD_DIR)/rsp/audio.bin $(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN_DIR)/sound_data.tbl.inc.c $(SOUND_BIN_DIR)/sequences.bin.inc.c $(SOUND_BIN_DIR)/bank_sets.inc.c $(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h ifeq ($(VERSION_SH_CN),true) $(BUILD_DIR)/src/audio/load_sh.o: $(SOUND_BIN_DIR)/bank_sets.inc.c $(SOUND_BIN_DIR)/sequences_header.inc.c $(SOUND_BIN_DIR)/ctl_header.inc.c $(SOUND_BIN_DIR)/tbl_header.inc.c endif $(CRASH_TEXTURE_C_FILES): TEXTURE_ENCODING := u32 ifeq ($(COMPILER),gcc) $(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin endif ifeq ($(VERSION),eu) TEXT_DIRS := text/de text/us text/fr # EU encoded text inserted into individual segment 0x19 files, # and course data also duplicated in leveldata.c $(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c $(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c $(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c else ifeq ($(VERSION),sh) TEXT_DIRS := text/jp $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c else TEXT_DIRS := text/$(VERSION) # non-EU encoded text inserted into segment 0x02 $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c endif endif $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/debug_text.raw.inc.c ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_BIN_DIRS) $(LIBGCC_SRC_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION) # Make sure build directory exists before compiling anything DUMMY != mkdir -p $(ALL_DIRS) $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h $(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h #==============================================================================# # Texture Generation # #==============================================================================# TEXTURE_ENCODING := u8 # Convert PNGs to RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 binary files $(BUILD_DIR)/%: %.png $(call print,Converting:,$<,$@) $(V)$(N64GRAPHICS) -s raw -i $@ -g $< -f $(lastword $(subst ., ,$@)) $(BUILD_DIR)/%.inc.c: %.png $(call print,Converting:,$<,$@) $(V)$(N64GRAPHICS) -s $(TEXTURE_ENCODING) -i $@ -g $< -f $(lastword ,$(subst ., ,$(basename $<))) # Color Index CI8 $(BUILD_DIR)/%.ci8: %.ci8.png $(call print,Converting:,$<,$@) $(V)$(N64GRAPHICS_CI) -i $@ -g $< -f ci8 # Color Index CI4 $(BUILD_DIR)/%.ci4: %.ci4.png $(call print,Converting:,$<,$@) $(V)$(N64GRAPHICS_CI) -i $@ -g $< -f ci4 #==============================================================================# # Compressed Segment Generation # #==============================================================================# # Link segment file to resolve external labels # TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address $(BUILD_DIR)/%.elf: $(BUILD_DIR)/%.o $(call print,Linking ELF file:,$<,$@) $(V)$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $< # Override for leveldata.elf, which otherwise matches the above pattern .SECONDEXPANSION: $(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf $(call print,Linking ELF file:,$<,$@) $(V)$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $< $(BUILD_DIR)/%.bin: $(BUILD_DIR)/%.elf $(call print,Extracting compressible data from:,$<,$@) $(V)$(EXTRACT_DATA_FOR_MIO) $< $@ $(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf $(call print,Extracting compressible data from:,$<,$@) $(V)$(EXTRACT_DATA_FOR_MIO) $< $@ # Compress binary file $(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin $(call print,Compressing:,$<,$@) $(V)$(MIO0TOOL) $< $@ # convert binary mio0 to object file $(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0 $(call print,Converting MIO0 to ELF:,$<,$@) $(V)$(LD) -r -b binary $< -o $@ #==============================================================================# # Sound File Generation # #==============================================================================# $(BUILD_DIR)/%.table: %.aiff $(call print,Extracting codebook:,$<,$@) $(V)$(AIFF_EXTRACT_CODEBOOK) $< >$@ $(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff $(call print,Encoding ADPCM:,$(word 2,$^),$@) $(V)$(VADPCM_ENC) -c $^ $@ $(ENDIAN_BITWIDTH): $(TOOLS_DIR)/determine-endian-bitwidth.c @$(PRINT) "$(GREEN)Generating endian-bitwidth $(NO_COL)\n" $(V)$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true $(V)grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2 $(V)head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@ $(V)$(RM) $@.dummy1 $(V)$(RM) $@.dummy2 $(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH) @$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n" $(V)$(PYTHON) $(TOOLS_DIR)/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/ctl_header $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/tbl_header $(C_DEFINES) $$(cat $(ENDIAN_BITWIDTH)) $(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl @true $(SOUND_BIN_DIR)/ctl_header: $(SOUND_BIN_DIR)/sound_data.ctl @true $(SOUND_BIN_DIR)/tbl_header: $(SOUND_BIN_DIR)/sound_data.ctl @true $(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json $(SOUND_SEQUENCE_DIRS) $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH) @$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n" $(V)$(PYTHON) $(TOOLS_DIR)/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/sequences_header $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(C_DEFINES) $$(cat $(ENDIAN_BITWIDTH)) $(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin @true $(SOUND_BIN_DIR)/sequences_header: $(SOUND_BIN_DIR)/sequences.bin @true $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o $(call print,Converting to M64:,$<,$@) $(V)$(OBJCOPY) -j .rodata $< -O binary $@ #==============================================================================# # Generated Source Code Files # #==============================================================================# # Convert binary file to a comma-separated list of byte values for inclusion in C code $(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% $(call print,Converting to C:,$<,$@) $(V)hexdump -v -e '1/1 "0x%X,"' $< > $@ $(V)echo >> $@ # Generate animation data $(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c) @$(PRINT) "$(GREEN)Generating animation data $(NO_COL)\n" $(V)$(PYTHON) $(TOOLS_DIR)/mario_anims_converter.py > $@ # Generate demo input data $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin) @$(PRINT) "$(GREEN)Generating demo data $(NO_COL)\n" $(V)$(PYTHON) $(TOOLS_DIR)/demo_data_converter.py assets/demo_data.json $(DEF_INC_CFLAGS) > $@ # Encode in-game text strings $(BUILD_DIR)/$(CHARMAP): $(CHARMAP) $(call print,Preprocessing charmap:,$<,$@) $(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $< $(BUILD_DIR)/$(CHARMAP_DEBUG): $(CHARMAP) $(call print,Preprocessing charmap:,$<,$@) $(V)$(CPP) $(CPPFLAGS) -DCHARMAP_DEBUG -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $< $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in $(BUILD_DIR)/$(CHARMAP) $(call print,Encoding:,$<,$@) $(V)$(TEXTCONV) $(BUILD_DIR)/$(CHARMAP) $< $@ $(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in $(call print,Encoding:,$<,$@) $(V)$(TEXTCONV) charmap_menu.txt $< $@ $(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h @$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n" $(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) $(BUILD_DIR)/$(CHARMAP) - $@ $(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h @$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n" $(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) $(BUILD_DIR)/$(CHARMAP) - $@ $(BUILD_DIR)/text/debug_text.raw.inc.c: text/debug_text.inc.c $(BUILD_DIR)/$(CHARMAP_DEBUG) @$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n" $(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) $(BUILD_DIR)/$(CHARMAP_DEBUG) - $@ # Level headers $(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in $(call print,Preprocessing level headers:,$<,$@) $(V)$(CPP) $(CPPFLAGS) -I . $< | sed -E 's|(.+)|#include "\1"|' > $@ # Run asm_processor on files that have NON_MATCHING code ifeq ($(NON_MATCHING),0) $(GLOBAL_ASM_O_FILES): CC := $(V)$(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- endif # Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes. $(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING) $(GLOBAL_ASM_DEP).$(NON_MATCHING): @$(RM) $(GLOBAL_ASM_DEP).* $(V)touch $@ #==============================================================================# # Compilation Recipes # #==============================================================================# # Compile C code $(BUILD_DIR)/%.o: %.c $(call print,Compiling:,$<,$@) $(V)$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(V)$(CC) -c $(CFLAGS) -o $@ $< ifeq ($(VERSION),cn) $(V)$(TOOLS_DIR)/patch_elf_32bit $@ endif $(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c $(call print,Compiling:,$<,$@) $(V)$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(V)$(CC) -c $(CFLAGS) -o $@ $< ifeq ($(VERSION),cn) $(V)$(TOOLS_DIR)/patch_elf_32bit $@ endif # Alternate compiler flags needed for matching ifeq ($(COMPILER),ido) $(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g $(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g $(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g $(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g $(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1 $(BUILD_DIR)/lib/asm/__osDisableInt.o: MIPSISET := -mips2 $(BUILD_DIR)/lib/asm/bcopy.o: MIPSISET := -mips2 $(BUILD_DIR)/lib/src/%.o: OPT_FLAGS := $(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS := $(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32 $(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3 ifeq ($(VERSION_SH_CN),true) $(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/osDriveRomInit.o: OPT_FLAGS := -g endif ifeq ($(VERSION),cn) $(BUILD_DIR)/lib/src/osAiSetFrequency.o: MIPSISET := -mips2 $(BUILD_DIR)/lib/src/osVirtualToPhysical.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osInitializeIQueWrapper.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/osAiGetLength.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/osAiSetFrequency.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/math/cosf.o: OPT_FLAGS := -O2 -mips2 $(BUILD_DIR)/lib/src/guOrthoF.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/guPerspectiveF.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osAiSetNextBuffer.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osContStartReadData.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osContInit.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/math/sinf.o: OPT_FLAGS := -O2 -mips2 $(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2 -mips2 $(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osSyncPrintf.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osCreateMesgQueue.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osRecvMesg.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osSendMesg.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osSetEventMesg.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osSpTaskLoadGo.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osSpTaskYield.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osSpTaskYielded.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSiRawStartDma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSiCreateAccessQueue.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osCreateThread.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osSetThreadPri.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osStartThread.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osDequeueThread.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osGetCurrFaultedThread.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osGetTime.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osSetTime.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osSetTimer.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osTimer.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osCreateViManager.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osViSetEvent.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osViSetMode.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osViSetSpecialFeatures.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osViSwapBuffer.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osViSwapContext.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osViBlack.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/guRotateF.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osEepromProbe.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osEepromLongWrite.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osEepromLongRead.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osCreatePiManager.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osEPiRawStartDma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/epidma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osCartRomInit.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osDevMgrMain.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osPiCreateAccessQueue.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osPiStartDma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/motor.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osInitialize.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osAiDeviceBusy.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osJamMesg.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSpDeviceBusy.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSpGetStatus.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSpSetStatus.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSpSetPc.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSpRawStartDma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSiRawReadIo.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSiRawWriteIo.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osDestroyThread.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osGetThreadPri.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osYieldThread.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osViInit.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osViGetCurrentContext.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osEepromRead.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osEepromWrite.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSetGlobalIntMask.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osResetGlobalIntMask.o: OPT_FLAGS := -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osPiRawStartDma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osPiGetCmdQueue.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osEPiRawReadIo.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/osEPiRawWriteIo.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/__osSiDeviceBusy.o: OPT_FLAGS := -O2 -mno-abicalls -mips2 $(BUILD_DIR)/lib/src/libgcc/%.o: OPT_FLAGS := -O2 -g -mips2 endif ifeq ($(VERSION),eu) $(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3 # For all audio files other than external.c and port_eu.c, put string literals # in .data. (In Shindou, the port_eu.c string literals also moved to .data.) $(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -use_readwrite_const $(BUILD_DIR)/src/audio/port_eu.o: OPT_FLAGS := -O2 endif ifeq ($(VERSION_JP_US),true) $(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 $(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -framepointer # The source-to-source optimizer copt is enabled for audio. This makes it use # acpp, which needs -Wp,-+ to handle C++-style comments. # All other files than external.c should really use copt, but only a few have # been matched so far. $(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+ $(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-scalaroptimize=1 -Wp,-+ endif $(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 # Add a target for build/eu/src/audio/*.copt to make it easier to see debug $(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c $(ACPP) $(TARGET_CFLAGS) $(DEF_INC_CFLAGS) -D__sgi -+ $< > $@ $(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp $(COPT) -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1 $(COPTFLAGS) $(BUILD_DIR)/src/audio/seqplayer.copt: COPTFLAGS := -inline_manual endif # Assemble assembly code $(BUILD_DIR)/%.o: %.s $(call print,Assembling:,$<,$@) $(V)$(CPP) $(CPPFLAGS) $< | $(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ # Assemble RSP assembly code $(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin: rsp/%.s $(call print,Assembling:,$<,$@) $(V)$(RSPASM) -sym $@.sym $(RSPASMFLAGS) -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $< # Run linker script through the C preprocessor $(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) $(call print,Preprocessing linker script:,$<,$@) $(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $< # Link libultra $(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES) @$(PRINT) "$(GREEN)Linking libultra: $(BLUE)$@ $(NO_COL)\n" $(V)$(AR) rcs -o $@ $(ULTRA_O_FILES) $(V)$(TOOLS_DIR)/patch_elf_32bit $@ # Link libgoddard $(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES) @$(PRINT) "$(GREEN)Linking libgoddard: $(BLUE)$@ $(NO_COL)\n" $(V)$(AR) rcs -o $@ $(GODDARD_O_FILES) # Link libgcc $(BUILD_DIR)/libgcc.a: $(LIBGCC_O_FILES) @$(PRINT) "$(GREEN)Linking libgcc: $(BLUE)$@ $(NO_COL)\n" $(V)$(AR) rcs -o $@ $(LIBGCC_O_FILES) # Link SM64 ELF file $(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a $(BUILD_DIR)/libgcc.a @$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n" $(V)$(LD) -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -lultra -lgoddard -lgcc # Build ROM ifeq ($(VERSION),cn) PAD_TO_GAP_FILL := --pad-to=0x7B0000 --gap-fill=0x00 else PAD_TO_GAP_FILL := --pad-to=0x800000 --gap-fill=0xFF endif $(ROM): $(ELF) $(call print,Building ROM:,$<,$@) ifeq ($(VERSION),cn) # cn has no checksums $(V)$(OBJCOPY) $(PAD_TO_GAP_FILL) $< $(@) -O binary else $(V)$(OBJCOPY) $(PAD_TO_GAP_FILL) $< $(@:.z64=.bin) -O binary $(V)$(N64CKSUM) $(@:.z64=.bin) $@ endif $(BUILD_DIR)/$(TARGET).objdump: $(ELF) $(OBJDUMP) -D $< > $@ .PHONY: all clean distclean default diff test load libultra # with no prerequisites, .SECONDARY causes no intermediate target to be removed .SECONDARY: # Remove built-in rules, to improve performance MAKEFLAGS += --no-builtin-rules -include $(DEP_FILES) print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true