#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/thi/header.h" static const LevelScript script_func_local_1[] = { RETURN(), }; static const LevelScript script_func_local_2[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 0, -700, -4500, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_4), /*bhv*/ bhvHiddenStar, /*acts*/ ALL_ACTS), RETURN(), }; static const LevelScript script_func_local_3[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -1800, 800, -1500, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_5), /*bhv*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS), OBJECT (/*model*/ MODEL_WIGGLER_HEAD, /*pos*/ 17, 1843, -62, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_6), /*bhv*/ bhvWigglerHead), RETURN(), }; static const LevelScript script_func_local_4[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_KOOPA_WITH_SHELL, /*pos*/ -1900, -511, 2400, /*angle*/ 0, -30, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_3) | BPARAM2(KOOPA_BP_KOOPA_THE_QUICK_THI), /*bhv*/ bhvKoopa, /*acts*/ ACT_3), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 7400, -1537, -6300, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvKoopaRaceEndpoint, /*acts*/ ACT_3), OBJECT (/*model*/ MODEL_NONE, /*pos*/ -6556, -2969, 6565, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS(0) | GOOMBA_SIZE_HUGE), /*bhv*/ bhvGoombaTripletSpawner), OBJECT (/*model*/ MODEL_GOOMBA, /*pos*/ 6517, -2559, 4327, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(GOOMBA_SIZE_HUGE), /*bhv*/ bhvGoomba), OBJECT (/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -6336, -2047, -3861, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1) | BPARAM2(0x01), /*bhv*/ bhvFirePiranhaPlant), OBJECT (/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -5740, -2047, -6578, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1) | BPARAM2(0x01), /*bhv*/ bhvFirePiranhaPlant), OBJECT (/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -6481, -2047, -5998, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1) | BPARAM2(0x01), /*bhv*/ bhvFirePiranhaPlant), OBJECT (/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -5577, -2047, -4961, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1) | BPARAM2(0x01), /*bhv*/ bhvFirePiranhaPlant), OBJECT (/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -6865, -2047, -4568, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1) | BPARAM2(0x01), /*bhv*/ bhvFirePiranhaPlant), OBJECT (/*model*/ MODEL_NONE, /*pos*/ -4413, 204, -2140, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BBALL_BP_STYPE_THI_LARGE), /*bhv*/ bhvTHIBowlingBallSpawner), OBJECT (/*model*/ MODEL_BUBBA, /*pos*/ -6241, -3300, -716, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBubba), OBJECT (/*model*/ MODEL_BUBBA, /*pos*/ 1624, -3300, 8142, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBubba), RETURN(), }; static const LevelScript script_func_local_5[] = { OBJECT(/*model*/ MODEL_THI_HUGE_ISLAND_TOP, /*pos*/ 0, 3891, -1533, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvTHIHugeIslandTop), RETURN(), }; static const LevelScript script_func_local_6[] = { OBJECT(/*model*/ MODEL_THI_TINY_ISLAND_TOP, /*pos*/ 0, 1167, -460, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvTHITinyIslandTop), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1382, 80, -649, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BBALL_BP_STYPE_THI_SMALL), /*bhv*/ bhvTHIBowlingBallSpawner), RETURN(), }; static const LevelScript script_func_local_7[] = { OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ 6656, -1536, -5632, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_32), /*bhv*/ bhvWarpPipe), OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -5888, -2048, -5888, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_33), /*bhv*/ bhvWarpPipe), OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -3072, 512, -3840, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_34), /*bhv*/ bhvWarpPipe), WARP_NODE(/*id*/ WARP_NODE_32, /*destLevel*/ LEVEL_THI, /*destArea*/ 2, /*destNode*/ WARP_NODE_32, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_33, /*destLevel*/ LEVEL_THI, /*destArea*/ 2, /*destNode*/ WARP_NODE_33, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_34, /*destLevel*/ LEVEL_THI, /*destArea*/ 2, /*destNode*/ WARP_NODE_34, /*flags*/ WARP_NO_CHECKPOINT), RETURN(), }; static const LevelScript script_func_local_8[] = { OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ 1997, -461, -1690, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_32), /*bhv*/ bhvWarpPipe), OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -1766, -614, -1766, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_33), /*bhv*/ bhvWarpPipe), OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -922, 154, -1152, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_34), /*bhv*/ bhvWarpPipe), WARP_NODE(/*id*/ WARP_NODE_32, /*destLevel*/ LEVEL_THI, /*destArea*/ 1, /*destNode*/ WARP_NODE_32, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_33, /*destLevel*/ LEVEL_THI, /*destArea*/ 1, /*destNode*/ WARP_NODE_33, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_34, /*destLevel*/ LEVEL_THI, /*destArea*/ 1, /*destNode*/ WARP_NODE_34, /*flags*/ WARP_NO_CHECKPOINT), RETURN(), }; const LevelScript level_thi_entry[] = { INIT_LEVEL(), LOAD_MIO0 (/*seg*/ 0x07, _thi_segment_7SegmentRomStart, _thi_segment_7SegmentRomEnd), LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _grass_mio0SegmentRomStart, _grass_mio0SegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x05, _group11_mio0SegmentRomStart, _group11_mio0SegmentRomEnd), LOAD_RAW (/*seg*/ 0x0C, _group11_geoSegmentRomStart, _group11_geoSegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x06, _group14_mio0SegmentRomStart, _group14_mio0SegmentRomEnd), LOAD_RAW (/*seg*/ 0x0D, _group14_geoSegmentRomStart, _group14_geoSegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario), JUMP_LINK(script_func_global_1), JUMP_LINK(script_func_global_12), JUMP_LINK(script_func_global_15), LOAD_MODEL_FROM_GEO(MODEL_THI_BUBBLY_TREE, bubbly_tree_geo), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, thi_geo_0005F0), LOAD_MODEL_FROM_GEO(MODEL_THI_WARP_PIPE, warp_pipe_geo), LOAD_MODEL_FROM_GEO(MODEL_THI_HUGE_ISLAND_TOP, thi_geo_0005B0), LOAD_MODEL_FROM_GEO(MODEL_THI_TINY_ISLAND_TOP, thi_geo_0005C8), AREA(/*index*/ 1, thi_geo_000608), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7372, -1969, 7373, /*angle*/ 0, 149, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvSpinAirborneWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 410, -512, 922, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0B), /*bhv*/ bhvInstantActiveWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 410, -512, 717, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(5) | BPARAM2(WARP_NODE_0C), /*bhv*/ bhvWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 3170, -1570, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(10) | BPARAM2(WARP_NODE_0D), /*bhv*/ bhvWarp), WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_THI, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_0B, /*destLevel*/ LEVEL_THI, /*destArea*/ 1, /*destNode*/ WARP_NODE_0B, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_0C, /*destLevel*/ LEVEL_THI, /*destArea*/ 3, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_0D, /*destLevel*/ LEVEL_THI, /*destArea*/ 3, /*destNode*/ WARP_NODE_0B, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_37, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_69, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_func_local_7), JUMP_LINK(script_func_local_1), JUMP_LINK(script_func_local_5), JUMP_LINK(script_func_local_4), TERRAIN(/*terrainData*/ thi_seg7_area_1_collision), MACRO_OBJECTS(/*objList*/ thi_seg7_area_1_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_GRASS), TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS), END_AREA(), AREA(/*index*/ 2, thi_geo_0006D4), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2211, 110, 2212, /*angle*/ 0, 149, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvSpinAirborneWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 280, -767, -4180, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0B), /*bhv*/ bhvFadingWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1638, 0, -1988, /*angle*/ 0, -126, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0C), /*bhv*/ bhvFadingWarp), WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_THI, /*destArea*/ 2, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_0B, /*destLevel*/ LEVEL_THI, /*destArea*/ 2, /*destNode*/ WARP_NODE_0C, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_0C, /*destLevel*/ LEVEL_THI, /*destArea*/ 2, /*destNode*/ WARP_NODE_0B, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_33, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_65, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_func_local_8), JUMP_LINK(script_func_local_2), JUMP_LINK(script_func_local_6), TERRAIN(/*terrainData*/ thi_seg7_area_2_collision), MACRO_OBJECTS(/*objList*/ thi_seg7_area_2_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_GRASS), TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS), END_AREA(), AREA(/*index*/ 3, thi_geo_00079C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 512, 1024, 2150, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvInstantActiveWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 3277, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0B), /*bhv*/ bhvAirborneWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 512, 1024, 2355, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(5) | BPARAM2(WARP_NODE_0C), /*bhv*/ bhvWarp), WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_THI, /*destArea*/ 3, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_0B, /*destLevel*/ LEVEL_THI, /*destArea*/ 3, /*destNode*/ WARP_NODE_0B, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_0C, /*destLevel*/ LEVEL_THI, /*destArea*/ 1, /*destNode*/ WARP_NODE_0B, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_37, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_69, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_func_local_3), TERRAIN(/*terrainData*/ thi_seg7_area_3_collision), MACRO_OBJECTS(/*objList*/ thi_seg7_area_3_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0004, /*seq*/ SEQ_LEVEL_UNDERGROUND), TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 149, /*pos*/ -7372, -2969, 7373), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };