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Fix typo in game_init.c
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@ -407,7 +407,7 @@ UNUSED static void record_demo(void) {
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rawStickY = 0;
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}
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// Rrecord the distinct input and timer so long as they are unique.
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// Record the distinct input and timer so long as they are unique.
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// If the timer hits 0xFF, reset the timer for the next demo input.
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if (gRecordedDemoInput.timer == 0xFF || buttonMask != gRecordedDemoInput.buttonMask
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|| rawStickX != gRecordedDemoInput.rawStickX || rawStickY != gRecordedDemoInput.rawStickY) {
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