sm64/levels/vcutm/leveldata.c

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#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "moving_texture_macros.h"
#include "level_misc_macros.h"
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#include "macro_presets.h"
#include "special_presets.h"
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#include "textures.h"
#include "make_const_nonconst.h"
#include "levels/vcutm/texture.inc.c"
#include "levels/vcutm/areas/1/1/model.inc.c"
#include "levels/vcutm/areas/1/2/model.inc.c"
#include "levels/vcutm/areas/1/3/model.inc.c"
#include "levels/vcutm/areas/1/4/model.inc.c"
#include "levels/vcutm/seesaw/model.inc.c"
#include "levels/vcutm/areas/1/collision.inc.c"
#include "levels/vcutm/areas/1/macro.inc.c"
#include "levels/vcutm/seesaw/collision.inc.c"