sm64/levels/pss/script.c

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#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/pss/header.h"
const LevelScript level_pss_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( /*seg*/ 0x07, _pss_segment_7SegmentRomStart, _pss_segment_7SegmentRomEnd),
LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _mountain_mio0SegmentRomStart, _mountain_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x05, _group8_mio0SegmentRomStart, _group8_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0C, _group8_geoSegmentRomStart, _group8_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_9),
AREA(/*index*/ 1, pss_geo_000100),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5632, 6751, -5631, /*angle*/ 0, 270, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps64),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_PSS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x20, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x26, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x23, /*flags*/ WARP_NO_CHECKPOINT),
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TERRAIN(/*terrainData*/ pss_seg7_collision),
MACRO_OBJECTS(/*objList*/ pss_seg7_macro_objs),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_SLIDE),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0001, /*seq*/ SEQ_LEVEL_SLIDE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 270, /*pos*/ 5632, 6451, -5631),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};