sm64/include/text_strings.h.in

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#ifndef TEXT_STRINGS_H
#define TEXT_STRINGS_H
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#include "text_menu_strings.h"
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/**
* Global Symbols
*/
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#define TEXT_EMPTY_STRING _("")
#define TEXT_ZERO _%("0")
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#define TEXT_COIN _("$")
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#define TEXT_STAR _("★")
#define TEXT_COIN_X _("$×")
#define TEXT_STAR_X _("★×")
#define TEXT_VARIABLE_X _("×")
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#ifdef VERSION_CN
#define TEXT_STAR_DIFF _("★ ")
#define TEXT_UNFILLED_STAR _("☆ ")
#else
#define TEXT_STAR_DIFF TEXT_STAR
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#define TEXT_UNFILLED_STAR _("☆")
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#endif
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/**
* Global Text
*/
// File Select
#define TEXT_4DASHES _("----") // Used in Score File Menu
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#ifdef VERSION_CN
#define TEXT_NEW 0x7E, 0x7F, 0x82, 0x83, 0xFE, 0x80, 0x81, 0x84, 0x85, 0xFF
#else
#define TEXT_NEW _("NEW") // New File Text
#endif
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// Ingame Menu
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#ifdef VERSION_CN
#define TEXT_PAUSE 0x86, 0x87, 0x8A, 0x8B, 0x8E, 0x8F, 0xFE, 0x88, 0x89, 0x8C, 0x8D, 0x90, 0x91, 0xFF
#define TEXT_HUD_CONGRATULATIONS 0x3A, 0x3B, 0x3E, 0x3F, 0x42, 0x43, 0xFE, 0x3C, 0x3D, 0x40, 0x41, 0x44, 0x45, 0xFF
#else
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#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
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#endif
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#if defined(VERSION_JP) || defined(VERSION_SH)
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/**
* File Select Text
*/
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// Main Screens
// JPHUD menu strings are defined in "text_menu_strings.h.in"
#define TEXT_MARIO TEXT_JPHUD_MARIO // View Score Menu
#define TEXT_SELECT_FILE TEXT_JPHUD_SELECT_FILE
#define TEXT_CHECK_FILE TEXT_JPHUD_CHECK_FILE
#define TEXT_COPY_FILE TEXT_JPHUD_COPY_FILE
#define TEXT_ERASE_FILE TEXT_JPHUD_ERASE_FILE
#define TEXT_SOUND_SELECT TEXT_JPHUD_SOUND_SELECT
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#define TEXT_FILE_MARIO_A _("マリオA")
#define TEXT_FILE_MARIO_B _("マリオB")
#define TEXT_FILE_MARIO_C _("マリオC")
#define TEXT_FILE_MARIO_D _("マリオD")
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// Menu Options
#define TEXT_SCORE _("スコア")
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#define TEXT_COPY _("コピー")
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#define TEXT_ERASE _("けす")
// Sound Options
#define TEXT_STEREO _("ステレオ")
#define TEXT_MONO _("モノラル")
#define TEXT_HEADSET _("ヘッドホン")
// Misc Menu Text
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#define TEXT_SAVED_DATA_EXISTS _("ファイルにデータがはいってます")
#define TEXT_NO_SAVED_DATA_EXISTS _("ファイルにデータがありません")
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// Inside a Menu
#define TEXT_RETURN _("もどる")
#define TEXT_CHECK_SCORE _("スコアをみる")
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#define TEXT_COPY_FILE_BUTTON _("ファイルコピー")
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#define TEXT_ERASE_FILE_BUTTON _("ファイルけす")
// Score Menu
#define TEXT_HI_SCORE _("ハイスコア")
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#define TEXT_MY_SCORE _("マイスコア")
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#define TEXT_SCORE_MARIO_A _("マリオA")
#define TEXT_SCORE_MARIO_B _("マリオB")
#define TEXT_SCORE_MARIO_C _("マリオC")
#define TEXT_SCORE_MARIO_D _("マリオD")
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// Copy Menu
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#define TEXT_COPY_IT_TO_WHERE _("どこにコピーしますか?")
#define TEXT_COPYING_COMPLETED _("コピーおわりました")
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#define TEXT_NO_FILE_TO_COPY_FROM _("からのファイルがありません")
// Erase Menu
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#define TEXT_SURE _("ほんと?")
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#define TEXT_YES _("はい")
#define TEXT_NO _("いいえ")
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#define TEXT_FILE_MARIO_A_JUST_ERASED _("マリオAをけしました")
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/**
* Menus Text (Pause, Course Completed)
*/
// Main Courses
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#define TEXT_COURSE _("コース")
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#define TEXT_MYSCORE _("マイスコア")
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#define TEXT_CONTINUE _("つづけて マリオする?")
#define TEXT_EXIT_COURSE _("コースからでる?")
#define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ")
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// Camera Options
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#define TEXT_LAKITU_MARIO _("ジュゲム↔マリオ")
#define TEXT_LAKITU_STOP _("ジュゲム↔ストップ")
#define TEXT_NORMAL_UPCLOSE _("(おすすめ)(リアル)")
#define TEXT_NORMAL_FIXED _("(おすすめ)(とまる)")
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// Course Completed Misc Text
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#define TEXT_CATCH _("キャッチ!")
#define TEXT_CLEAR _("クリア!")
#define TEXT_HUD_HI_SCORE _("")
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// Save Options
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#define TEXT_SAVE_AND_CONTINUE _("セーブしてつづける?")
#define TEXT_SAVE_AND_QUIT _("セーブしておわる?")
#define TEXT_CONTINUE_WITHOUT_SAVING _("セーブしないでつづける?")
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/**
* Ending Peach cutscene text.
*/
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#define TEXT_FILE_MARIO_EXCLAMATION _("マリオ!!")
#define TEXT_POWER_STARS_RESTORED _("おしろにスターが もどったのね")
#define TEXT_THANKS_TO_YOU _("みんな あなたのおかげだわ!")
#define TEXT_THANK_YOU_MARIO _("ありがとう マリオ")
#define TEXT_SOMETHING_SPECIAL _("なにか おれいをしなくちゃ・・")
#define TEXT_LISTEN_EVERYBODY _("さあ みんな")
#define TEXT_LETS_HAVE_CAKE _("おいしいケーキを やきましょう")
#define TEXT_FOR_MARIO _("マリオの ために・・・")
#define TEXT_FILE_MARIO_QUESTION _("マリオ?")
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#endif
#if defined(VERSION_US) || defined(VERSION_EU)
/**
* File Select Text
*/
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// Main Screens
#define TEXT_MARIO _("MARIO") // View Score Menu
#define TEXT_SELECT_FILE _("SELECT FILE")
#define TEXT_CHECK_FILE _("CHECK FILE")
#define TEXT_COPY_FILE _("COPY FILE")
#define TEXT_ERASE_FILE _("ERASE FILE")
#define TEXT_SOUND_SELECT _("SOUND SELECT")
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#define TEXT_FILE_MARIO_A _("MARIO A")
#define TEXT_FILE_MARIO_B _("MARIO B")
#define TEXT_FILE_MARIO_C _("MARIO C")
#define TEXT_FILE_MARIO_D _("MARIO D")
// Menu Options
#define TEXT_SCORE _("SCORE")
#define TEXT_COPY _("COPY")
#define TEXT_ERASE _("ERASE")
// Sound Options
#define TEXT_STEREO _("STEREO")
#define TEXT_MONO _("MONO")
#define TEXT_HEADSET _("HEADSET")
// Misc Menu Text
#define TEXT_SAVED_DATA_EXISTS _("SAVED DATA EXITS") // Misspell
#define TEXT_NO_SAVED_DATA_EXISTS _("NO SAVED DATA EXISTS")
// Inside a Menu
#define TEXT_RETURN _("RETURN")
#define TEXT_CHECK_SCORE _("CHECK SCORE")
#define TEXT_COPY_FILE_BUTTON _("COPY FILE")
#define TEXT_ERASE_FILE_BUTTON _("ERASE FILE")
// Score Menu
#define TEXT_HI_SCORE _("HI SCORE")
#define TEXT_MY_SCORE _("MY SCORE")
// Score Mario Text ("☺" is the Mario face defined in the US/EU menu char table)
#define TEXT_SCORE_MARIO_A _("☺A")
#define TEXT_SCORE_MARIO_B _("☺B")
#define TEXT_SCORE_MARIO_C _("☺C")
#define TEXT_SCORE_MARIO_D _("☺D")
// Copy Menu
#define TEXT_COPY_IT_TO_WHERE _("COPY IT TO WHERE?")
#define TEXT_COPYING_COMPLETED _("COPYING COMPLETED")
#define TEXT_NO_FILE_TO_COPY_FROM _("NO EMPTY FILE")
// Erase Menu
#define TEXT_SURE _("SURE?")
#define TEXT_YES _("YES")
#define TEXT_NO _("NO")
#define TEXT_FILE_MARIO_A_JUST_ERASED _("MARIO A JUST ERASED")
/**
* Menus Text (Pause, Course Completed)
*/
// Main Courses
#define TEXT_COURSE _("COURSE")
#define TEXT_MYSCORE _("MYSCORE")
#define TEXT_CONTINUE _("CONTINUE")
#define TEXT_EXIT_COURSE _("EXIT COURSE")
#ifndef VERSION_EU // "R" text is different in EU
#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH R")
#endif
// Camera Options
#define TEXT_LAKITU_MARIO _("LAKITU + MARIO")
#define TEXT_LAKITU_STOP _("LAKITU + STOP")
#define TEXT_NORMAL_UPCLOSE __("(NORMAL)(UP-CLOSE)")
#define TEXT_NORMAL_FIXED __("(NORMAL)(FIXED)")
// Course Completed Misc Text
#define TEXT_CATCH _("CATCH")
#define TEXT_CLEAR _("CLEAR")
#define TEXT_HUD_HI_SCORE _("HI SCORE")
// Save Options
#define TEXT_SAVE_AND_CONTINUE _("SAVE & CONTINUE")
#define TEXT_SAVE_AND_QUIT _("SAVE & QUIT")
#define TEXT_CONTINUE_WITHOUT_SAVING _("CONTINUE, DON'T SAVE")
/**
* Ending Peach cutscene text.
*/
#define TEXT_FILE_MARIO_EXCLAMATION _("Mario!")
#define TEXT_POWER_STARS_RESTORED __("The power of the Stars is restored to the castle...")
#define TEXT_THANKS_TO_YOU __("...and it's all thanks to you!")
#define TEXT_THANK_YOU_MARIO __("Thank you, Mario!")
#define TEXT_SOMETHING_SPECIAL __("We have to do something special for you...")
#define TEXT_LISTEN_EVERYBODY _("Listen, everybody,")
#define TEXT_LETS_HAVE_CAKE _("let's bake a delicious cake...")
#define TEXT_FOR_MARIO _("...for Mario...")
#define TEXT_FILE_MARIO_QUESTION _("Mario!")
#endif
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#ifdef VERSION_EU
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/**
* File Select Text
*/
#define TEXT_RETURN_FR _("RETOUR")
#define TEXT_RETURN_DE _("ZURÜCK")
#define TEXT_CHECK_SCORE_FR _("SCORE")
#define TEXT_CHECK_SCORE_DE _("LEISTUNG")
#define TEXT_COPY_FILE_FR _("COPIER")
#define TEXT_COPY_FILE_DE _("KOPIEREN")
#define TEXT_ERASE_FILE_FR _("EFFACER")
#define TEXT_ERASE_FILE_DE _("LÖSCHEN")
#define TEXT_SELECT_FILE_FR _("CHOISIR FICHIER")
#define TEXT_SELECT_FILE_DE _("WwHLE SPIEL")
#define TEXT_SCORE_FR _("SCORE")
#define TEXT_SCORE_DE _("LEISTUNG")
#define TEXT_COPY_FR _("COPIER")
#define TEXT_COPY_DE _("KOPIEREN")
#define TEXT_ERASE_FR _("EFFACER")
#define TEXT_ERASE_DE _("LÖSCHEN")
#define TEXT_OPTION _("OPTION") // new in EU
#define TEXT_OPTION_FR _("OPTION")
#define TEXT_OPTION_DE _("OPTIONEN")
#define TEXT_CHECK_FILE_FR _("VOIR SCORE")
#define TEXT_CHECK_FILE_DE _("VON WELCHEM SPIEL")
#define TEXT_NO_SAVED_DATA_EXISTS_FR _("AUCUNE SAUVEGARDE DISPONIBLE")
#define TEXT_NO_SAVED_DATA_EXISTS_DE _("KEIN SPIEL VORHANDEN")
#define TEXT_COPY_FILE_BUTTON_FR _("COPIER FICHIER")
#define TEXT_COPY_FILE_BUTTON_DE _("SPIEL KOPIEREN")
#define TEXT_COPY_IT_TO_WHERE_FR _("COPIER SUR?")
#define TEXT_COPY_IT_TO_WHERE_DE _("WOHIN KOPIEREN?")
#define TEXT_COPYING_COMPLETED_FR _("COPIE ACHEVEÉ")
#define TEXT_COPYING_COMPLETED_DE _("SPIEL KOPIERT")
#define TEXT_SAVED_DATA_EXISTS_FR _("SAVEGARDE EXISTANTE")
#define TEXT_SAVED_DATA_EXISTS_DE _("BEREITS BELEGT")
#define TEXT_NO_FILE_TO_COPY_FROM_FR _("AUCUN FICHIER VIDE")
#define TEXT_NO_FILE_TO_COPY_FROM_DE _("KEIN PLATZ VORHANDEN")
#define TEXT_YES_FR _("OUI")
#define TEXT_YES_DE _("JA")
#define TEXT_NO_FR _("NON")
#define TEXT_NO_DE _("NEIN")
#define TEXT_ERASE_FILE_BUTTON_FR _("EFFACER FICHIER")
#define TEXT_ERASE_FILE_BUTTON_DE _("SPIEL LxSCHEN")
#define TEXT_SURE_FR _("OK?")
#define TEXT_SURE_DE _("SICHER?")
#define TEXT_FILE_MARIO_A_JUST_ERASED_FR _("MARIO A EFFACÉ")
#define TEXT_FILE_MARIO_A_JUST_ERASED_DE _("MARIO A GELÖSCHT")
#define TEXT_SOUND_SELECT_FR _("SON")
#define TEXT_SOUND_SELECT_DE _("SOUND")
#define TEXT_LANGUAGE_SELECT _("LANGUAGE SELECT") // new in EU
#define TEXT_LANGUAGE_SELECT_FR _("SELECTION LANGUE")
#define TEXT_LANGUAGE_SELECT_DE _("WwHLE SPRACHE")
#define TEXT_STEREO_FR _("STÉRÉO")
#define TEXT_MONO_FR _("MONO")
#define TEXT_HEADSET_FR _("CASQUE")
#define TEXT_STEREO_DE _("STEREO")
#define TEXT_MONO_DE _("MONO")
#define TEXT_HEADSET_DE _("PHONES")
#define TEXT_ENGLISH _("ENGLISH")
#define TEXT_FRENCH _("FRANÇAIS")
#define TEXT_GERMAN _("DEUTSCH")
#define TEXT_HI_SCORE_FR _("MEILLEUR SCORE")
#define TEXT_HI_SCORE_DE _("BESTLEISTUNG")
#define TEXT_MY_SCORE_FR _("MON SCORE")
#define TEXT_MY_SCORE_DE _("LEISTUNG")
#define TEXT_NEW_FR _("VIDE")
#define TEXT_NEW_DE _("FREI")
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/**
* Menus Text (Pause, Course Completed)
*/
// Main Courses
// English, "R" text is different
#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH [R]")
// French
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#define TEXT_COURSE_FR _("NIVEAU")
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#define TEXT_MY_SCORE_FR _("MON SCORE")
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#define TEXT_CONTINUE_FR _("CONTINUER")
#define TEXT_EXIT_COURSE_FR _("QUITTER NIVEAU")
#define TEXT_CAMERA_ANGLE_R_FR _("RÉGLAGE CAMÉRA AVEC [R]")
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// German
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#define TEXT_COURSE_DE _("KURS")
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#define TEXT_MY_SCORE_DE _("LEISTUNG")
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#define TEXT_CONTINUE_DE _("WEITER")
#define TEXT_EXIT_COURSE_DE _("KURS VERLASSEN")
#define TEXT_CAMERA_ANGLE_R_DE _("KAMERA MIT [R] VERSTELLEN")
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// Camera Options
// French
#define TEXT_NORMAL_UPCLOSE_FR __("(NORMAL)(GROS-PLAN)")
#define TEXT_NORMAL_FIXED_FR __("(NORMAL)(FIXE)")
// German
#define TEXT_NORMAL_UPCLOSE_DE __("(NORMAL)(WEIT-ZOOM)")
#define TEXT_NORMAL_FIXED_DE __("(NORMAL)(STATIV)")
// Course Completed Misc Text
// French
#define TEXT_HUD_HI_SCORE_FR _("MEILLEUR SCORE")
#define TEXT_HUD_CONGRATULATIONS_FR _("FELICITATIONS")
// German
#define TEXT_HUD_HI_SCORE_DE _("BESTLEISTUNG")
#define TEXT_HUD_CONGRATULATIONS_DE _("GRATULATION")
// Save Options
// French
#define TEXT_SAVE_AND_CONTINUE_FR _("SAUVEGARDER & CONTINUER")
#define TEXT_SAVE_AND_QUIT_FR _("SAUVEGARDER & QUITTER")
#define TEXT_CONTINUE_WITHOUT_SAVING_FR _("CONTINUER SANS SAUVEGARDER")
// German
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#define TEXT_SAVE_AND_CONTINUE_DE _("SPEICHERN & WEITER")
#define TEXT_SAVE_AND_QUIT_DE _("SPEICHERN & ENDE")
#define TEXT_CONTINUE_WITHOUT_SAVING_DE _("WEITER OHNE ZU SPEICHERN")
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/**
* Ending Peach cutscene text.
*/
// French
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#define TEXT_POWER_STARS_RESTORED_FR _("Grâce aux étoiles, le château a retrouvé ses pouvoirs...")
#define TEXT_THANKS_TO_YOU_FR _("...et ceci grâce à toi!")
#define TEXT_THANK_YOU_MARIO_FR _("Merci, Mario!")
#define TEXT_SOMETHING_SPECIAL_FR _("Tu mérites une récompense...")
#define TEXT_COME_ON_EVERYBODY_FR _("Venez les amis...")
#define TEXT_LETS_HAVE_CAKE_FR _("Allons préparer un délicieux gâteau...")
#define TEXT_FOR_MARIO_FR _("...pour Mario...")
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// German
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#define TEXT_POWER_STARS_RESTORED_DE _("Die Macht der Sterne ruht wieder sicher im Schloss...")
#define TEXT_THANKS_TO_YOU_DE _("...und alles dank Deiner Hilfe!")
#define TEXT_THANK_YOU_MARIO_DE _("Vielen Dank, Mario!")
#define TEXT_SOMETHING_SPECIAL_DE _("Wir haben eine Überraschung für Dich...")
#define TEXT_COME_ON_EVERYBODY_DE _("Hört alle her...")
#define TEXT_LETS_HAVE_CAKE_DE _("Laßt uns einen leckeren Kuchen backen...")
#define TEXT_FOR_MARIO_DE _("...für Mario...")
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/**
* Course Table names for Score Menu Save view
*/
#define TEXT_MENU_BOB _(" 1 BOB-OMB BATTLEFIELD")
#define TEXT_MENU_WF _(" 2 WHOMP'S FORTRESS")
#define TEXT_MENU_JRB _(" 3 JOLLY ROGER BAY")
#define TEXT_MENU_CCM _(" 4 COOL, COOL MOUNTAIN")
#define TEXT_MENU_BBH _(" 5 BIG BOO'S HAUNT")
#define TEXT_MENU_HMC _(" 6 HAZY MAZE CAVE")
#define TEXT_MENU_LLL _(" 7 LETHAL LAVA LAND")
#define TEXT_MENU_SSL _(" 8 SHIFTING SAND LAND")
#define TEXT_MENU_DDD _(" 9 DIRE, DIRE DOCKS")
#define TEXT_MENU_SL _("10 SNOWMAN'S LAND")
#define TEXT_MENU_WDW _("11 WET-DRY WORLD")
#define TEXT_MENU_TTM _("12 TALL, TALL MOUNTAIN")
#define TEXT_MENU_THI _("13 TINY-HUGE ISLAND")
#define TEXT_MENU_TTC _("14 TICK TOCK CLOCK")
#define TEXT_MENU_RR _("15 RAINBOW RIDE")
#define TEXT_MENU_BITDW _(" BOWSER IN THE DARK WORLD")
#define TEXT_MENU_BITFS _(" BOWSER IN THE FIRE SEA")
#define TEXT_MENU_BITS _(" BOWSER IN THE SKY")
#define TEXT_MENU_PSS _(" THE PRINCESS'S SECRET SLIDE")
#define TEXT_MENU_COTMC _(" CAVERN OF THE METAL CAP")
#define TEXT_MENU_TOTWC _(" TOWER OF THE WING CAP")
#define TEXT_MENU_VCUTM _(" VANISH CAP UNDER THE MOAT")
#define TEXT_MENU_WMOTR _(" WING MARIO OVER THE RAINBOW")
#define TEXT_MENU_SA _(" THE SECRET AQUARIUM")
#define TEXT_MENU_NONE _("")
#define TEXT_MENU_STARS _(" CASTLE SECRET STARS")
#define TEXT_MENU_BOB_FR _(" 1 BATAILLE DE BOB-OMB")
#define TEXT_MENU_WF_FR _(" 2 FORTERESSE DE WHOMP")
#define TEXT_MENU_JRB_FR _(" 3 BAIE DES PIRATES")
#define TEXT_MENU_CCM_FR _(" 4 MONTAGNE GLA-GLA")
#define TEXT_MENU_BBH_FR _(" 5 MANOIR DE BIG BOO")
#define TEXT_MENU_HMC_FR _(" 6 CAVERNE BRUMEUSE")
#define TEXT_MENU_LLL_FR _(" 7 LAVES FATALES")
#define TEXT_MENU_SSL_FR _(" 8 SABLES TROP MOUVANTS")
#define TEXT_MENU_DDD_FR _(" 9 AFFREUX BASSIN")
#define TEXT_MENU_SL_FR _("10 CHEZ LE ROI DES NEIGES")
#define TEXT_MENU_WDW_FR _("11 MONDE TREMPE-SECHE")
#define TEXT_MENU_TTM_FR _("12 TROP HAUTE MONTAGNE")
#define TEXT_MENU_THI_FR _("13 ILE GRANDS-PETITS")
#define TEXT_MENU_TTC_FR _("14 HORLOGE TIC-TAC")
#define TEXT_MENU_RR_FR _("15 COURSE ARC-EN-CIEL")
#define TEXT_MENU_BITDW_FR _(" BOWSER DES TENEBRES")
#define TEXT_MENU_BITFS_FR _(" BOWSER DES LAVES")
#define TEXT_MENU_BITS_FR _(" BOWSER DES CIEUX")
#define TEXT_MENU_PSS_FR _(" GLISSADE DE LA PRINCESSE")
#define TEXT_MENU_COTMC_FR _(" MINE DES CASQUETTES-METAL")
#define TEXT_MENU_TOTWC_FR _(" INTERRUPTEUR DE LA TOUR AILEE")
#define TEXT_MENU_VCUTM_FR _(" INVISIBLE SOUS LES DOUVES")
#define TEXT_MENU_WMOTR_FR _(" AU-DELA DE L'ARC-EN-CIEL")
#define TEXT_MENU_SA_FR _(" AQUARIUM SECRET")
#define TEXT_MENU_NONE_FR _("")
#define TEXT_MENU_STARS_FR _(" ETOILES SECRETES")
#define TEXT_MENU_BOB_DE _(" 1 BOB-OMBS BOMBENBERG")
#define TEXT_MENU_WF_DE _(" 2 WUMMPS WUCHTWALL")
#define TEXT_MENU_JRB_DE _(" 3 PIRATENBUCHT PANIK")
#define TEXT_MENU_CCM_DE _(" 4 BIBBERBERG BOB")
#define TEXT_MENU_BBH_DE _(" 5 BIG BOOS BURG")
#define TEXT_MENU_HMC_DE _(" 6 GRÜNE GIFTGROTTE")
#define TEXT_MENU_LLL_DE _(" 7 LAVA LAGUNE")
#define TEXT_MENU_SSL_DE _(" 8 WOBIWABA WÜSTE")
#define TEXT_MENU_DDD_DE _(" 9 WILDE WASSERWERFT")
#define TEXT_MENU_SL_DE _("10 FROSTBEULEN FRUST")
#define TEXT_MENU_WDW_DE _("11 ATLANTIS AQUARIA")
#define TEXT_MENU_TTM_DE _("12 FLIEGENPILZ FIASKO")
#define TEXT_MENU_THI_DE _("13 GULLIVER GUMBA")
#define TEXT_MENU_TTC_DE _("14 TICK TACK TRAUMA")
#define TEXT_MENU_RR_DE _("15 REGENBOGEN RASEREI")
#define TEXT_MENU_BITDW_DE _(" BOWSERS SCHATTENWELT")
#define TEXT_MENU_BITFS_DE _(" BOWSERS LAVASEE")
#define TEXT_MENU_BITS_DE _(" BOWSERS LUFTSCHLOSS")
#define TEXT_MENU_PSS_DE _(" TOADSTOOLS RUTSCHBAHN")
#define TEXT_MENU_COTMC_DE _(" GRÜNER SCHALTERPALAST")
#define TEXT_MENU_TOTWC_DE _(" ROTER SCHALTERPALAST")
#define TEXT_MENU_VCUTM_DE _(" BLAUER SCHALTERPALAST")
#define TEXT_MENU_WMOTR_DE _(" REGENBOGEN FEUERWERK")
#define TEXT_MENU_SA_DE _(" VERSTECKTES AQUARIUM")
#define TEXT_MENU_NONE_DE _("")
#define TEXT_MENU_STARS_DE _(" GEHEIME STERNE")
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#endif // VERSION_EU
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#ifdef VERSION_CN
/**
* File Select Text
*/
// Main Screens
// JPHUD menu strings are defined in "text_menu_strings.h.in"
#define TEXT_MARIO 0x76, 0x77, 0x7A, 0x7B, 0xFE, 0x78, 0x79, 0x7C, 0x7D, 0xFF
#define TEXT_SELECT_FILE 0x96, 0x97, 0x9A, 0x9B, 0x9E, 0x9F, 0xFE, 0x98, 0x99, 0x9C, 0x9D, 0xA0, 0xA1, 0xFF
#define TEXT_CHECK_FILE 0x46, 0x47, 0x4A, 0x4B, 0x4E, 0x4F, 0xFE, 0x48, 0x49, 0x4C, 0x4D, 0x50, 0x51, 0xFF
#define TEXT_COPY_FILE 0x52, 0x53, 0x56, 0x57, 0x5A, 0x5B, 0xFE, 0x54, 0x55, 0x58, 0x59, 0x5C, 0x5D, 0xFF
#define TEXT_ERASE_FILE 0x5E, 0x5F, 0x62, 0x63, 0x66, 0x67, 0xFE, 0x60, 0x61, 0x64, 0x65, 0x68, 0x69, 0xFF
#define TEXT_SOUND_SELECT 0xA2, 0xA3, 0xA6, 0xA7, 0xAA, 0xAB, 0xFE, 0xA4, 0xA5, 0xA8, 0xA9, 0xAC, 0xAD, 0xFF
#define TEXT_FILE_MARIO_A _("马力欧 A")
#define TEXT_FILE_MARIO_B _("马力欧 B")
#define TEXT_FILE_MARIO_C _("马力欧 C")
#define TEXT_FILE_MARIO_D _("马力欧 D")
// Menu Options
#define TEXT_SCORE _("积分")
#define TEXT_COPY _("复制")
#define TEXT_ERASE _("删除")
// Sound Options
#define TEXT_STEREO _("立体声")
#define TEXT_MONO _("单声道")
#define TEXT_HEADSET _("耳机")
// Misc Menu Text
#define TEXT_SAVED_DATA_EXISTS _("有保存的数据")
#define TEXT_NO_SAVED_DATA_EXISTS _("没有保存的数据")
// Inside a Menu
#define TEXT_RETURN _("返回")
#define TEXT_CHECK_SCORE _("查看积分")
#define TEXT_COPY_FILE_BUTTON _("复制文件")
#define TEXT_ERASE_FILE_BUTTON _("删除文件")
// Score Menu
#define TEXT_HI_SCORE _("最高积分")
#define TEXT_MY_SCORE _("我的积分")
#define TEXT_SCORE_MARIO_A _("☺A")
#define TEXT_SCORE_MARIO_B _("☺B")
#define TEXT_SCORE_MARIO_C _("☺C")
#define TEXT_SCORE_MARIO_D _("☺D")
// Copy Menu
#define TEXT_COPY_IT_TO_WHERE _("复制到何处")
#define TEXT_COPYING_COMPLETED _("复制完毕")
#define TEXT_NO_FILE_TO_COPY_FROM _("没有空文件")
// Erase Menu
#define TEXT_SURE _("确定吗?")
#define TEXT_YES _("是")
#define TEXT_NO _("否")
#define TEXT_FILE_MARIO_A_JUST_ERASED _("文件已删除")
/**
* Menus Text (Pause, Course Completed)
*/
// Main Courses
#define TEXT_COURSE _("关卡")
#define TEXT_MYSCORE TEXT_MY_SCORE
#define TEXT_CONTINUE _("继续")
#define TEXT_EXIT_COURSE _("退出")
#define TEXT_CAMERA_ANGLE_R _("使用[R]键设定视角")
// Camera Options
#define TEXT_LAKITU_MARIO TEXT_EMPTY_STRING
#define TEXT_LAKITU_STOP TEXT_EMPTY_STRING
#define TEXT_NORMAL_UPCLOSE _("特写镜头")
#define TEXT_NORMAL_FIXED _("固定镜头")
// Course Completed Misc Text
#define TEXT_CATCH _("接住")
#define TEXT_CLEAR _("清除")
#define TEXT_HUD_HI_SCORE 0x6A, 0x6B, 0x6E, 0x6F, 0x72, 0x73, 0xFE, 0x6C, 0x6D, 0x70, 0x71, 0x74, 0x75, 0xFF
// Save Options
#define TEXT_SAVE_AND_CONTINUE _("保存并继续")
#define TEXT_SAVE_AND_QUIT _("保存并退出")
#define TEXT_CONTINUE_WITHOUT_SAVING _("不必保存")
// File Score Menu Icons
#define TEXT_ARROW_L _("◀ L")
#define TEXT_R_ARROW _("R ▶")
#endif // VERSION_CN
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#endif // TEXT_STRINGS_H
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