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bd3dc02c56
Some textures cannot be used in their current form, and so they are transformed at build time by Imagemagick commands (e.g., add shapes, crop and merge different portions, etc.). For a very small number of textures, making them usable takes more than a few simple commands. For example, Chell's eyes and ears are detached from her face in the texture image, and there are not enough polygons in her model or pixels in an N64 texture to make a good UV map. For these few complex textures, James worked around the problem by checking in pre-edited images. This commit removes those images and instead performs the necessary transformations at build time. As a result, some textures are now slightly different (ball launcher/catcher, cube, Chell). Chell's UV map is redone to accomodate this - for the better.
1,009 KiB
1,009 KiB