portal64-still-alive/assets/test_chambers
Matt Penny e85ac2fdf1 Fix side room door visibility issue in chamber 15, and enforce one doorway per room pair
More doorways can be supported but it complicates the culling logic. It's
easy to work around so leaving unsupported for simplicity until needed.
2024-08-19 17:19:59 -04:00
..
test_chamber_00 Extend, do not repeat plastic/plasticwall003a material 2024-04-01 17:31:15 -04:00
test_chamber_01 Save test chambers in Blender 3.6 2024-03-02 15:40:03 -05:00
test_chamber_02 For all chambers, start ambient sound at elevator 2024-03-22 20:10:07 -04:00
test_chamber_03 For all chambers, start ambient sound at elevator 2024-03-22 20:10:07 -04:00
test_chamber_04 Use water hazard wall material in relevant chambers 2024-04-11 20:55:38 -04:00
test_chamber_05 Chamber 9 level object reorganization 2024-03-22 20:27:41 -04:00
test_chamber_06 For all chambers, start ambient sound at elevator 2024-03-22 20:10:07 -04:00
test_chamber_07 Detach door_02 frame from model 2024-05-02 23:21:20 -04:00
test_chamber_08 Merge branch 'master' into ambience-sound-1 2024-03-22 18:37:48 -04:00
test_chamber_09 Use proper window/doorframe material in chamber 14 (plasticwall003a) 2024-08-04 10:41:27 -04:00
test_chamber_10 Fix side room door visibility issue in chamber 15, and enforce one doorway per room pair 2024-08-19 17:19:59 -04:00
materials.blend Chamber 15 - first pass (#39) (#69) 2024-05-28 01:53:02 -04:00