..
level_scripts
Add can_see argument to whitelist visible rooms
2024-08-20 19:52:50 -04:00
auto_uv.py
Implement auto uv as a blender script
2023-06-14 22:09:11 -06:00
bake_lighting.py
Work on level light baking
2023-06-24 21:11:15 -06:00
convert_asset.py
Work on CMake conversion: VPK extract and texture conversion
2024-09-06 01:26:08 -04:00
debug_simplex.py
Fix crash around collision of objects
2023-07-13 08:00:43 -06:00
debug_surface_builder.py
fix some surface generator bugs after refactor
2023-08-28 12:17:07 -06:00
dump_rcp_state.py
bug fixes
2022-07-12 20:35:46 -06:00
export_fbx.py
Animate chamber 14 stairs
2024-03-11 19:38:53 -04:00
export_level.lua
Support precise (i.e., rotated) culling of static geometry ( #73 )
2024-07-26 18:47:58 -04:00
font_converter.js
Add support for fonts with more than 256 chracters
2023-10-28 12:31:30 -06:00
generate_animation_ld.js
Work on portal gun pedestal
2022-08-04 12:58:10 -06:00
generate_dynamic_animated_model_list.js
Have profiler label nested display lists
2023-12-12 18:00:47 -07:00
generate_dynamic_model_list.js
Have profiler label nested display lists
2023-12-12 18:00:47 -07:00
generate_level_ld.js
Start work on dynamic loading of models
2023-07-14 23:10:48 -06:00
generate_level_list.js
Fix pointers after loading level from cart
2022-07-24 16:03:29 -06:00
generate_sound_config.js
Start work on level triggers
2022-05-19 22:07:01 -06:00
generate_sound_ids.js
Work on CMake conversion: sound transformation, conversion, and table generation
2024-09-12 02:17:28 -04:00
jsox.js
Work on CMake conversion: sound transformation
2024-09-09 23:34:16 -04:00
profile_parser.js
more profile work
2023-12-23 18:15:51 -07:00
romfix64.sh
relocate romfix.sh
2023-12-17 17:57:38 -06:00
setup.sh
Remove libnustd from setup files.
2024-03-28 02:35:32 +01:00
zimage_formatter.js
more profile work
2023-12-23 18:15:51 -07:00