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1e8275eec3
* started on chamber 15 * fizzler width can now be scaled via blender object's scale.x * fix fizzler rendering radius (remember, fizzlers are per default 2x2, still their internal width height was 1x1?) * chamber 15 first room functionally complete * chamber 15: first room decor * finished first room of chamber 15 * test chamber 15 second room WIP * chamber15 hallway from room 2 to room 3 (WIP) and more progress on room 2 * test chamber 15: added observation room to room2, added voice lines add the beginning * test chamber 15: finishing room 2 * enable "new game" menu entry for chamber 15 & boot into the intro menu again instead of straight into chamber 15 * Start on shamber 15 hazard hallway Hallway is modeled with collision. No platforms. * Decals and platform + light cutouts for chamber 15 hazard hallway * Animate one moving platform in chamber 15 hazard hallway This one animation is ~19 KB. Look at optimizing. * Add material for water hazard wall * Use water hazard wall material in chamber 15 * Start modelling final room of chamber 15 * Chamber 15 final room - side rooms * Chamber 15 final room - pistons and exit * Chamber 15 final room - observation room * Chamber 15 final room - ball launcher and catcher * Chamber 15 final room - ball trap and indicator lights * Chamber 15 final room - ball trap doors * Chamber 15 final room - collision * Chamber 15 final room - animations and triggers * Chamber 15 - escape hatch * Chamber 15 - finish final room * Chamber 15 - start on room 3 * Chamber 15 - main room 3 layout and collision * Fix UV translation Do not translate minimum coordinates, otherwise the translation will be cancelled out. * Chamber 15 - room 3 stair room * Chamber 15 - room 3 dividers and ball launcher/catcher * Chamber 15 - room 3 finishing touches * Observation room decor * Triggers * Indicator lights * Decals * Chamber 15 - merge beginning and end * Chamber 15 - fix room boundaries --------- Co-authored-by: Deconimus <pascal.sielski@gmx.de> Co-authored-by: Deconimus <Deconimus@users.noreply.github.com> |
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clock | ||
indicator_lights | ||
hazard_orange_03b.ims | ||
overlay_aperture_logo_worn.ims | ||
signage_doorstate.ims | ||
signage_doorstate_on.ims | ||
signage_exit.ims | ||
signage_overlay_fling1.ims | ||
signage_overlay_midair1.ims |