portal64-still-alive/tools/level_scripts
Matt Penny b29b5c2b8d Autogenerate static collision for fizzler sides (#70)
Eliminates the two stationary dynamic collision objects that were
previously used.

This change refactors entities.lua and collision_export.lua to support
autogenerated static collision for any object which may need it in the
future.
2024-06-06 23:39:56 -04:00
..
animation.lua Read level animation sound from first specifying bone, and play from armature center 2024-03-13 01:03:41 -04:00
collision_export.lua Autogenerate static collision for fizzler sides (#70) 2024-06-06 23:39:56 -04:00
dynamic_collision_export.lua Animated surfaces can now recieve portals 2023-01-04 08:39:08 -07:00
entities.lua Autogenerate static collision for fizzler sides (#70) 2024-06-06 23:39:56 -04:00
portal_surfaces.lua Only offset portal surface when trying decals are on the same surface 2023-11-26 21:20:11 -07:00
room_export.lua More work on level generation via luascript 2022-12-23 19:20:25 -07:00
signals.lua fix fizzler optional signals generating unnecessary signals. 2024-03-02 03:19:44 +01:00
static_export.lua Fix static_export error message 2024-05-08 21:40:29 -04:00
subtitle_generate.py Confirm when loading game while in a level 2024-03-24 20:50:03 -04:00
trigger.lua fix fizzler optional signals generating unnecessary signals. 2024-03-02 03:19:44 +01:00
util.lua Generate cutscenes and logic from yaml files instead of blend files 2023-09-02 19:31:24 -06:00
world.lua Autogenerate static collision for fizzler sides (#70) 2024-06-06 23:39:56 -04:00
yaml_loader.lua Generate cutscenes and logic from yaml files instead of blend files 2023-09-02 19:31:24 -06:00