portal64-still-alive/documentation/levels
Matt Penny ab56ffb380 Add can_see argument to whitelist visible rooms
Useful for room shapes which cannot be handled by standard visibility
checks.

Normally this can be addressed with additional rooms and doorways, but
sometimes a room is required to be a complex shape (for example, to
accomodate animated static geometry).

These instances should be few and far between, so leaving this as an
opt-in feature that can be used during level authoring.
2024-08-20 19:52:50 -04:00
..
cutscenes Finish cutscene step documentation 2024-04-13 17:03:54 -04:00
level_objects Add can_see argument to whitelist visible rooms 2024-08-20 19:52:50 -04:00
file_formats.md Clarify Blender version in file formats documentation 2024-03-06 21:10:30 -05:00
README.md Start documenting cutscenes 2024-02-21 18:33:02 -05:00
signals.md Finish cutscene step documentation 2024-04-13 17:03:54 -04:00

Game Levels

Table of contents