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audio
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Work on CMake compilation
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2024-09-24 01:27:18 -04:00 |
controls
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Decouple time interface from libultra (#66)
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2024-05-17 01:09:08 -04:00 |
decor
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Decouple time interface from libultra (#66)
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2024-05-17 01:09:08 -04:00 |
effects
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Decouple time interface from libultra (#66)
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2024-05-17 01:09:08 -04:00 |
font
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Cleanup legacy font renderer
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2023-12-06 21:18:57 -07:00 |
graphics
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Further abstract time types and functions. (#68)
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2024-05-28 00:59:29 -04:00 |
levels
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Update credits with link to current repo
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2024-08-20 19:59:36 -04:00 |
locales
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Implement config option for interlaced video.
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2023-10-18 22:41:23 +02:00 |
materials
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Initial commit
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2022-02-27 16:41:51 -07:00 |
math
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Better match movement physics of original game (#77)
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2024-06-28 16:17:49 -04:00 |
menu
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Generate game version for CMake builds and fix generated level names
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2024-09-25 22:24:16 -04:00 |
physics
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Add can_see argument to whitelist visible rooms
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2024-08-20 19:52:50 -04:00 |
player
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Fix crash on savefile load if player is far from start
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2024-07-19 20:13:17 -04:00 |
savefile
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Fix crash on savefile load if player is far from start
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2024-07-19 20:13:17 -04:00 |
scene
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Add can_see argument to whitelist visible rooms
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2024-08-20 19:52:50 -04:00 |
sk64
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Read level animation sound from first specifying bone, and play from armature center
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2024-03-13 01:03:41 -04:00 |
system
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Further abstract time types and functions. (#68)
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2024-05-28 00:59:29 -04:00 |
util
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Further abstract time types and functions. (#68)
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2024-05-28 00:59:29 -04:00 |
CMakeLists.txt
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Start to hook up code generation with CMake builds
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2024-09-26 23:06:10 -04:00 |
defs.h
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Increase dynamic collision object limit to 64 + raycasting optimizations
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2024-06-08 22:32:37 -04:00 |
main.c
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Further abstract time types and functions. (#68)
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2024-05-28 00:59:29 -04:00 |
main.h
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Dont persist interlaced setting
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2023-11-15 19:42:51 -07:00 |