portal64-still-alive/src
Matt Penny 6a14db3a16 Start to hook up code generation with CMake builds
Automatically generate material, sound, and level data.

Generated code is not currently linked.
2024-09-26 23:06:10 -04:00
..
audio Work on CMake compilation 2024-09-24 01:27:18 -04:00
controls Decouple time interface from libultra (#66) 2024-05-17 01:09:08 -04:00
decor Decouple time interface from libultra (#66) 2024-05-17 01:09:08 -04:00
effects Decouple time interface from libultra (#66) 2024-05-17 01:09:08 -04:00
font Cleanup legacy font renderer 2023-12-06 21:18:57 -07:00
graphics Further abstract time types and functions. (#68) 2024-05-28 00:59:29 -04:00
levels Update credits with link to current repo 2024-08-20 19:59:36 -04:00
locales Implement config option for interlaced video. 2023-10-18 22:41:23 +02:00
materials Initial commit 2022-02-27 16:41:51 -07:00
math Better match movement physics of original game (#77) 2024-06-28 16:17:49 -04:00
menu Generate game version for CMake builds and fix generated level names 2024-09-25 22:24:16 -04:00
physics Add can_see argument to whitelist visible rooms 2024-08-20 19:52:50 -04:00
player Fix crash on savefile load if player is far from start 2024-07-19 20:13:17 -04:00
savefile Fix crash on savefile load if player is far from start 2024-07-19 20:13:17 -04:00
scene Add can_see argument to whitelist visible rooms 2024-08-20 19:52:50 -04:00
sk64 Read level animation sound from first specifying bone, and play from armature center 2024-03-13 01:03:41 -04:00
system Further abstract time types and functions. (#68) 2024-05-28 00:59:29 -04:00
util Further abstract time types and functions. (#68) 2024-05-28 00:59:29 -04:00
CMakeLists.txt Start to hook up code generation with CMake builds 2024-09-26 23:06:10 -04:00
defs.h Increase dynamic collision object limit to 64 + raycasting optimizations 2024-06-08 22:32:37 -04:00
main.c Further abstract time types and functions. (#68) 2024-05-28 00:59:29 -04:00
main.h Dont persist interlaced setting 2023-11-15 19:42:51 -07:00