portal64-still-alive/src
2024-04-12 19:01:12 -04:00
..
audio Use the square root of the distance for volume attenuation. 2024-01-23 08:19:24 -05:00
controls Make better use of z buffer when portals are small on the screen 2023-11-28 18:41:44 -07:00
decor encapsulate the hacky way of looking up a decor type id from CollisionObjects into the function decorIdForCollisionObject(struct CollisionObject*) 2024-03-09 14:42:14 +01:00
effects Polish up ball launcher 2023-09-28 18:04:36 -06:00
font Cleanup legacy font renderer 2023-12-06 21:18:57 -07:00
graphics more profile work 2023-12-23 18:15:51 -07:00
levels Add sound to chamber 14 stair animations 2024-03-11 21:25:49 -04:00
locales Implement config option for interlaced video. 2023-10-18 22:41:23 +02:00
materials Initial commit 2022-02-27 16:41:51 -07:00
math Also link libm for the C Standard Library math functions. 2024-03-27 23:45:12 +01:00
menu Confirm when loading game while in a level 2024-03-24 20:50:03 -04:00
physics Remove collisionSceneGetPortalRotation() 2024-04-05 20:18:25 -04:00
player tweak y offset minimum limit to match original game (and due to issue #52) 2024-04-06 23:10:56 +02:00
savefile keep grabbed objects in front of player. 2024-03-09 13:46:38 +01:00
scene Fix indicator lights for active signals across save/load 2024-04-11 22:44:03 -04:00
sk64 Read level animation sound from first specifying bone, and play from armature center 2024-03-13 01:03:41 -04:00
util Have profiler label nested display lists 2023-12-12 18:00:47 -07:00
defs.h Start work on rsp profiler 2023-12-10 20:19:01 -07:00
main.c Use correct starting scene 2024-01-03 19:18:09 -07:00
main.h Dont persist interlaced setting 2023-11-15 19:42:51 -07:00