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audio
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Use the square root of the distance for volume attenuation.
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2024-01-23 08:19:24 -05:00 |
controls
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Make better use of z buffer when portals are small on the screen
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2023-11-28 18:41:44 -07:00 |
decor
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encapsulate the hacky way of looking up a decor type id from CollisionObjects into the function decorIdForCollisionObject(struct CollisionObject*)
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2024-03-09 14:42:14 +01:00 |
effects
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Polish up ball launcher
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2023-09-28 18:04:36 -06:00 |
font
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Cleanup legacy font renderer
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2023-12-06 21:18:57 -07:00 |
graphics
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more profile work
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2023-12-23 18:15:51 -07:00 |
levels
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Add sound to chamber 14 stair animations
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2024-03-11 21:25:49 -04:00 |
locales
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Implement config option for interlaced video.
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2023-10-18 22:41:23 +02:00 |
materials
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Initial commit
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2022-02-27 16:41:51 -07:00 |
math
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Also link libm for the C Standard Library math functions.
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2024-03-27 23:45:12 +01:00 |
menu
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Confirm when loading game while in a level
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2024-03-24 20:50:03 -04:00 |
physics
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Remove collisionSceneGetPortalRotation()
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2024-04-05 20:18:25 -04:00 |
player
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tweak y offset minimum limit to match original game (and due to issue #52)
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2024-04-06 23:10:56 +02:00 |
savefile
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keep grabbed objects in front of player.
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2024-03-09 13:46:38 +01:00 |
scene
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Fix indicator lights for active signals across save/load
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2024-04-11 22:44:03 -04:00 |
sk64
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Read level animation sound from first specifying bone, and play from armature center
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2024-03-13 01:03:41 -04:00 |
util
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Have profiler label nested display lists
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2023-12-12 18:00:47 -07:00 |
defs.h
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Start work on rsp profiler
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2023-12-10 20:19:01 -07:00 |
main.c
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Use correct starting scene
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2024-01-03 19:18:09 -07:00 |
main.h
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Dont persist interlaced setting
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2023-11-15 19:42:51 -07:00 |