portal64-still-alive/skelatool64
Matt Penny b29b5c2b8d Autogenerate static collision for fizzler sides (#70)
Eliminates the two stationary dynamic collision objects that were
previously used.

This change refactors entities.lua and collision_export.lua to support
autogenerated static collision for any object which may need it in the
future.
2024-06-06 23:39:56 -04:00
..
doc Build out level animation export logic 2022-12-30 20:28:27 -07:00
lua Autogenerate static collision for fizzler sides (#70) 2024-06-06 23:39:56 -04:00
schema Work on static lighting 2023-06-06 08:14:49 -06:00
src Chamber 15 - first pass (#39) (#69) 2024-05-28 01:53:02 -04:00
.gitignore Ignore skeletool and vtf2png binaries with file extensions 2024-01-08 22:43:20 -05:00
config.ld Start lua documentation 2022-10-02 20:39:36 -06:00
main.cpp Support building Skeletool on Windows 2024-01-14 00:37:34 -05:00
makefile Support building Skeletool on Windows 2024-01-14 00:37:34 -05:00
setup_dependencies.sh skelatool64: make setup_dependencies.sh more robust 2023-12-13 15:04:41 +01:00