portal64-still-alive/assets/sound
Matt Penny 1e8275eec3
Chamber 15 - first pass (#39) (#69)
* started on chamber 15

* fizzler width can now be scaled via blender object's scale.x

* fix fizzler rendering radius (remember, fizzlers are per default 2x2, still their internal width height was 1x1?)

* chamber 15 first room functionally complete

* chamber 15: first room decor

* finished first room of chamber 15

* test chamber 15 second room WIP

* chamber15 hallway from room 2 to room 3 (WIP) and more progress on room 2

* test chamber 15: added observation room to room2, added voice lines add the beginning

* test chamber 15: finishing room 2

* enable "new game" menu entry for chamber 15 & boot into the intro menu again instead of straight into chamber 15

* Start on shamber 15 hazard hallway

Hallway is modeled with collision. No platforms.

* Decals and platform + light cutouts for chamber 15 hazard hallway

* Animate one moving platform in chamber 15 hazard hallway

This one animation is ~19 KB. Look at optimizing.

* Add material for water hazard wall

* Use water hazard wall material in chamber 15

* Start modelling final room of chamber 15

* Chamber 15 final room - side rooms

* Chamber 15 final room - pistons and exit

* Chamber 15 final room - observation room

* Chamber 15 final room - ball launcher and catcher

* Chamber 15 final room - ball trap and indicator lights

* Chamber 15 final room - ball trap doors

* Chamber 15 final room - collision

* Chamber 15 final room - animations and triggers

* Chamber 15 - escape hatch

* Chamber 15 - finish final room

* Chamber 15 - start on room 3

* Chamber 15 - main room 3 layout and collision

* Fix UV translation

Do not translate minimum coordinates, otherwise the translation will be
cancelled out.

* Chamber 15 - room 3 stair room

* Chamber 15 - room 3 dividers and ball launcher/catcher

* Chamber 15 - room 3 finishing touches

* Observation room decor
* Triggers
* Indicator lights
* Decals

* Chamber 15 - merge beginning and end

* Chamber 15 - fix room boundaries

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Co-authored-by: Deconimus <pascal.sielski@gmx.de>
Co-authored-by: Deconimus <Deconimus@users.noreply.github.com>
2024-05-28 01:53:02 -04:00
..
ambient Added Ambient Sound to Game 2023-10-26 12:40:14 -05:00
buttons Added 3 New Sound Effects 2023-04-07 21:23:58 -05:00
common Added A Few More Sounds and Utilized Flags 2023-03-15 18:04:08 -05:00
doors Add sound to chamber 14 stair animations 2024-03-11 21:25:49 -04:00
music Added music to appropriate levels 2023-10-25 14:17:53 -05:00
plats Work on piston moving sound effects 2023-10-06 22:12:02 -06:00
player Player Action Sound Additions 2023-03-13 22:04:31 -05:00
ui Implement menu sounds 2023-05-09 20:41:36 -06:00
vehicles Add sound to chamber 14 stair animations 2024-03-11 21:25:49 -04:00
vo/aperture_ai Chamber 15 - first pass (#39) (#69) 2024-05-28 01:53:02 -04:00
weapons Added 3 New Sound Effects 2023-04-07 21:23:58 -05:00